This program displays graphics of Ultima VIII and allows you to save them as BMP format
Ultima 8 Graphics Viewer
========================
v1.21 - 24th of December, 1996
By: Michael De Piazzi
DISCLAIMER: Use at your own risk!
You should be able to find the latest version of this program on Michael's
Homepage at:
http://www.iinet.net.au/~garydep/michael.html
Email any problems, suggestions, comments, etc to Michael De Piazzi at:
garydep@iinet.net.au
Contents
========
- About
- Setup
- Keyboard commands
- Notes
- History
About
=====
This program displays the graphics in the files U8SHAPES.FLX, U8GUMPS.FLX and
U8FONTS.FLX
Setup
=====
Copy the file U8GFX.EXE into the same directory that U8.EXE is in and type
U8GFX.EXE to run it
Keyboard commands
=================
F1 - Displays the help screen
Left - Go back a frame
Right - Go forward a frame
[ - Go back a type
] - Go forward a type
Home - Go to the first frame in current type
End - Go to the last frame in current type
F2 - Go to a type number
Enter a type number to go to
F3 - Go to a frame number
Enter a frame number to go to
C - Turn the centre lines on/off
Displays lines showing the centre of the screen
B - Select a new background colour
Select a new colour with the cursor keys and press enter to use
it or escape to cancel
I - Show more info on the current image
A - Turn the save area box on/off
Displays a grey box which shows the save area boundaries
D - Define the save area
First select the upper-left boundary with the cursor keys and
press enter then select the lower right and press enter. Escape
cancels
S - Save current image as a BMP file
Saves the image within the save area as a BMP file. Enter file
name to save as without the .BMP extension. Can include a path
F - Select a different file to view graphics from
Press the number corresponding to the file or escape to cancel
T - Tag/Untag an image (Maximum of 100 tags)
N - Go to the next tagged image
P - Go to the previous tagged image
E - Erase all tags
V - Save all tagged images
Saves all tagged images within the save area as BMP files. Enter
up to 6 letters as a file name to save as without the .BMP
extension. Can include a path. File names get 2 characters
ranging from 00 to 99 added on to the end of them corresponding
to their tag number
Esc - Quit program
Notes
=====
- This program automatically skips empty types, so if you're wondering why you
can't go to a certain type, it's most probably because it's empty. I did this
because files like U8SHAPES.FLX have 2048 types, but only about 852 have any
data in them
- The BMP save routine isn't very optimized so it doesn't go too fast, but it
still works
The Ultima 8 graphics format is explained in the file U8GFXFMT.TXT which
should be available on Michael's Homepage at:
http://www.iinet.net.au/~garydep/michael.html
This text file also contains source code which will display graphics from
U8SHAPES.FLX
History
=======
Version Date Changes
------- --------- --------------------------------------------------------
1.21 24-Dec-96 - Minor cosmetic changes to program and document
1.20 14-Dec-96 - Can now tag images and save all at once
- Can now go to a frame
- Fixed a minor bug in BMP save routine (You probably
didn't even notice it)
1.11 30-Nov-96 - No longer needs file U8.COL as it uses U8PAL.PAL in
the STATIC directory
1.10 07-Nov-96 - Can now select area to save when saving image as a BMP
1.00 20-Oct-96 - First released