To start with, as always, - we are alive, and the process goes on relatively steadily (relatively is the key word, perhaps)
The work is being continued, but for now there's not a feature to show with a video yet, unfortunately. Things we are working on are either, let's say, of technical nature, or it's models of surrounding object. e.g. Navmesh is being worked on in Arroyo (which is huge, probably around 30 cells minimum), some points in programming decisions are being slightly adjusted and/or fixed, and some interiors are getting their according mappings here and there. Also some surrounding objects' models are WiP (you can see those in the gallery). This is not really a thing to write any news about, but here we are, with our progress going towards this huge aim we've made for ourselves.
One of the next major milestones we are going after is game start programming, that includes Arroyo sequence, but to do that we need to finish navmesh in there first (we need some NPC's to go through some triggers, and they don't move properly without one); hand placed navmesh takes some time, and generated one is 'slightly' off.
Anyways, here are some screenshots of new objects; the rest you can find in the gallery.
пацаны вообще ребята
Спасибо :)
счастья вам, здоровья, вы там держитесь
Спасибо
Wow, this is definitely Fallout style models! Great job guys, super impressive!
Following mod now!
Thanks a lot. We trying to recreate all with maximal attention.
Dude nice. Keep up the great work, bro.