@[DarynS](members:daryns:959492) and I have been friends for nearly 30 years, he and I working on various projects together, for many of those years. @[DarynS](members:daryns:959492) has the ability to pick up very quickly on technical matters, learning very rapidly, thereafter able to apply what he has learned with great effectiveness. Whereas I, apparently, have some small knack for making Doom maps. Our two talents compliment each other's perfectly, all of our projects, without exception, emerging remarkably well. Especially our Doom maps. I have dabbled in making maps for Doom since the late 90s, getting my start with DoomEd, then later graduating to DoomBuilder2, when I decided to get back into map-making again. Now, I use Ultimate DoomBuilder, enjoying it very much, and especially its developers' apparent desire to make the full power of GZDoom accessible to as many people as they can.

Report RSS Long Time No Update!

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Dear Dragon Sector Fans,

Sorry it has been so long since we've released an update. We know there are folks who look forward to our new releases, so they can see what shenanigans we've come up with next! But it's been a dry spell - for both you and us!

But... not so much for us. We have been working behind the scenes to get a few things working, and making some pretty major improvements - both in how our assets work, and in the maps.

In the Maps:

I've been working to improve play balance. I'd heard from more than just a few people that ammo was a bit too light after one of our recent updates. Since then, I've been playing and replaying the maps, and giving considerable thought as to what ammo I should add or increase. I've got to say, there is marked improvement now. Ammo is still a bit on the light side, especially through regular play areas, but there is more now, than there used to be. However, finding the secrets in the maps will bolster your ammo considerably. I've also added additional secrets to some of the maps, just so I could cache more ammo around for players to find. It is somewhat difficult to run out of ammo now, even if you don't find all of the secrets. If you are able to find some of them, ammo starts to cease to be as much of a problem as before.

Massive Improvement to the Magnet Pickup System:

DarynS has given that a massive overhaul. The system works a lot more intelligently now than it used to. It took over a solid month of experimenting and tweaking to get it where it is now, but we're sure that players will immediately see, and appreciate, the improvements.

Implementation of the KIA System:

InKoalaWeTrust has written a very advanced AI library to improve how NPCs work. DarynS is working to get it integrated into Dragon Sector. Right now, the system is in place. Now we're working to get it integrated with the Security Bot. It is proving to be a slow and drawn-out process to get it working correctly, which is the main reason we haven't released an update in a while. We want it working right, before we give it over to our fans to play. Few things can be more frustrating than needing to rely upon an asset, only to have that asset fail you in the middle of a hard fight. (I'm looking at you, WoW!) So we're doing our best to get it working properly.

So, that's pretty much our update for now. We are hopeful of having something to upload by at least the end of the month.

Thanks for being fans of Dragon Sector!

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