Thief: The Dark Project is a single player stealth-based game made by Looking Glass Studios for Microsoft Windows PCs and published in 1998 by Eidos Interactive. The player takes the role of Garrett, a master thief plying his trade in an unnamed city. Garrett posesses great thieving and stealth skills, including an almost preternatural ability to hide in shadows. These skills come partly from his growing up as a street urchin and from his later education with the secret society known as The Keepers. The game follows Garrett as he clashes with the powerful and embarks on a journey into the City's strange history, stirring up more than he bargained for.
Yoshino has made a number of good FM's but he hasn't been active for a long time. Translated goals are in the descriptions.
Alright, today we translated the objectives for Amida, Undeadland, Ochiru, Mainshock, Makiko, Chonmigorosh, & K. I'll go in that order:
Amida (roughly translated ladder game or crosswalk).
1) Get the scroll that explains what it means to be a human
2) Follow the "amida" pipes to the end and get the vase
3) Kill bug-sister #1
4) Kill bug-sister #2
5) Kill bug-sister #3
6) Go to the exit room
Edit: I moved the discussion of this translation to the end of the post to keep things tidy*
Undeadland
Objectives:
(1) For once, why don't you find out for yourself what to do!
(2) If you can't understand what's going on, then talk about it among your friends.
Ochiru
Objectives:
(1) I wonder if you can get downstairs without losing too much of your health and get to Gola's room.
Makiko
Objectives:
(1) Auntie Makiko is in the central tower. Make sure her soul rests in peace.
[this is roughly the literal translation, with the same ambiguity as to whether she's evil and you're supposed to kill her, or she's actually a really nice, dead lady whose soul you want to rest in peace. My bet would be the former.
Edit: After some testing, it turns out the goal *is* to kill Auntie Makiko. Her health level is rather high, though, so it's not so easy!]
Mainshock (sic, meant to be Mineshock. *Main* is the Japanese spelling of *Mine*.)
Objectives:
(1) Steal the so-called "Precursor Mask" golden face-mask.
[remember that the part in quotation marks is in a foreign language to the target audience, so it's not so redundant, a bit like saying: steal the so called "Ougon no Kamen" golden face-mask.]
(2) Escape!
NB, MainshockT2 has exactly the same objectives.
Chonmigrosh
Objectives:
(1) Five North Koreans tried to enter the Japanese Embassy in China to get Asylum. Try to join them and get asylum yourself.
K
Objective:
(1) Search for the exit
---------------------------
That's it. A big thanks to all my friends at the Jpnse Language Table who helped me out. I hope people find this useful. Should probably get these translations into the goals docs and new files uploaded to Jason sometime.
The books will take much longer to translate, so don't expect them too soon.
Cheers...
----------------------------------------------------
*Discussion of Amida translations:
The idea behind this FM revolves around the game Amida which is played in most Asian countries. The game is: there are a series of horizontal lines on a paper with many randomly placed verticle lines crossing them (cross-hatching). The game is, each person picks a different starting point at the top, then takes the nearest cross-hatch going downwards, inevitably leading each person to a different ending point at the bottom, each ending point containing a different score, or fortune, or command, etc... (When I taught English in Korea, we often used it to calculate what % of the bar tab each person had to pay).
The first thing I have to say is, you're lucky I got this translated. My Japanese friends were more than a little offended at my request after they read the text, since it's supposed to be a polite conversation group and all, and we had to move on to another topic. The objectives for this FM are what they termed *chotto sukebe*, that is, *a little perverted*. But I managed to pull one of them aside and get the translations anyway (since I really wanted to keep my word to you guys, and, honestly, their hesitation piqued my interest) and, sure enough, they're pretty perverted. The next thing I have to say is: be glad you can't complete objectives 3-5. I was thinking, for JIS's sake, I might tone-down the language, but then I concluded that it was probably best just to be accurate. It's true that the English sounds a bit harsher than the Japanese, but then again, when you're talking about what he's talking about, there's no real polite way to put it.
So without further ado, the objectives are:
(1) At the beginning of this Japanese-limted-release Mission, the first purpose is to get a scroll hidden somewhere, read it, and learn what it is to be a human being.
[I'll try to translate the scroll later (as long as it's not nauseating). Edit: As it turns out, the scroll is a letter from Warren Spector to the player. Wasn't expecting that!]
(2) Walk across the Amida pipes [i.e., pipes arranged like the Amida game] and get the treasures located at the end. [Edit: a vase]
(3) The youngest "bug" sister is bothering her master by being too tom-boyish. Bring her under control. [strong connotation of "forcefully"] [Edit: a look at the Goaltypes in dromed indicates that the goal here is to kill the bugbeast]
(4) Bring the next little "bug" sister to the heights of extasy. She's shy, but very good at sucking d***. [Edit: again, Goaltypes indicates the goal is to kill the bugbeast]
[This is particularly the part where I went ]
(5) Let's tease the oldest "bug" sister. She's very violent and attacks everything, including her master. [Edit: again, Goaltypes indicates the goal is to kill the bugbeast]
(6) Have an exciting night with the pretty girl wearing the nightgown. [sigh, ] [Edit: a look at the Goaltypes indicates the goal is to enter a room at the end of the mission entitled love_room]
So there you go... Everyone was probably better off not knowing what the objectives were, and now I feel like Pandora for opening up the box. But at least now you know those creatures are actually your personal-bug-sex-slaves.
Edit: Hit Deity looked into the GoalTypes to figure these goals out. Thanks Hit Deity! There are some quirky elements about the objectives here, so it's worth reading his post and my response immediately following. Basically, the catch is:
NB, the so-called "bug" that the mission is not completable is a bit misleading. the goals do *not* check off on the objective screen when you complete them. The reason is that that is not really the objective screen! It is an overlay .pcx file that *looks* like the objectives screen so the author could write the objectives in Japanese script. in other words, it is not operational, so the objectives do not check off. However, the goals are still working in the background. Apparenlty, they *are* operational and goals 1-5 still work to open the portcullis that leads you to the final room. So if you do these 6 things, consider yourself as having "completed" the FM:
1) Get the scroll
2) Get the vase
3) Kill sister 1
4) Kill sister 2
5) Kill sister 3
6) Go to the exit room [/Edit]
Thankfully, the remaining Japanese FMs are just your run-of-the-mill Japanese weirdness and not so sukebe/perverted (said with all due affection for run-of-the-mill Japanese weirdness).
----------------------------------------------------
Edit: added info / clarifications, typos, smiley touch-ups, cleaned up translations to be more fedilous
Average
-0 votes submitted.