很棒
十分具有创新性的设计!
It's hard to go back to the original after this MOD..truly an amazing experience and im reliving my childhood all over again..with the thrills that came from the original. Absolute MUST play!
sigma
I love all the new areas and the addition of new enemies/weapons. Besides improving the enemy positioning and numbers, there is one other thing I think you could improve.
I like most of the new weapons, but I don't want to pick them up after I've decided I don't want to carry them and dropped them. You could create a new tab for the menu that contains a list of all the weapons in the game, and gives you the option to ignore them when walking over them. But you could still pick up ammo/battery power from them.
Hey, it's true that this is one of the best Half-Life 1 mods out there! Long, varied, very well paced, with cool new weapons and enemies, good looking maps, easter eggs and secrets and even the ability to command your own squad!
There are some slight navigational problems here and there (like identical looking doors, most of which are locked and one continues the map), but I never was lost or completely confused where to go.
It starts very easy but don't crank the difficulty up too soon, the challenge gets better towards the middle.
This is an AMAZING custom story, one of the best i've played (and yes i've played the most famous amnesia mods, along with lesser-known ones). The story, voice acting, gameplay, and puzzles were so good and immersive. It was a ton of fun, and I'm super excited for The Great Intelligence. I also love the feature after completing it where to tells the amount of collectibles and secrets you found, along with stats. I'm a numbers and achievements guy so I loved that element
Just to report a couple problems, when I put the key in the side of the fireplace and pull the lever above the piano to open the door in the wall I always fall through the floor, but it's fine because I was able to progress by going back, so it wasn't game breaking.
In the last enemy encounter (that part with the statue turning puzzle was so fun lmao) the monster glitched on the rocks a couple times but it rarely happened so it's pretty much fine.
Also this is practically useless to mention but in the last line of text the voice actor says "greatest" while the text says "great". Don't know why I pointed that out because it's basically useless.
Some people may find some of the backtracking annoying but because the maps were beautiful and not excessively large, I thought it was wonderfully done.
Honestly, I loved this custom story, so excited to see more bro :)
It is borg perfection
resistance is futile
You will be assimilated
one of the more creative, pure 'fun' mods for SWBF2 that absolutely deserves a download
i love it
hohohoho! hooey mama!
thanks////
A wonderful game. Ngl, despite its age, it still manages to be a popular game and still shines bright.
its hl2
شغل جميل
excellent
A couple of good scared mixed in with confusing sequences, goofy corpses, and obnoxious effects.
Why is GLaDOS less scary than in Portal?
Why do people and things just teleport sometimes?
Why do we jump perspectives to some no-name scientist?
Why does the horror mod of a game that had an ominous cliffhanger ending, have a happy hopeful ending?
Esoteric source engine visuals that I've never seen before and probably never will see again. Gameplay analysis is totally irrelevant; this mod contains a deep truth
thanks
Don't understand its low reviews