It is with great honour that i finally start to show the work that has been done in secret as a "gift" to the community, involving many great modelers, texturers, ui, code, ai, and voice/sound as well as many more collaborators (you guys deserve a ton of thanks!).
I will start in presenting the Team Members:
Project Leaders/PR Guys
- Thudmeizer
- Gambit
- jONES1979 (original project leader/PR Guy/Fluff Monk)
- DarknessKnight (original project leader/PR Guy/Fluff Monk)
3D Model Artists
- Kekoulis
- deathwatch78 (original Senior modeller)
- Brother-Captain Vesuvious (original Senior modeller)
- Quebéc Dug (original Senior modeller)
Texturers
- Norwegian_Loki
- Deathwatch78 (original Senior texturer)
- Stevo (original Senior texturer)
- Quebéc Dug (original Senior texturer)
AE / Code
- Thudmeizer
- Gambit
- Roderick
- UnDirector (original AE dev)
- Fuggles (original AE dev)
UI/Icons
- Norwegian_Loki
- Skullhammer (original UI/Icons dev)
AI
- Thudmeizer
Sounds/Voices
- Thudmeizer (voice actor assemblage)
- GoldenHorde (script writing)
- Jazz-Sandwich (scripts and voices for various Rhinos)
- Soooo many others to list (will compile a full voice credit list)
Testers
- caesar10044
- Industrial_Strength
- Eternal Crusader
- Kasrkin84
- Leemanruss
- Shodar87
- Mephistoned
- Brother-Captain Vesuvious
- Scott913
- jonnscc21
Honourable mention
- Palli
The objective of this mod is, as is it implied in the name is to bring the Ultramarines TT models and structure of the Ultramarines in-game to the Dawn of War: Soulstorm game.
We have a very detailed tech-tree fleshed out and built in-game all the while the remaining models are completed.
All voices are recorded but we continue to add extras (like Tyrannical War Veterans Rhino and Deathwatch Razorback) especially since GWS recently released the updated SM Codex (may include new units like Centurions AND all Primaris but those are not "in-scope" currently).
Courage, Honour, and always... Vigilance!
Men of Glorious Ultramar and Macragge.
A most tardy update but one which saw some of the greatest levels of progress since June behind the scenes. A new "utterly colossal" internal build was submitted late last night and is now being scrutinized. A mega-ton of new content has been added and the project is now more fleshed out than ever. We have an unprecedented 115+ voices already in-game and more to come (ie. Primaris, god-willing).
Our team continues to expand and do incredible things every day now. Expect new screenshots to showcase our progress and validate that we're taking huge strides toward a final product.
Continue to hold the line and do hope the next update will be more frequent as we're now much closer to a full on public launch now.
Faith in our Primarch and the Chapter, forever!
Update to the UM project as we arrive into the 5th MONTH of testing.
Update to the UM project as we approach the 3rd MONTH of testing.
Update to the UM project as we approach the 2nd MONTH of testing.
Update to the UM project after 3 weeks of testing.
New Tau facility map set in Svarog. You need Patriarch's Decal Pack installed. Enjoy.
A new map for Dawn of War Soulstorm, compatible with Unification mod. You need Patriarch's Decal Pack installed to play. Enjoy
A new map set in Svarog Sector. I hope you enjoy. Hold the bridge at all costs!
Stealth cover map set in Svarog Sector. You will need Arpheniors stealth cover fix, which is easy to install and is necessary to play this map as it is...
Seventh map set in Svarog Sector. 4vs4 or 2vs2vs2vs2.
A multiplayer map for Dawn of War: Soulstorm. 512x512, 4vs4 map heavily biased towards infantry given the nature of its surface. Despite that, majority...
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when can we be supprised by finding these new ultramarines units in Unification mod?
After 7.0 for sure.
Just a small note for the people who do not follow us on the Unification Modb page and/or Discord server.
This mod is not dead.It got merged with the rest of our races as part of Unification and will be part of it as a full race once it is done.Further progress will be posted on Unification while this page shall remain as is for archival purposes.
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but I didnt see any new unit of ultramarines in Unification mod (6.9.1)
can you also make then night lords better as in the race mod?
Hello, do I need to merge your team mods with unification or they are all included in Unification already?
All fully supported are included in Unification main(In the race mods pack).
No need to do any merging or edits.
So will this be for Unification 6.9 or is this a stand alone mod? I noticed the Unification mod doesn't seem to talk about this as a direct part of 6.9 (Unless I am mistaken). Or is this for something for Unification mod 7.5?
Well, we talked now.
Moddb.com
And no, we no longer do standalone mods. All of our races go to Unification.
no standalone releases: new race mods, and updates to existing race mods, will continue to be within the unification only.
And as for the other half othe question: as you are surely aware by now: nope, not for 6.9. Coming in a later version.