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Beta DevBlog

Hello again, we are here to talk about changes made since the Alpha version of our game, DeadBeats. Here is the changelog for the Beta version:

What’s New?

Created better guidance for each of the special regions in the dungeon; the player is given a more clear understanding of the unique mechanic they will have to face
Extended the menu to allow the player to recalibrate their audio delay if they deemed that their initial calibration during the tutorial was not accurate enough
Also added more options, such as allowing players to change SFX and/or combat volume, and changing the difficulty mode during the game
Adjusted the number of healing spells obtained, where instead of a fixed addition to the player’s inventory, the game would be aware of how many the player already has and give less. Prior to this change, the player may have obtained too many healing spells by the end of the playthrough which made the game trivial.
Added more sound effects and visual effects to combat, such as during spell usage, player getting hit, or the enemy dying.
Added dialogue after the combat ends
Made significant updates to the dungeon layout, adding new tile sprites, lighting, props, etc.

Motivation

The primary motivations for our beta version were to give the player more guidance for the unique enemy mechanics so the player can play around them better, and to enhance the satisfaction of combat/exploration through additional visual/sound effects.
We also aimed to give the player more control over their playthrough, adding more options to the settings page for difficulty, audio offset, and volume.

Upcoming

We plan on adding an intro cutscene to the beginning of the game (after the player starts a new game) to better explain the context/motivations of the player character.
We also plan on adding additional spells, more animations to combat, and an option for the player to retry a particular bout of combat if they wish to obtain a higher score.

Build download link: Shorturl.at

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