The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

DXN - Deus Ex: Nihilum


Following up on MOTSNUP and TODOA - Edition of Magnitude, the time has come to commemorate the 20th anniversary of Nihilum (11th anniversary of its release) in 2024 with an ESRGAN/krea.ai-upscaled DDS texture pack for the DirectX 10 renderer - recommended to be used in conjunction with the New Vision textures, HDTP models, unifiedDeusEx UI upgrades and the Helios Texture Overhaul upscaled textures.

Before! After!


(These mods are not automatically included in the DXN download because the combined filesize would be quite enormous, and most people have these mods or a combination of them already installed)

DXN - Deus Ex: Nihilum (20th Anniversary Upscale)

The 20th Anniversary Upscale also features the following changes:

  • The custom Glock pistol from the December 2018 Final Anniversary Update has been removed and replaced with the standard DX one
  • A skillpoint trigger in the Platz Der Republik (XVA HQ exterior) level has been altered
  • The frames and lenses of Mad Ingram's sunglasses should now be matched more appropriately
  • Original voice acting from the Final Anniversary Update, replaced in 2021 with an attempt at using AI for some of the dialogue, has been restored
  • A ham sandwich line from the original May 28th 2013 release of the mod has been restored

DXN - 20th Anniversary Upscale

However, not all of the original textures have been upscaled for a variety of reasons (e.g. datapad images not warranting it in my opinion, some textures just being plain text on a single-color background, textures from the common TITAN.utx package having been upscaled by other mods already etc.), while some have been replaced or altered from the previous releases. Most of the original hi-res DDS textures from the original 2013 release have been retained.

DXN - 20th Anniversary Upscale

If you already have the previous Final Anniversary Update installed and don't want to download the DDS textures, you can download this patch instead and extract it to the root of your Deus Ex directory (e.g. C:\DeusEx) to update the other files.

In case you only want to download the new DDS textures, you can download this pack instead (also needs to be extracted to the root DX directory).

(In other words, if you want to upgrade the previous Final Anniversary Update into the latest version without downloading the full installer, you need to download both of those files and extract them as stated above)

And as always: Enormous thanks to everyone who had a part in making the mod - RetroXor and fender2k1 above anyone else - and to everyone who played it! I hope you'll like this update.

- FastGamerr


QUESTIONS & ANSWERS

  • Will the voice acting ever be replaced?

    No. The only change seriously considered, but scrapped, was getting a voice actress to re-record the lines for the scientist in Dynamene Inner Section, who was originally supposed to be a woman named Satyakova (you can see remnants of the original plan in the Mission67.con and 67_Dynamene_Innersection.dx files even in the original version of the mod).

  • Will the dialogue ever be improved? Will at least the sound quality of the voice acting ever be improved? Will you ever patch the BSP holes? Will the gameplay ever be improved? Will you ever become familiar with the scope? Will you ever make a .UTX version of these new DDS textures? Will you replace the paintings in the White House level since they're based on the virtual tour layout from 2012? Can you disable the HDTP version of Mad Ingram in the DLCs?

    No.

  • Will you ever replace the XVA and paratrooper guns?

    No. However, if you know your way around recompiling DX's UC packages, here are the raw files for sgweap.u so you can edit the WeaponPara17.uc and WeaponAssault17.uc files to point to a different gun (use WeaponBRGlock.uc for reference) instead, and recompile sgweap.u afterwards. No further tech support will be given by me on this matter! ;)

  • Will you ever fix any of the dodgy architecture or texture alignment issues - regardless of whether or not they've been present since the beginning?

    I've readjusted some textures for this release, but if I'm ever going to change any more of them (or even make additions to and rebuild the architecture, which I intentionally avoided this time), it will only be for the DLCs as I want the main mod to reflect its original release and retain most of its original faults and oddities (same applies to the DLCs for the most part).

  • What about simple bug fixes?

    If a major reason to update the entire mod (i.e. having to recompile the installer) came up, and if the bugs were as simple to fix as the skillpoint trigger was in the Berlin level, they'd probably be fixed in the same release. I'm not actively involved in editing games these days, and am not maintaining or updating my previous editing skills, so no updates are ever actively planned. On top of that, there are other mods that have edited or adjusted DXN's content, and have fixed many issues (possibly even ones I've fixed in my latest release) far better than I ever could.

RECOLLECTIONS OF THE PAST


2004 - The Birth of Deus Ex: Nihilum:
As seen in the 2004 intro, the initial premise for Nihilum was more or less about J.C. getting sent to Finland for some reason - also dipping into Glace Bay in Canada and XVA's premises in Arkansas, as well as meeting Anthony Stafford and Wesley Cutter at some point. Aside from the two screenshots on the top row of the following collage, the rest of the screenshots were taken by me in October 2004 when I applied for the UNATCO Born level designer position after getting frustrated and bored with Nihilum itself.


DXN - 2004


2007-2008
: As real life got in the way and production on UNATCO Born stalled, I was inspired to start "FastGamerr's Hong Kong Project" (FGRHK) in its stead, which eventually morphed into the second major incarnation of Nihilum. In this iteration, Mad Ingram was a Chinese special agent who was teamed up with the American UNATCO agent Wesley Cutter to solve crimes in Hong Kong. In early 2008, after once again getting frustrated with DX editing, I donated the 2007-2008 levels to WildcatPhoenix from the Man in Black mod, as seen in some of its screenshots from 2008-2010: Moddb.com


DXN - 2007



2010-2013:
Returning to DX editing for the third (3rd) and final time in mid-2010, about half a year after finishing TODOA, I once again reshuffled the plans for the mod and turned Wesley Cutter from the previous builds into Mad Ingram. As seen in these screenshots, the pre-release designs for the Forichi, Kowloon, Queens and Berlin levels were also quite different from the final versions, getting redesigned (sometimes multiple times) for various reasons (for instance the original Forichi design was scrapped since it was incredibly laggy in-game).

DXN - 2010-2012

Deus Ex Randomizer v2.6 and annual recap!

Deus Ex Randomizer v2.6 and annual recap!

Deus Ex Randomizer

If you don’t know what Deus Ex Randomizer is, then here’s our old trailer which shows a breakdown of how it works. We just released v2.6 which has...

Deus Ex Randomizer finally on ModDB!

Deus Ex Randomizer finally on ModDB!

Deus Ex Randomizer

We've finally put Deus Ex Randomizer on ModDB, starting with v2.5.5. This is a mod for the original Deus Ex that takes everything and shuffles it all...

The Nameless Mod 2.0 Releases

The Nameless Mod 2.0 Releases

The Nameless Mod 1 comment

The Nameless Mod 2.0 is a revamp of the original The Nameless Mod from 2009 on the same engine. The 2.0 update aims to update the visuals of the mod.

Announcing Unlucky Brian for DX

Announcing Unlucky Brian for DX

Unlucky Brian

What if you could play as Bad Luck Brian? This idea for a mod may be the answer! :o)

Add file RSS Related Files
Deus Ex Randomizer v2.7.2

Deus Ex Randomizer v2.7.2

Deus Ex Randomizer Full Version

Deus Ex Randomizer v2.7.2 The Silo's Secret Slide! - Fixed M12 vandenberg command, vanilla Jock and Tong location had Tong inside the helicopter which...

Machine God (testing)

Machine God (testing)

Deus Ex: Machine God Patch

This is a testing release. It is not a complete product by any stretch. Expect bugs. Horrible, ugly, stinking bugs.

Deus Ex Revision : 1.6.3 to 1.7.3.1 GOG

Deus Ex Revision : 1.6.3 to 1.7.3.1 GOG

Patch

Updates the GOG version of "Deus Ex: Revision" mod from version 1.6.3 to 1.7.3.1 and also makes it completely DRM-free*. *1.6.3 version of Revision mod...

Machine God

Machine God

Full Version 2 comments

JC Denton has decided to merge with Helios, the international communications protocol and all-knowing AI, extending its reach to the physical realm. The...

Deus Ex Randomizer v2.7.1

Deus Ex Randomizer v2.7.1

Deus Ex Randomizer Full Version

v2.7.1 Barrels O'Fun! - Simplified barrels to combine multiple variants that did the same thing. Also added optional new textures to make it even clearer...

RTX.conf file for Deus Ex

RTX.conf file for Deus Ex

RTX.conf

This is the rtx.conf file necessary to run Deus Ex with RTX Remix. Place it in the root directory where the Remix runtime is installed.

Post comment Comments  (0 - 10 of 205)
PsyWarVeteran
PsyWarVeteran - - 1,882 comments

I'm obliged to replay this at least once every year.

Reply Good karma Bad karma+2 votes
H3llBaron
H3llBaron - - 891 comments

I did it! I did it!

Reply Good karma Bad karma+2 votes
RodVeska
RodVeska - - 135 comments

I just did a write up on one of this game's best mods here: Brandonchovey.net

And I also wrote one here for The Nameless Mod:https://brandonchovey.net/2017/02/18/the-nameless-mod-a-love-letter-to-deusex/

Reply Good karma Bad karma+2 votes
t850terminator
t850terminator - - 56 comments

I always run into a problem, D3d10, Opengl, kentie and new vision keep giving the same damn problems with shadow and lighting color banding / dithering.
Its driving me nuts when trying to install DX on another computer (managed to somehow solve this on my desktop's modded version of DX, but can't figure out how I did it.)

Reply Good karma Bad karma+2 votes
Midnight_Aurias
Midnight_Aurias - - 248 comments

you are playing in 32 bit and not 16 bit right?

Reply Good karma Bad karma+3 votes
-Sniper-
-Sniper- - - 2 comments

Can someone pls tell me why my kenties launcher is crashing. I have dx gog v112fm patched. everything is fine. I did a fresh clean install. But nothing works. It gives me an error message: Cant find 'ini:Engine.Engine.GameEngine in configuration file

Reply Good karma Bad karma+1 vote
Midnight_Aurias
Midnight_Aurias - - 248 comments

does it crash all together or does kentie launcher open and when you press play it crashes if so check the settings of kentie launcher if it totaly refuses wel first off you need kentie launcher in your deusex system folder and second check if the file engine.u even exists

if not get it here Deusexnetwork.com

Reply Good karma Bad karma+2 votes
-Sniper-
-Sniper- - - 2 comments

Hi, i'm new here.So i'm making my mod. But there seems to be a problem. I'm editing a custom modeled weapon. Decreasing it's shot time from 1.0, to 0.6. However, when I start the game, nothing happens. It's a custom model from 2027. So i think there is default shot time. Can someone tell me how to edit the shot time. I want to make my weapon fire faster. =)

Reply Good karma Bad karma+1 vote
Midnight_Aurias
Midnight_Aurias - - 248 comments

you need to make your weaponpistol binstanthit=true/false or ingame for example (admin set weaponpistol binstanthit 1/0)
then you can change the shottime

shottime = (value)
admin set weaponpistol shottime (value)

this wont mean it wil continue shooting bullets per second for that you need to add bautomatic=true/false

Reply Good karma Bad karma+2 votes
Blue199
Blue199 - - 6,971 comments

What a game.

Reply Good karma Bad karma+6 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X