Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.

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We're back and the blog is a go with big news about the progress of Star Blitz X for both good news and a few bad news for the full and demo versions. First, the good news, and after listening to the feedback we added a variety of assets that are not just asteroids, but vector art assets. The asset are laser-shape objects that are form of an insect, animal, and weapon that are homage to the simple design of the early 1980s arcade era. More news is that they are all finished and with a total of 10 vector art assets along with a written mechanic and animated attack pattern ready for programming. Now the bad news is that the remaining assets which are the 3d asset portion, have not started yet. However, ideas for the asset to which there are only seven left will be sorted out soon. That is it for this week news and update, but stay tune for more when available.


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