Final update and release of Doom: Dissension.
12 single-player maps for GZDoom. Tested with the latest GZDoom 4.11.3.
Credits included on ingame menu-screen.
For more info visit: doomdissension on Facebook.
Changes since v1.3 (October 1, 2021)
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- Migration from WAD to PK3.
- Over 6000 unused textures removed.
- All definition files consolidated and merged.
- MAPINFO updated to ZMAPINFO with new capabilites.
- Skyfog added to all maps.
- Integrated FMV cutscenes.
- Moved a crate in MAP07 which blocked access to a medkit.
- Added extra ammo to MAP08.
- Removed emergency alarm script from MAP09.
- Fixed a window in MAP09 that allowed projectiles through.
- New reactor area in MAP08.
- New explosion and destruction sprites.
- Increased performance / FPS to all maps.
- Corrected spelling errors on intermission screens.
- New menu graphics.
- New credits page on menu.
- Removed all reliance on Brutal Doom assets.
- Liquid Textures Pack v6 integrated.
REQUIRES
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- GZDoom. I recommend the latest 4.11.3.
- Doom2.wad
RECOMMENDATIONS
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- I recommend not using Brutal Doom or Project Brutality due to data conflicts. These issues will NOT be fixed as the WAD was not designed for those mods and it works perfectly as intended without them. This is the final version. The project is nearly 3 years old already. No more updates.
FMV CUTSCENES
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- FMV cutscenes can be skipped by pressing any key.
- They appear at the beginning and end of certain maps. If you enter a map by using IDCLEV, the FMV will not play.
- FMV audio is played from a separate file to the video. Due to this, there is a syncing issue in GZDoom. I have optimized the FMV's to be as close in-sync as possible, however due to the issue stemming from GZDoom itself, there may be minor video/audio sync issues at times. I have mitigated the issue as much as I possibly can.
- FMV audio plays through the music channel of the engine, therefore if you have music turned off, the FMV's will be silent. Again, this a GZDoom issue and is completely out of my hands.