GameMaker Studio
CommercialGameMaker Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record...
ezEngine is a free, open source game engine written in C++. Its philosophy is to be modular and flexible, such that it can be adapted to many different use cases. EZ utilizes a plugin system to integrate features such as FMOD or NVIDIA PhysX. This makes it possible to only include those features that you need, or to replace systems with a custom solution that works better for your requirements. Similarly, the EZ code base can be built in multiple tiers, where you either get the entire feature set, with a fully functional editor, asset management and renderer, or you can strip it down to just the base libraries and core engine functionality. This can be extremely useful if you need to build a lot of custom technology, but require a high-performance, reliable foundation. EZ has a strong emphasis on providing robust, easy to use and well-tested base functionality. It is successfully being used in such a capacity in commercial products.
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GameMaker Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record...
The announced next gen Source engine in the making. A set of Source 2 tools for building new environments will ship with Half-Life: Alyx, enabling any...
Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 was the engine used to create games such...
Open source, lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Created by developers, for developers...
The third version of Chrome Engine originally used in an FPS game Chrome, a proprietary 3D game engine developed by Techland. Call of Juarez and a few...
WOLF RPG Editor is a game construction tool that can create complex role playing games. It is often regarded as being aimed at advanced users, so keep...