Imperial FF Mod version 1.1.
Imperial FF mod version 1.1 readme!
I understand that my last version of this mod had some errors. People had trouble unziping it and it was 163.MB huge!! Well I took out the maps in the ff mod folder to decrease the size and hopfully elimate the data error problem. I would like to give my appolgy to anyone who downloaded the last version of this mod and had it not work and any maps that were the property of a map maker that ACCEDIENTLY got shipped with mod! Here are the changes NOTE:This (I think) should show up as the ff mod and I don't think this requires the last version to run. To tell if you are running the ff modv1.1 you just have to look at the top of the screen at the main menu.
Changes:
I corrected some info on units to make this more codex correct, this isn't a codex mod but I would like it to stay close to the actuall W4k game
Chem dogs have been replaced by conscripts
Extra map files have been taken out
IG squad rerenamed Shock Troop
Conscripts now have a line formation
---------------------------last version---------------------------
baneblade damage changed to be greater
imperial guard squad has been renamed
imperial guard squad has been given new unit cap and some more unit info
Kasrkin now has a max of 2 leaders and one of them is new
the overall caps for the ig have been changed (28,27)
added imperial lieutenant
added new command squad unit
changed damage of the sentilal to be greater
added guardian tank
made pskyer's melee damage higher
added chem dog squad
made hellhound's damage higher
one or two super small changes to make it balenced, you won't ever notice.
This mod is my(hellocookie) property and you can not use anything from this mod without my permission. If I find that you break these simple rules there WILL be consiquences!You can contact me at lincolnhoole@yahoo.com, if you spam me or anything I will never even look at an e-mail from you again.
NOW GO OUT THERE AND ENJOY MY HARD WORK WHILE I GIVE MYSELF A PAT ON THE BACK.
-Hellocookie