Designed to work for DarkPlaces and the Zircon Engine

A conservative "high definition" replacement set for the menu, monsters and weapons/items -- each of these 3 in a separate pk3 in the event a user desires only a specific set. For the monsters, these are simply "AI image upscales" for the original monsters so they look nicer on modern displays. The menu is a crisp gold originating from JoeQuake (joequake.runecentral.com) but made compatible with DarkPlaces. The weapons/items are a combination of slightly modified work from the nQuake set (Ruohis/PrimeviL principal authors) and Rygel's DarkPlaces set -- the modifications to these largely are adjusting the bright colors of the armor to match the same colors/hue of the originals in Quake and to the extent possible, altering the texture path inside models to the same folder as the model.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Quake 1.5 Public Beta + All Patches JPEG Version (V2)

Quake 1.5 Public Beta + All Patches JPEG Version (V2)

Full Version 11 comments

This is a JPEG version of Quake 1.5 with all patches plus the QuakeC source code. The .bat was modified to use the faster, nicer mouse-driven Zircon Engine...

Travail HD texture pack - jakub's take (JPEG)

Travail HD texture pack - jakub's take (JPEG)

Full Version 1 comment

JPEG version of Travail HD texture pack by jakub. For use with Zircon engine or DarkPlaces. Place .pk3 in quake \ travail folder. The original .tga set...

Quake Rivarez Ed v1 0 1 Zircon JPEG Baker

Quake Rivarez Ed v1 0 1 Zircon JPEG Baker

Full Version

Rivarez Edition with smaller JPEG footprint and using Zircon Engine with the .bat files, the JPEG files support alpha channel via a rarely used DarkPlaces...

(JPEG) Test Mat2 Dp - By GremlinForester

(JPEG) Test Mat2 Dp - By GremlinForester

Full Version

Baker: Made a jpeg-ized version of this (114 MB -> 29 MB) as a test. Seems pretty solid. This is a JPEG version of the highly talented author's TGA version...

Feral Mod

Feral Mod

Full Version

This is the Feral Mod, version unknown. See full description for archive.org web site cache. This mod uses CSQC to allow the player to swing a key, the...

Travail HD texture pack - jakub's take (Mirror)

Travail HD texture pack - jakub's take (Mirror)

Full Version

1200 high definition textures for Travail Quake and Grendel's Keep, for use with DarkPlaces or Zircon.

Post comment Comments
RamTos93
RamTos93 - - 18 comments

Hello everyone, when I play "Mission Pack 1 - Scourge of Armagon" of Quake 1 in Darkplaces mod, one of the two glitches appears in the game like the Centroid stuck in the ceiling when the door with a red cross opens on the level "HIP1M2 - Storage Facility".
The other glitches consists of missing items/power-ups throughout the following levels, that is when I reach the level "HIP1M4 - Research Facility" and I cross into a room where exists a Quad Damage power-up, there is no silver key where it's supposed to be and I can't proceed the game to the end.
I would be grateful if some off you could give me some pointers on how to fix these game errors.

Reply Good karma Bad karma+2 votes
Baker55 Creator
Baker55 - - 267 comments

Sorry I didn't see this until very recently.

I don't much use "official DarkPlaces" for gameplay, I created the modified Zircon engine based on DarkPlaces to fix and improve DarkPlaces.

Zircon Engine: Moddb.com

DarkPlaces has a bad drop to floor default setting that might be causing this issue for you -- sv_gameplayfix_droptofloorstartsolid 1 -- might fix the issue.

sv_gameplayfix_droptofloorstartsolid 1 is the default setting in Zircon Engine ("DarkPlaces Mark V Project").

It is not clear why sv_gameplayfix_droptofloorstartsolid 0 was made the default setting in DarkPlaces as it seems to only cause problems.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Blue Monday Jam

Blue Monday Jam

First Person Shooter

Blue Monday is the name given to a day in January (typically the third Monday of the month) said by a UK travel company, Sky Travel, to be the most depressing...

woodpecker from mars

woodpecker from mars

First Person Shooter

A multiplayer arena based QuakeWorld mod created in the year 2012, which is about 15 years too late for anybody to give a damn.

AD+Cujo

AD+Cujo

First Person Shooter

Cujo, the horror film inspired personal attack dog bot was first written in 1996 by Jonathan E. Wright (Nelno). AD+Cujo mod brings the original Cujo to...

Quake "Epsilon" Build

Quake "Epsilon" Build

First Person Shooter

In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures...

Quake3_Quake1 Mapping Resources

Quake3_Quake1 Mapping Resources

First Person Shooter

This is dedicated to documentation of the Quake3_Quake1 mod which makes DarkPlaces/Zircon engine capabilities available for Quake 1 single player/coop...

Left 4 Dead PSP

Left 4 Dead PSP

First Person Shooter

This game is based on modified adquake engine. Supported platforms: PSP/PC/ANDROID

X