Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.

The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.

Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.

The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...

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ChangeLogHeaderApril

CWHDiscordSectionHeader

[MAJOR]

HEADLINERS
-Added the Pelta-class variants to the Republic Hardliners and Rebel Alliance roster. This auxiliary fleet support ship is focused on providing AOE Healing and Point Defense coverage. Available at Tech 1 (HSC) and Tech 2 (ASC).

RebelPelta1

RepublicPelta2

-The addition of a ‘Overhauled GC AI Build Limit System’!

See ‘GC AI Overhaul' section below for more details.

-Tarkin receives the first of the planned Holographic Portrait System!

TarkinPortrait

-The initial work on the ‘Unit Call-Outs’ System!

See ‘Sound Work’ section below for more details.

-Niko’s Space map overhaul has been added!

See ‘Space Map Overhaul' section below for more details.

CWHDiscordSectionHeader

GC AI OVERHAUL

This doesn’t fundamentally change what the AI prioritizes but does introduce limitations to what the AI will throw at you on a per-invasion basis. It’s no longer capable of just spamming the same unit against a single target and utilizes a more even spread of unit types. You’ll now often see them build units they’ve ignored in the past. I think gameplay has improved immensely from this change.

Be on the lookout for how this plays- I’ll need consistent feedback on how it’s behaving.

CWHDiscordSectionHeader

SPACE MAP OVERHAUL

-Maps that were too dark are brighter via map color or background color

-Most maps that had no background nebula now have one

-Adds a new Nal Hutta map, featuring Rings and Hutt ships in a shipyard

-All maps with defender positions further away from the station were consolidated (no more mad dash to the station!)

-Golan marker locations have been reduced to one from two

-Kuat shipyards and ships prop moved over so it's not dead center and causing visual confusion. Ships changed to exclude the Seinar ones. Added another on the opposite corner of the map

-Mon Cala shipyard and ship props moved over for the same reason and same way.

-Black Hole map adds more black holes in the distance of the background and a prop for the Maw Installation by mixing up asteroids and some station parts.

CWHDiscordSectionHeader

MAJOR CHANGES

-The AI will no longer throw absurd numbers of regiments at individual planets. Instead, this is capped at 8 per invasion. As a side effect, this means the AI is now more aggressive and better at creating fleets.

-Bumped up Production time nerfs on non-playable minor factions to -75% on units and -35% on buildings

-The Republic gains access to the first of its planned ‘Foreign Regiments’! This includes the vanilla Remake style of recruiting (some) other minors like the Hapans, CSA and Hutt regiments, but also includes powerful Wookie regiments from Kashyyyk. These are capped at 5 regiments per type.

-Indigenous factions now benefit from the new ‘Flexible Loyalty’ script! Essentially, the factions will be able to align with one of two factions but will always choose to align with a human player if detected.

  • Wookies and Gungans may now be aligned with Rebels or Republic
  • Nightsisters may now be aligned with Underworld or CIS
  • Geonosians may now be aligned with Rebels or CIS

-Added Kharak’s Modular Task Cruiser Spy configuration model

-Added new texture for the Corellian Destroyer!

-Reduced number of Golan Stations present on maps from 2 to 1. You no longer have to worry about having to knock them both out in one go, thus preventing annoying situations where there is a free respawning Golan. Their price and ‘AI Combat Value’ have been halved to reflect this.

CWHDiscordSectionHeader

CHANGES

-Added CIS specific skin for the PT-1

-Added placeholder Rebel skin for Munificent frigate

-Reduced Republic Imperator Star Destroyer build weight

-Capped the Republic V-wing at 30 Squadrons

-Capped the CIS Vulture, TriDroid, Hyena at 30 Squadrons

-Added new Tector Icon

-Added mild ‘Ragdolls’ to Clone Troopers when hit with explosive weaponry

-Added a Sleep timer on the ‘Reconnaissance’ and ‘Heavy Factory Building’ Intervention missions-Reduced Consular build time (15 -> 12)

-Reduced AI Build Weights on MTCs since they were being spammed

-Blocked the AI for the Republic, Rebels and CIS from making Repair MTCs

-Reduced effectiveness of Trident Point Defense (1 -> 1.2 delay)

-Improved AOE healing on the DH-Omni (8 -> 40)

-Changed the description of the Consular-class

-Added new Repair AOE Repair overlay

-Adjusted CIS AI start when playing as the Republic on “Rise of the Empire” to see if the Imperials benefit

-Adjusted VSDII's Ions to be more in line with Fantail/Dreadnaught Heavy Cruisers

-CU Sabaoth pushed back to Tech 3

-Added various cross-buildable and non-useful ships to banned defense build list for Ais

-Upped CSA Skiprays to 10 squads

-Moved Sith Harrower to Tech 3

-Slightly raised AI Combat Value (AICV) of Acclamator, Vindicator and Munificent

-Slightly lowered AICV of the Republic’s V-2 ‘Longbow’

-Slightly raised AICV of Fleet Commander units

-Limited the Criminal Underground's Rihkxyrk to 30 Squadrons at once

-Limited the Imperial XG-1 to 30 Squadrons at once

CWHDiscordSectionHeader

SOUND WORK

-Added the first of the Unit Call-Outs system! This is essentially a ‘bark’ that will call out that a certain unit type has come into view for the first time during that battle. Only the Republic has them currently, but this will eventually be ported over to the CIS, Rebels and Empire. They will continue to expand in scope and unit types in the future.

-The Republic current has Call-Outs for the following units:

Storm Troopers, AT-STs, Darth Vader, Black Sun Uglies, Porax-38s, AATs, Munificent Frigates, DH-Omnis, Acclamators, V-wings, TIE Fighters, TIE Bombers, TIE Interceptors, Vindicator Cruisers, X-wings, Quasars, and MC-50 ‘Tides’

-Added a placeholder VO to the Pelta Hospital Ship. Full/proper VO is still in the works via Luke Lasermaster

CWHDiscordSectionHeader

UNDER THE HOOD

-Added Pelta variants to Rebel and Republic Filters

-Added Rebel Pelta Refit to "Turbo Attack" AI Plan

-Added better comment/description to code for Apailana's MagPulse

-Updated Starting Forces script to include Pelta variants

CWHDiscordSectionHeader

FIXES

-Niko fixed the angle of the CIS Allocator’s turrets

-Better Skirmish Reinforcement Marker capture behavior for the Republic

-Fixed Grievous so he had his GC Stealth ability

-Fixed the XX-777 to be set to Anti-Corvette role

-Fixed Lucrehulk Battleship to be set to Anti-Capital role

-Corrected V-19 Squadron container to be Anti-Fighter role

CWHDiscordSectionHeader

COMMUNITY REPORTS

-Fixed duplicate pirate base on Rebel Bespin in Final Destination (reported by knownkiller, fixed by Niko)

-Fixed Tech Advancing 'Windfall' mission by capping it at Tech 5 (reported by Kahoot, fix by Hyrum Solo)

-Added squadron caps to Hapan fighters (reported by Bandito Steal)

-Fixed Booster Terrik to match his string description garrison, added Tractor Beam (reported by Kahoot)

-Fixed strange XML Parse errors on SurfaceFX (reported by LordReforged)

-Fixed oversight that stopped Hett from being buildable on Valhalla (reported by Harbinger Ace)

-Fixed Imperial and CIS Trade Hubs spawning Republic Gozantis (reported by Kahoot)

-Fixed incorrect Underworld player profile when playing as CIS on Valhalla (reported by Kahoot, fix by Niko)

-CSA Fantail was missing a texture (report by Sling Blade, elaborated by Niko)

CWHDiscordSectionHeader

CREDITS

Niko – a silent workhorse and a true master. It would not be an honest changelog if he were not credited here every single time. Thank you for your time, your advice and your friendship.

  • Creator of the Space Map Overhaul
  • Rigged the MTC Spy model
  • Adjusted Allocator turrets
  • Suggesting the 8 Regiment cap
  • Helping with the community and various fixes

Sgt Barlex / LordPoncho – King of the hermits and my undisputed goat for Republic assets these days. He created the Pelta-class models and textures. Thanks again for the beautiful work!

Admiral Espo / Zespo – I’ve never seen a man hardpoint with such feverish energy. You continue to dominate the scene and provide the new blood that the modding scene desperately needs. Solid banter, too.

  • Rigged the Pelta-class
  • Shader Troubleshooting

v.perriens – too noble for this cruel earth. Thanks for constantly supporting this community with your great skins. He specifically contributed the improved Corellian Destroyer skin.

Kubli – thanks for helping me push the boundaries of design on this game with your Tarkin Hologram. I look forward to commissioning a lot more of this bad boys from you in the future!

Burninalways – thanks for the solution for the flexible loyalty script! Additional shout out to Hyrum Solo since I had been harassing the man nonstop with my failed attempts. Even in failure, I learned a good bit about lua.

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Add file RSS Files
RTX.conf for Star Wars: Empire at War: Forces of Corruption

RTX.conf for Star Wars: Empire at War: Forces of Corruption

RTX.conf

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No Cruiser Left Behind - Submod for EAWX Thrawn's Revenge Full Version

A copy of the first build of No Cruiser Left Behind for Thrawn's Revenge 3.4, for those who may be interested.

NCLB Final 3.3 Build

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No Cruiser Left Behind - Submod for EAWX Thrawn's Revenge Full Version

A .zip folder containing the files. Handle with care.

thrawns band aid

thrawns band aid

The Band aid of Thrawn Full Version

Use an unzipper, and add the files within to the mods folder in Empire at War. This version is compatible with Thrawn's Revenge 3.4

[Steam] Thrawn's Revenge 3.3

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This backup version of Thrawn's Revenge 3.3 is intended for those who want to continue old saves. New versions are available via the Steam workshop.

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Post comment Comments  (0 - 10 of 677)
Warper243
Warper243 - - 237 comments

EAW Needs more anime

Reply Good karma Bad karma+1 vote
Zombietrooper
Zombietrooper - - 199 comments

As always. Happy May 4th everyone. Hope you have a great day.

Reply Good karma Bad karma+3 votes
Guest
Guest - - 688,627 comments

u too

Reply Good karma Bad karma+1 vote
AvianLord5678
AvianLord5678 - - 25 comments

Hello all,
So recently I've started playing this game again after a while. I play on Windows 10 x64, I have the CD version of the game. Whenever I try to launch the game, it does nothing for at least 30 minutes. The game would launch about at least a half hour after I launched it. The exception error has happened as well. Especially when I try to play the 'Republic at War' mod. I set the compatibility settings to Windows XP (Service Pack 3), I still run into the same issue yet again. This game has worked before. What are some other possible solutions?
Thanks!

Reply Good karma Bad karma+1 vote
Some_other_guy
Some_other_guy - - 179 comments

on sales is like 5 dollars on steam

Reply Good karma Bad karma+1 vote
NekoChan123
NekoChan123 - - 370 comments

Roll back to Windows 7

Reply Good karma Bad karma+2 votes
scorpcrack
scorpcrack - - 6 comments

a question or request that could be made a mod of knights of the old republic??

Reply Good karma Bad karma+1 vote
Guest
Guest - - 688,627 comments

There was an old one from 10 years ago, but it was abandoned.

Reply Good karma Bad karma+2 votes
Jevuner
Jevuner - - 625 comments

Any mods playable in multiplayer galactic conquest ?

Reply Good karma Bad karma+1 vote
Zombietrooper
Zombietrooper - - 199 comments

May the 4th be with you everybody

Reply Good karma Bad karma+5 votes
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