The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Blueprint.
Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.
If you wish to add mod support to your UE4 game, we recommend the use of the Unreal Engine 4 Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.
Tool highlights/features for developers include:
Greetings, Alchemists!
May has arrived, and our journey through BattleJuice Alchemist's Early Access continues with fervor. Here's a glimpse into what we've been brewing up for you.
Continuing from our last roadmap post for April '24, we're still knee-deep in the process of localization. Our publisher is currently hard at work getting BattleJuice Alchemist translated into the first batch of languages, namely Korean, Japanese, Russian, as well as simplified and traditional Chinese. It's a meticulous task, but one we're all committed to, ensuring that players from diverse linguistic backgrounds can fully enjoy the world we've crafted.
Now, let's shift our focus to The Well, the enigmatic new location we've been teasing. Some of you may have caught glimpses of concept art for it on our social media channels.
Nestled within the desert, The Well stands as a beacon of hope amidst the arid landscape. Its significance lies in the presence of the water spirit Undine, rumored to inhabit the central fountain, providing the city with its most precious resource: water.
The architecture of The Well is a testament to resilience and ingenuity. While not ancient, its design incorporates elements inspired by desert-dwelling civilizations, with sandstone, wooden structures, and ornate buildings adorned with red rocks from the surrounding desert. Shallow water channels intersect the city, traversed by small bridges, creating a unique and captivating environment for exploration.
Now, without further ado, allow us to introduce two of The Well's intriguing inhabitants.
Firstly, meet Willow, the scholar. Her appearance defies convention, sporting rare spectacles and elegantly floating robes. Always seen clutching a book and a feather, Willow exudes intelligence and curiosity in equal measure, embodying the spirit of learning and exploration that thrives within The Well.
And then there's Melvin, the Cleaner. Towering and commanding attention, Melvin's impeccably clean attire hints at his meticulous attention to detail. As a cleaner, he holds a humble profession. Initially, he appears calm and focused, but there's a craziness in his eyes that hints at something more. This intriguing edge makes it compelling to discover the role he plays in the city.
As you explore deeper into The Well, get ready to discover its secrets and form bonds with its residents. Keep in mind, though, that the folks here all have their own ways of revering the fountain spirit Undine. Balancing their needs and keeping them all content won't be a walk in the park.
This month, our focus remains on finishing The Well. We're implementing quests and working diligently to finalize the inclusion of all characters native to The Well into the game. While we're eager to share this new adventure with you, polishing and testing are necessary to ensure a seamless gameplay experience. As such, it will be a few more months before The Well is ready to be unveiled to our players. Thank you for your patience and support, and stay tuned for more updates as we continue to shape the world of BattleJuice Alchemist!
Bob a Thousand Lives Enhanced Edition – The Afterlife Awaits!
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Greystone VS Sevarog knight | Made In Unreal Engine 5 Early Access
Made this demo using unreal engine 5, it showcases the new AI system I have implemented using Behavior Tree, Implemented God of War Leviathan Axe and destruction system using Chaos Destruction, Lighting In UE5 uses Lumen, I have adjusted some Post Processing to give the game more cinematic look, Takedown system is Implemented and work is still in progress with this. I am still learning so feel free to give suggestions.
One of the best engines ever!
playing gears 5 and really love it.but sad to see no unreal series anymore
Hi, people! I'm just leaving this here - Answers.unrealengine.com
It's a feature request for UE4 developers. If someone have similar problem, or just wanna help to add this feature to new version of engine - please vote.
Thanks.
P.S. IT'S NOT A SPAM, if you just don't care - never mind this link - it's only for developers.
Thanks kylo ren
Why not just use a component?
Objects are not Actors, it's just a generic classes, which don't have any components (if I correctly understand your question.)
Unreal Engine 4 is powerful, user-friendly, and doesn't require high programming skill. I create art and game design, nodes help me with programming, and all sound/music licences can be easily purchased. I can develop my game by myself :)
I completely agree.
UE4 - good dev software.
Hey, problem, is there any way to port maps from the Source Engine to Unreal Engine 4?
Can you port them to a 3D modeling program if you can just import it from there.