National Stockpile set to 6k from 2k
Geographical changes to make borders prettier and enable one to form interwar Poland:
Pic1: Memel from ostpreusen to Lithuania and Wilno from lithuania to West Belarus (Grodno region). Marijampole from Masovia to Lit.
Pic2: Elbling from westpreusen to ost. Deutche krone from west to pommern.
Pic3: Orsha renamed to Minsk(state) gets minsk and swamps. Minsk State renamed to Grodno with capital in Grodno. (Grodno shaped for eastern polish interwar border)
Pic4: Split Galicia-Lodomeria. Merged Lodomeria with Podilla creating "Red Ruthenia" state. Proskorov goes to Kiev state
And thusly you can make (slashing Katowice) a good interwar Poland. If anyone has idea what to do with Kattowitz im open to suggestions (Could just add it to Galicja)
Now onto France~
Pic1: Pardon me french. Besancon goes from Compte to Bourgogne . Ile de France steals troyes from Champagne and Orleans from Region Centre. Region centre merges with Loire. Bourges goes to burgundy.
Pic2:for the germans this is how theoretically one would eat France.
I am not myself convinced on FRA changes so any dialogue is welcome~
Geography: based on some random topography map i've painted china so it has much mountains.
Pic1: South-west
Pic2:South-east + taiwan
Pic:3 CentrePic4: Upper CZAJNA
Pic5: Korea
Then we go to India~
Pic1:South India
Pic2:NI
And the most important. Swamp in Africa-Fashoda!
I will be removing eternal russian forests from Slavgorod as it does not in fact posses that much of forest... (and units bug out cuz they prefer to walk throught uncolonized plains Qartal instead of Slavgorod and then come back to Ulala and repeat this process untill Russia AI loses the war)
Southern Rhodesia 2 states merged into 1 so that UK does not land-lock itself as it does so often in patch 1.5.
Tis all on the topographic/state matter~ Now comes the mechanical part:
UK: I've centralized the decs concerning Rhodesia limitin' em to 2. Now one can "Charter Greather Rhodesia" and then give it all cores via the 2nd dec. (Its done in such a way so AI will get it)
If UK does not own southern Rhodesia they can instead give bachuanaland to SAF.
Africa: Lunda Tribal Fed. limited to Kongo charter (Their heartland anyway) and the glorious european power who gets the Congo Charter now gets into wars with Kongo, Lunda, Luba to conquer'em and make borders great again.
Portugal will colonise Angola via events way faster so they don't get beaten to it by some random Sweden.
Animist uncivs (aside from Ashantee) get Zulu graphic. While sunni are left with turban and a boomstick.
Upon reaching 50% civilization and picking a new national value you will get mechanized production (or ming w.e) which will allow your artisans to make military goods in their shanties.
Netherlands: NET gets a decision after "extending their borders" to get a core on Cape Town, which when conquered will allow one to integrate the Boers (Its easy you just have to kill UK). It is done in such a way so AI will understand that it should try to integrate the Boers.
Scandi: Will get its inner lake decision givin' em' lotsa cores and infamy. Prenzlau moved to Meklemburg State and Hamburg to Holstein (and set as capital of Holstein State) [not in the pic tho, was taken earlier]
ADDENDUM: Its an event now~ decs to integrate estonians and get a giant baby boom and inner coastal baltic provinces life rating when completing inner lake.
Budget: Making clergy/crats' cost less upkeep so basicly reverting my change which made em more expensive cuz AI works based on a budget and will skimp on literacy to buy more frigates. It will want more frigates anyway, but it will now HOPEFULLY not suck at research.
ADDENDUM:HA! It does not suck at research now! In fact AI is now quite adept at not sucking at research!
lowered their apparent budget on military and navy cuz w/o research a thousand sailships will die to a dreadnought...
Terrain:Most terrain types get changed to become more annoyin'
TYPE###MOV_COST###COMBAT_WIDTH###SPECIAL
Arctic:2.5/-33%/+2Attrition -3rail/fort
Forest:1.7/-50%/ +1DEF (Forest is big Forest like Russian or Canadian)
Hills:1.2/-20%/+1DEF -1rail
Woods:1.5/-33%/+1DEF (Woods is small forest like european forest not like magical erdtree of RUSSIA)
Mountain:3.0/-66%/+3DEF -3rail
Jungle:2.2/-50%/+2DEF+1.5Attrition -1fort -3rail
Swamp:2.2/-50%/+1DEF +1.5Attrition -2fort/rail
Desert:2.0/-0%/+2Attrition -3rail -1fort
Coastal Desert is plains but less supply
Farmlands give farm output and size.
Government budget changes:As per "fair ground" ruleset i've set upon myself budget spending will look as follow as to give AI the same abilties as players does.
Admin/Edu spending 20%-75%
Mil/Navy 30%-100%
Construction 10%-100%
Thusly i am removing +literacy rate modifiers for AI which were added in 1.5 'xcept "while in war" which gets cut from 50% to 30% (cuz AI will max out navy slider in a land war xD)
NAVY REWORK
On the picture are max upgraded ships with build-times. In general build times will be long. Build times shown in the picutre are lvl 7 naval base build-times (-70% build time). Battleship renamed to Heavy Cruiser to better showcase its role in the flotilla. ADDENDUM: Lowered naval base -% build time from 10% to 7% and lowered base ship build_time's accordingly. Decision was made cuz AI does not quite understand long build times... I will observe how it acts some more~ Sailships now have shit range.(but still better stats than steamboats up to 1860)
Made Kopenhagen and Gibraltar ""CANALS"" mechanically so one needs to own Kopenhagen to cross Kattegat and own Gibraltar to sail into med. There exists another ""CANAL"" The Singapore Strait
Literacy techs: due to maximum education spending of 75% many literacy techs get buffed to make up for not being able to spend 100% on education. ADDENDUM: Most of buffs get scrapped cuz AI is now good on literacy.
Serfdom now gives +10% RGO output (to help russia) and cuz' it you tie one to land they will work it.
Economy: Steam Turbine now gives +15% Mine RGO(from + 10%)
Artisans can make clothing out of wool
Bugfixes: Fixed event when Austria would release Ruthenia which had no condition for Ruthenia to not exist prior to its release as an austrian vassal causing game to crash.
Ajuraan shall now get its cores on Ethiopia properly.
SIEGE&BLOCKADE: Old siege: -100% farm/mine output +50% migrant push and -500% attraction -> New Siege: -70% mine/farm SIZE +50% migrant push and -500% attraction. Made so AI wont disband brigades due to earning less $ during big rebellions.
Old blockade: -50% ship repair - 50% rgo output + 0.1 War EXE -> New Blockade: + 0.1 War EXE. Change is made cuz' landlocked enclaves would get that -50% rgo and ship repair malus made no sense.
Political: Poland gets new semi-historical(mostly made up) parties.
Germany: Braunshweig province starts as a part of Prussia cuz' they would fckin' die to rebels after losin' to France. IDC if history this or that ~ Gameplay wise it makes no bloody differnce and now Prussia can move to restore order in nordheim/rhine.
UFC: Merger gives you yanks to accepted. Can get Liberia. Lowered infamy for imperial ambition. lowered req. infrastracture for the new HQ. Starts with 2 tier infra tech. and cores on Panama. UFC now posses a total of 3 ancap parties xD
Polonya: Meiggs will visit Poloniya to give'em some trains.
Africa: African lands will get life rating event after year 1900 so that euros migrating there wont just be net population negative for the nation. (And cuz' historically they always bred like bunnies, but medicine helped them with mortality rates)
Carlist Spain: Basque Fueros now do not get Soria province and have their state capital at Bilbao (for some reason it was Soria before)
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