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Report RSS Fallout 3 Quest Mods Review #86 - Arms Race 2

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Fallout 3 Quest Mods Review #86 by TrickyTrack00

Mod Name: Arms Race 2

Mod Type: Quest/Weapon

Original Creator: wcstorm11

Original Links: Arms Race 2

armcraceend

Arms Race 2 is a good concept of not actually new story with detailed plot, different characters and narrative, but a supplementary option to get new type of weapons through actual quest structure.
So if we are going to view this mod as an intentional way to provide staged adventure with the only mission to obtain guns, yeah, Arms Race succeeded in that goal.

armsrace1


Some of the new weapons you could've already found and downloaded from NexusMods or other modding websites earlier, so consider this project as a compilation material for "all in" experience.
There isn't much to tell about the story since it's clearly intended to be as simple as it could've been made. You meet a stranger, get a new task and move from one location to another in order to find all available weapons while dealing with some enemies.

armsrace2


From technical side of things, there are few guns which don't work properly with Iron Sights mod and other types work mostly fine. The main problem for me appeared in the very end of my playthrough of this quest. After finishing main content and getting all the weapons, I encountered constant CtDs upon trying to load previous save file. And sadly the only way to "fix" my game was to delete Arms Race entirely from my load-out of plugins. It's very disappointing since I actually liked the concept and many guns were very useful in the end-game playthrough (even though the mod was intentionally balanced for FWE).

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So, should you try this mod in 2024? Maybe, since I couldn't find a solution to end-quest "CtD problem", and you have a pretty high chance of also stumbling upon this technical problem.
Endorsement for the original idea of this mod, but technical aspects could've been much better and more polished.

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