@[DarynS](members:daryns:959492) and I have been friends for nearly 30 years, he and I working on various projects together, for many of those years. @[DarynS](members:daryns:959492) has the ability to pick up very quickly on technical matters, learning very rapidly, thereafter able to apply what he has learned with great effectiveness. Whereas I, apparently, have some small knack for making Doom maps. Our two talents compliment each other's perfectly, all of our projects, without exception, emerging remarkably well. Especially our Doom maps. I have dabbled in making maps for Doom since the late 90s, getting my start with DoomEd, then later graduating to DoomBuilder2, when I decided to get back into map-making again. Now, I use Ultimate DoomBuilder, enjoying it very much, and especially its developers' apparent desire to make the full power of GZDoom accessible to as many people as they can.

Report RSS Powwwwwer UP!

Posted by on

Oh man.

While I don't want to say that Dragon Sector is becoming a lot like Doom 2016, because I adore Doom 2016, but it... is!

Here over the last week or so, DarynS and I have been working on all new powerups. They're like the ones in Doom 2016, in that they give the player special abilities and help them get through encounters with much greater ease.

In example, we've added a Magnet powerup, which "sucks" objects towards the player from a distance. Then there is a second one that doubles its range.

We also have things like a damage shield and a damage multiplier. And yet another which doubles the duration of Doom's other powerups.

We're kind of debating right now, whether we want to do "Rune Challenges" like they did in Doom 2016. I am not so sure I want to, but... I may open a poll on it, to see what you guys think about it. If we get enough votes for it, then that is something we may very well look at doing.

For now, I just tested the whole new suite of powerups we've added so far, and while they need a bit of tweaking, man, they add a whole new dimension to playing Dragon Sector! They're going to be something to look forward to in our next update, for sure!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: