Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players spanning up to 3 powerful corporations of the Starfold Confederacy will fight to win control of the system. The primary goal will be to capture or destroy your enemies infrastructure through a combination of the orbital bombardment capabilities of capital ships and small spacecraft including bombers, interceptors, and corvettes.

Post news Report RSS Weekly Update #102: We've got a game here

We talk about the last Alpha access weekend, and look back on the project's development up to this point.

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Hey all, it’s time for your weekly update! We’ve had quite a week with the release of 2 patches and our 3rd Alpha backer weekend. The feedback for our new weapons has been overwhelmingly positive and last weekend was the smoothest of our major launches with a relatively small number of support requests. Our core 30 seconds of fun is massive space battles and, even in our rough pre-Alpha state, we believe the latest Alpha weekend has demonstrated we are achieving our goal of building a compelling experience. For those of you who were unable to participate we highly recommend you check out some of our community generated images, videos, and reviews.

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A massive space battle


Despite all the warm fuzzies from this last weekend there is still a tremendous amount of work to be done between now and the release of the Alpha within the next few months. The most important of these is the core gameplay loop which includes the resource system, ship configuration, and victory conditions. On top of that we need to finish capital ship weapons, implement radar/sensors, and improving warp remains a perennial thorn in our side.

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A group of players forming a fleet


I’m going to take this opportunity to segue a bit from the usual dryness of our weekly updates. When we originally launched the Kickstarter for I:B it was with the knowledge that many people would likely lambast us for (temporarily) abandoning our ultimate goal of building an MMO. While this intuition proved to be correct, particularly within the gaming press, we knew we had to reduce the scope of our ambition to something we were confident we could deliver with the resources at hand. We had no idea if we could convince enough people to back I:B and the exuberance of it being successfully funded was quickly replaced by the terrifying realization that we had no idea if the vision we articulated would actually be fun in practice. This was further compounded by the fact that we had now accepted people’s hard-earned money to deliver on that promise.

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The view from a corvette


With great relief I believe I can now say we are confident that not only are we moving in the right direction, but that we will deliver a quality gaming experience that uniquely sets itself apart from its competitors. There’s still a long road to travel between now and shipping I:B to retail, fraught with challenges and frustrations, but the game is coming into focus and we can see a glimpse of the light at the end of the tunnel. We will deliver Infinity: Battlescape as a worthy addition to the library of any space combat enthusiast. Thank you all so much for your patience and for believing in us, we can’t wait to release the Alpha so we can begin introducing more of you to the game!

Content from the Community

Some shots and video's from the community.

Battle @ Zestia part 1 from SpaceJay on Vimeo.


A fresh look at Infinity Battlescape.


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