The HD pack 357. Magnum with all of it's polygons restored. Its one whole model now.
Doing the same thing again, restoring polygons the original
model didn't come with. there are less UV issues as most
of the model is chrome. Last time i messed up re-creating
the original angles of the m4 as i has started out with
fixing them but then had to re create them for the post
anyway. This time I restored the original 357 model's
polygons with the original proportions, then modified
it so both results have came out looking very good!
You can use these for your mods and re-animations,
as long as I am credited fairly for creating the
polygon-restored 357.
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to have these in-game for either Base Half-Life, Opposing Force or Blue Shift:
Create a folder in "Steam\steamapps\common\Half-Life" either called
valve_addon (HL1)
gearbox_addon (Opposing-Force)
bshift_addon (Blue Shift)
inside create another folder called "models" then place the model you want In-game
(for opfor or bshift make sure to delete the opfor/bshift part of the model name.)
It should work, with the realistically proportioned models even having a new firing
animation!
(p.s these are HD pack models, so make sure to have HD models enabled when in-game!)
Might be the last One I'll do. these models take a lot of time to make and the first one didn't get very popular and I worked on that for a whole week.
Hey man, take it from a modder such as myself to the next but it doesn't matter what others think.
It's what you think [albeit do take criticism if you can as that's important] and these models are absolutely excellent, you've worked hard one restoring them. I think it's just that the addons section here is not as popular as on gamebanana more likely so and that's why it's not getting noticed as much. Just take care of yourself and don't feel too bad about it not getting enough traction as there is always going to be someone who likes your work.