Made some other changes here, as another patch. I'm setting up for version 1.0 with the Ivory vanilla faction so stay tuned!
PLEASE NOTE: This mod was mostly meant for PVE, but PVP could be possible with this mod. It may not be recommended, but I would love to see some gameplay footage on it!
Extract the Data, Maps, and Art folders, plus the ControlBarPro BIG files, into your main C&C Generals Zero Hour Directory, as well as the Install_Final.bmp and the now custom icons for the mod. Don't forget to install the custom font Romonov.ttf file and put said file in the main directory of the game folder too for the new hud font to show up too.
Oh and don't forget to back up those folders and Install_Final.bmp you're about to replace too as precaution due to the mod files not being big files yet. There is no launcher for this mod as well since i have no idea how to make one for it.
ALL Generals Challenge maps are compatible with the Ivory Specters. Plus the maps have been altered too to make playing on them more fun on harder difficulties. You may find some hidden eastereggs and secrets within the somewhat revamped GC maps, a time-traveling nuclear companion will sometimes lend you his aid in the battles!
I decided to leave the vanilla zero hour campaigns intact and still playable, nothing much needs to be changed there unless i want to make those maps prettier, fix up some issues, add easterggs, or give them some more civilian stuff.
Someday in the future, i'll make an official campaign map pack for this mod to supplement that as i've tried numerous times and failed to do that via through the menu and replacing and editing maps, so i'll make it being in the skirmish menu as maps you can add to your game.
Anyway there could be some easter-eggs here and there in some voice lines i took from other games that sounded perfect for an RTS unit, as well as guest appearances of my own shitty voice for some voices of units, a major one being the Ivory Specter "Hero Unit", Doug White. (Should change his voice sometime... sounds cringe.)
- Started work on the Ivory vanilla Force's Vehicle Roster. Check Worldbuilder for details
- Ivory Specters now start with 5 Vanilla Predators and not the Groundforce Predator variants.
- Changed Ivory Specters Tech reinforcement pad drop to the Vanilla Version of the Mammoth Tank and not the Groundforce Version of the Mammoth Tank. Plane that now drops them is an B3.
- Made the Ivory Footman colorable now and fixed his muzzle flash textures.
- Slightly adjusted Ivory Footman's size scaling.
- Fixed the Ivory Seal's muzzle flash textures too.
- All faction Engineers can now enter water and swim.
- Fixed Ivory Seal's idle animation speeds and death anim speed to run normally now.
- altered button layout on all Ivory Strategy Centers.
- Synergized commandsets for similar button placements for vehicles.
- Reverted unit deployment speed of the Hov Transport.
- Fixed Laser Missiles Upgrade text on their command button tooltip
- All tanks that have the Fusion Tank engines upgrade now create nuclear explosions again on death, fixed from a previous version's upgrade change.
- All mammoth tanks now start with their missile turret pre-installed again.
- Mammoth tanks look more bigger and now have a visibly damaged condition to them now along with smoke and fire.
- Increased Supply Truck transport slot count from 2 to 3.
- Changed the attack animation for the Flame Trooper.
- Changed the commandbutton location for evaccing troops on the Scorpion APC.
- Made the Slingshot Fully Gold-skinned.
- removed mention of "garrison clearing abilities" from the Partisan grenade luancher.
- reverted the Wind Turbine upgrade type from ReplaceObjectUpgrade to PowerPlantUpgrade due to an infinite energy bug. Advanced Powerplant object is still in the game for when i figure out a way to make the ReplaceObjectUpgrade (or a fireweapon button with a DeathOCL) not bug out with power.
- Wind Turbine has a lower health down to 250 HP, Conversion upgrade now upgrades it's health pool to 900 HP
-USA FACTIONS-
- All Engineers can now enter water and swim.
- All Engineers now show their Chemical Suits upgrade icon
- Toxin'ed and Flaming infantry no longer get auto-attacked by accident and flaming infantry run around more for longer.
- Changed most of the units of the Shellmap to vanilla Ivory Specter units.