Overdose is a Doom 3 overhaul mod (for D3HDPv2) that aims to make Doom 3 more intense, bloody, brutal, violent & a more tactical-survival-horror-shooter. Enemies are faster, smarter, more aggressive & deal double to triple damage. The player's arsenal also deals double to triple damage. Player also moves faster. Still, Survival is not guaranteed. A quick trigger finger & planning your every move beforehand are essential if you want to survive.
Built from the ground up for D3HDPv2. Designed to work & have full compatibility with the most up-to-date version of D3HDPv2.
Quick, fast, aggressive, smarter enemies.
All armor, ammo & health pickups give 1/4th original output.
Player arsenal & all enemy attacks deal double to triple damage.
Player max ammo is vastly reduced.
Player max armor is set at 50.
Player Marine wears altered color version of Arl's Alpha Helmet.
Customized version of 6th Venom's Main Menu (features original Alpha Build background music by Trent Reznor/NIN & a custom Doom 3 logo).
Enhanced animation frames.
Enhanced Ragdoll effects.
Bodies don't gib & demons don't evaporate.
Weapon sounds are more punchy & flesh impact sounds are more brutal.
Nightmare difficulty has been optimized (delivers the ultimate challenge).
DB Shotgun in main campaign (thanks to Super Shotgun Addon For Campaign Mod). Fully working with D3HDPv2.
Two-handed Pistol model (thanks to Pistol two hands v1.0c Mod). Fully working with D3HDPv2.
All monster projectiles are 2 to 3 times faster.
Minimalist HUD that can be toggled on & off (binded to "N" key).
Hand Grenade is set as a toggle weapon.
Chainsaw is set as a toggle weapon.
No aiming cursors & low recourses means you need to make every shot count.
Most weapons have a dry-fire mechanism.
Enemy bullet projectiles leave decals in the world.
All Zsec zombie men & zombie Chaingunner have projectile tracers.
Player moves & runs faster.
ROE Forgotten Ones replace all Lost Souls in main game. Fully working with D3HDPv2.
Revenant uses Jetpack to fly at player while attacking with missiles.
Hellknights & Pinkies will charge at player with running attacks.
Mancubus Cannons shoot BFG projectiles.
Cacodemon shoots blue plasma fireballs (with working specular/environmental lighting).
Cyberdemon can be killed with any weapon.
Bullet casings/ejected brass have smoke trails.
All enemies have body-scale damage (aim for the head!).
More intense, violent & immersive experience.
New sounds (many ALPHA BUILD sounds, TRENT REZNOR SOUND PACK, Converted BFG Edition Sounds, sounds curated from other mods): all mixed together for a unique & immersive soundscape.
Higher resolution & sense of realism thanks to a curated mix of known Seta Commands & improvised Seta Commands that actually show in-game results.
Full utilization of D3HDPv2's new format.
And Much More.
Altered color version of Arl's Alpha Helmet
DB Shotgun in main campaign
Two-handed Pistol model
Higher resolution & sense of realism
IMPORTANT: D3HDPv2 (Essential HD Pack Version 2) is required for Overdose to work properly. Overdose is not compatible with dhewm3, ROE, TLM or BFG Edition. Overdose will only work with Retail Doom 3 (patched to v1.3.1) with D3HDPv2. Large Address Aware (4GB Patch) is required and included. The included "autoexec.cfg" file is also required. Included Low End Config for low-end systems. Use Low End Config if you experience malloc failures/crashes to desktop.
INSTALL: Copy & paste contents of "base" folder found in Overdose Mod to your Doom 3 "base" directory. Please read included README file before playing Overdose for more info.
New features added:
Fixed DB Shotgun Raise Sound (now uses its own unique raise sound).
Fixed Hellknight's Plasmaburn Decal (now uses "bfg_wallmark").
Better enhanced custom Chainsaw textures.
Enhanced Plasmagun Plasma-Vent Glow.
Added "Better Balance Patch" features into main pack.
Further enhanced overall visuals (via: included config file).
Added "High Immersion FOV" (optional add-on).
Video sample with "High Immersion FOV" Add-On below:
Images captured with "High Immersion FOV" Add-On.
Same Overdose V2 experience: now with better system compatibility, faster load times & much less space required.
New quality of life features for a better, more immersive experience.
Overdose V2 takes the immersion & sense of realism of Overdose to new heights. And features some major ai/bug fixes, better balanced combat loop & smoother...
Ever wondered what it would be like to live the LIVE ACTION FPS SEQUENCE in the Doom(2005) movie? ANSWER: OVERDOSE! A new, highly immersive way to play...
Overdose is a Doom 3 overhaul mod (for D3HDPv2) that aims to make Doom 3 more intense, bloody, brutal, violent & a more tactical-survival-horror-shooter...
This Add-On significantly enhances the FOV (for better immersion), without causing weapons on screen to appear warped or too far from player view. Included...
Use this patch if you find Overdose to be too unforgiving. This patch adds many balance tweaks, while still staying true to the mod's vision of a brutal...
This patch enhances the overall visual quality of Overdose. Included are versions for V2/V2Lite & their Config For Motion-sickness variants.
This Add-on changes the gun positions on screen. Use for a more "Doom (2005)" fps scene vibe in your Overdose experience. Included are versions for V2/V2Lite...
Overdose V2 Lite is a Doom 3 overhaul mod (for D3HDPv2) that aims to make Doom 3 more intense, bloody, brutal, violent & a more tactical-survival-horror-shooter...
Do you suppose you could incorporate laser sights, weapon-specific flashlights and/or ironsights (or FEAR style zoom aiming) to compensate for the lack of crosshairs?
Is there a way to tone down the camera movement, I feel like I would get motion sickness playing within minutes.
Added config patch to prevent motion-sickness. You can find it in the "Files" tab.
Many thanks, I'll give this a shot.
I tried to make a camera movement like in this mod but i failed, this is awesome!!! well done
how do i enable the aiming reticle or aim down sights?
There is no Aim-down-sights mechanics in this mod. If you really want to play this mod with aiming reticles, simply open up the file "zzz_pakOverdose2.pk4" with 7-Zip application & look in folder "guis". Inside that folder open the folder called "assets" & inside that folder delete the folder called "common". Doing this will allow you to play Overdose with aiming reticles.
I was really hyped to try this based on the features it advertised, but it simply does not work for me. I'm running base D3 v1.3.1.1304, D3HDPv2 runs just fine, 6th Venom HQ menu (as advised) runs just fine, but as soon as I patch doom3.exe with the large address aware patch (which I'm familiar with using from other games) then try to add Overdose, it no longer loads up from 'New Game', it just freezes when the loading bar reaches full. I tried the low-spec autoexec.cfg with no difference, this mod simply cannot pass the main menu for me.
This system is on Win10, Intel i7 CPU, GTX 1070, ASUS G20CB Motherboard; No issues with any other games.
Thank you for the info, AnviGrinn. My bad, I completely forgot to mention in the "README" file that it's normal for the game to hang on the loading screen, when using Overdose. I tested the "Low End Config" on a Windows 10 with an Intel Core i7 CPU with a Nvidia GTX 1050ti GPU. With the "Low End Config" on those system specs, Overdose loaded every level without any crashes. But the level load times can take up to 5 mins total. Sorry about that lack of info on my part. I should have clarified that. Try loading the game again with "New Game" & wait for the level to load. The loading bar freezing at full is completely normal on lower end systems. It may take several minutes to start the level after seeing the loading bar freeze at the full bar mark. Sadly, this is normal. It appears like the game is frozen on the load screen, but it's actually still loading. Try it again & wait for the loading screen (may take up to 5 mins or more to finish loading up the level on those system specs). Let me know if it works for you.
Hi
Could you please do this mod for Resurrection of Evil and The Lost Mission?
I tried getting this to work with ROE & TLM, but it's just too much time & effort to get everything to work properly with those expansions. Currently I am fine-tuning the mod for main game, with an update planned for some time late this month, hopefully. Most likely won't get around to making this compatible with the expansions. Having said that, I might come back to ROE & TLM later down the road. Though I'm not certain on that, as I have other projects I'm also working on.
Cheers for the info and speedy reply, I can confirm you were correct and that with enough time it does load. The numbers on my HUD looked improperly scaled once I was in but I can troubleshoot that on my own time, thanks again! And good taste with the Beksiński!
Glad it is working for you. Beksinski is a legend. Love his work. Thanks for the kind words.