Adds a new transition from Rostok to Garbage and fixes player facing when moving from SW Dead City to Western Yantar.
**IMPORTANT: To use this mod correctly, you need to also use Demonized's mod.
Moddb.com
**IMPORTANT** Demonized updated the script in his original mod, link above, and now the script I was using is no longer necessary. If you have version 1 of my mod, then just delete the /scripts/ folder to avoid any weird behavior with transition points. I have removed the scripts folder in version 1.1 of my mod.
My mod includes a newly updated script which was generously provided by Demonized. To install, use Mod Organize 2 and it must be below the mod from the link above. It will overwrite two files. There are no other conflicts at all. This is safe to add to an existing game, but if you wish to uninstall, then use the MCM options for Demonized's mod to remove all the transition points.
This small mod adds a new transition point from Rostok to Garbage. It is closer to the base, along the southern road just past the truck and next to the rusted jeep, across from where the dogs spawn. It teleports the player to the road between the electric jeep and the van, north of the gate. The transition point from Garbage back to Rostok is just to the southwest of the original Anomaly transition point and it teleports the player to the road near the rusted jeep, across from where the dogs spawn (near the newly added Rostok to Garbage transition).
The Yantar fix simply adjusts the facing of the player after taking the transition from southwest Dead City to western Yantar. When the player teleports to Yantar, their facing will be south, providing a nice QoL change.
Thank you, hope you enjoy it.
- 1st release: May 28th, 2023.
- Version 1.1: August 9th, 2023. Removed /scripts/ folder as it is no longer necessary since Demonized has updated his mod to UPDATE 4.
new game????
"This is safe to add to an existing game, but if you wish to uninstall, then use the MCM options for Demonized's mod to remove all the transition points."
Mod of the year.
Thanks!
praise jesus
FINALLY! Thanks Qball. You are a livesaver!
I'm glad it turns out to be a thing many people like. Thanks!
Thank god, I still have no idea how this isn't in vanilla anomaly already
Does this work with the other two route mods?
It only requires the one I have the link for. If the other two mods don't conflict, then they should work together.
FINALLY !!! For me personally, one of the most requested features. That Rostok-Garbage road was driving me insane (no pun intended). Thank you !!!
You're very welcome!
Does this work with GAMMA?
Yes, absolutely. Put it the load order after mod:
159- Extra level transitions - Demonized
I just tried adding it to ModOrganizer for anomaly, for some reason the new transitions are not appearing, is there any way to find out whats wrong?
In the MCM i do not see any options either, (i did download the modded exes)
oh wait so it needs the Update 2 for level transitions? it works now, im dumb thought it was optional
Ok, glad you got it working.
Perfect! Can you also add a transition from Deserted Hospital to Jupiter/Zaton/Prypyat so that map will be anymore an useless dead end?
I decided not to do that, even though I thought about it, since that map is along the SIN story line and I didn't want to mess with that. If you have Demonized's mod, you can create your own custom .ltx transition file with a transition point anywhere you like. Use his files or mine as a template.
If you want to do that, then be sure to start the game in debug mode so that you will be able to see your map position and record it, then your data for your custom transitions .ltx file will be accurate.
Make sense. Ok, thanks anyway.