well,looks like i have a big problem.......
(Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R. Anomaly : Forum : Discussions : well,looks like i have a big problem.......)
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Feb 26 2023
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compiling shader models_lfo_light_dot_weapons ! f:/games/anomaly-1.5.2\appdata\shaders_cache\r1\models_lfo_light_dot_weapons.ps\0010000 ! error: (2): error X3003: redefinition of 'screen_res'
I don't use BAS,but i use the gunslingersig550 and gunslingerpistolpack,it looks like caused by "light_dot_weapons.ps",and i found just BAS and gunslingersig550 have this document.SO.........it's caused by gunslingersig550?But why when i shut off this mod it still happen?HELP ME!!!(yeah,i delete the shader cache,but i really don't know why)
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Mar 23 2023
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Someone Really Need To Help Us same Issue (my issue is same but this time its BaS)
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Jun 2 2023
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Damn, i have the same problem but the SIG sg isn't causing me this. It's BaS...
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Jun 2 2023
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REDBOUN wrote:
Damn, i have the same problem but the SIG sg isn't causing me this. It's BaS...
Well, now I'm know. it's because the DX8.when I try to play on DX9,it can work,but my FPS decrease almost 30-40
it also because of the gunslinger exo animation,this mod must need DX9 to 11 Edited by: CaptainBacchus
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Sep 29 2023
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Something is wrong with the red dot Scopes every time I spawn one of them game crashes and this shows up I don't know why.
Edited by: mahdi33sattari
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Oct 6 2023
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I also have this problem and indeed I had to turn exosuit animation mod off. I also have DLTX, BaS and AR Pack. Trying to make those four mods work but I don't know if it possible.
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Dec 15 2023
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Is there any solutión to this problem? I have the same, i think all started when i change from DX8 to DX9. Then when i came back to DX8 in some specifics parts of some maps this error happens. I already try deleting shader cache, erasing User.ltx and even re-instaling the fs-game.ltx but nothing seems to change.
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Dec 15 2023
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Only play anomaly on DX9 to 11,This problem is caused by EXOanimation,but the gunslinger sig550 also need it and BAS:(
Motorpsico.n wrote:
Is there any solutión to this problem? I have the same, i think all started when i change from DX8 to DX9. Then when i came back to DX8 in some specifics parts of some maps this error happens. I already try deleting shader cache, erasing User.ltx and even re-instaling the fs-game.ltx but nothing seems to change.
Only play anomaly on DX9 to 11,This problem is caused by EXOanimation,and the gunslinger sig550 also need DX9 or more and BAS:(
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Dec 16 2023
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CaptainBacchus wrote:
Only play anomaly on DX9 to 11,This problem is caused by EXOanimation,but the gunslinger sig550 also need it and BAS:(
Motorpsico.n wrote:
Is there any solutión to this problem? I have the same, i think all started when i change from DX8 to DX9. Then when i came back to DX8 in some specifics parts of some maps this error happens. I already try deleting shader cache, erasing User.ltx and even re-instaling the fs-game.ltx but nothing seems to change.
Only play anomaly on DX9 to 11,This problem is caused by EXOanimation,and the gunslinger sig550 also need DX9 or more and BAS:(
I did found a solution. it was the mod moreMelee 0.8 in my case. So i deactivate and all work like a charm...Until i get into cordon again. Then something happens. This error apear :
FATAL ERROR
[error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'dynamics\weapons\heavy_melee\wpn_axe.ogf'.
So i guess this is caused because a model missing from this mod. How should i fix this? If i re-install the mod probably this going to be solved but the older problem of the shaders gonna appear again so...Im little stuck here.
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Dec 16 2023
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Motorpsico.n wrote:
CaptainBacchus wrote:
Only play anomaly on DX9 to 11,This problem is caused by EXOanimation,but the gunslinger sig550 also need it and BAS:(
Motorpsico.n wrote:
Is there any solutión to this problem? I have the same, i think all started when i change from DX8 to DX9. Then when i came back to DX8 in some specifics parts of some maps this error happens. I already try deleting shader cache, erasing User.ltx and even re-instaling the fs-game.ltx but nothing seems to change.
Only play anomaly on DX9 to 11,This problem is caused by EXOanimation,and the gunslinger sig550 also need DX9 or more and BAS:(
I did found a solution. it was the mod moreMelee 0.8 in my case. So i deactivate and all work like a charm...Until i get into cordon again. Then something happens. This error apear :
FATAL ERROR
[error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'dynamics\weapons\heavy_melee\wpn_axe.ogf'.
So i guess this is caused because a model missing from this mod. How should i fix this? If i re-install the mod probably this going to be solved but the older problem of the shaders gonna appear again so...Im little stuck here.
Emmm,I suggest you start a newgame,because you deleted a using model in a game.I also use more melee feature,but i didn't have this problem…………
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Dec 17 2023
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compiling shader models_lfo_light_dot_weapons ! c:/anomaly/bin/..\appdata\shaders_cache\r1\models_lfo_light_dot_weapons.ps\0010000 ! error: (2): error X3003: redefinition of 'screen_res'
Another one looking for the fix to this crap
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Dec 29 2023
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May be it can help with anyone with this error
compiling shader models_lfo_light_dot_weapons ! c:/anomaly/bin/..\appdata\shaders_cache\r1\models_lfo_light_dot_weapons.ps\0010000 ! error: (2): error X3003: redefinition of 'screen_res'
The error it´s provocated with this mod Moddb.com when you enter in pripyat or you put a 3d scopes in a weapon
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Jan 14 2024
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I think i found a solution for this , i dont know if im a genious or the most genius of the dumbest. Listen up!
First i start on DX9 and load the "broken" save. When it work i went to Anomaly root carpet and then APPDATA, Shaders_cache ,r2 and copy the files that the logs says are missing, our case is "models_lfo_light_dot_weapons.ps\(And an strange number)" then i start anomaly from MO2 like always but i put it in DX8 (Like i ussualy play, is important to do not delete the shader cache!) i start the game and it is corrupted, but is fine, because i went back to <<APPDATA,Shaders_cache>> and this time i got the folder R1, i went into R1 and paste the files that was missing. Do u follow me? Cool. Then i enter on Models_lfo_Light_dot_weapons.ps and change the random number on the file by "0010000" Then i started the "broken save" and the game work like a charm. All this time the solution was just copy , paste and change the name on the archive. I hope that this work for u guys! Edited by: Motorpsico.n
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Jan 15 2024
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Motorpsico.n wrote:
I think i found a solution for this , i dont know if im a genious or the most genius of the dumbest. Listen up!
First i start on DX9 and load the "broken" save. When it work i went to Anomaly root carpet and then APPDATA, Shaders_cache ,r2 and copy the files that the logs says are missing, our case is "models_lfo_light_dot_weapons.ps\(And an strange number)" then i start anomaly from MO2 like always but i put it in DX8 (Like i ussualy play, is important to do not delete the shader cache!) i start the game and it is corrupted, but is fine, because i went back to <<APPDATA,Shaders_cache>> and this time i got the folder R1, i went into R1 and paste the files that was missing. Do u follow me? Cool. Then i enter on Models_lfo_Light_dot_weapons.ps and change the random number on the file by "0010000" Then i started the "broken save" and the game work like a charm. All this time the solution was just copy , paste and change the name on the archive. I hope that this work for u guys!
holy shit bro!!!!!!!
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Jan 16 2024
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