Adds various portable containers in the game.
Adds various portable containers in the game.
Adds various portable containers in the game. Like any other containers, they can be used to store stuff.
There are 10 unique containers found at different stages of the game. Make sure you find them all!
You can install this mod without starting a new game, it will work with existing saves.
How it works: Double-click the container like you would with a normal chest/barrel. The secondary inventory will then open. Note that you need to drop the container in front of you, since it can't be opened while it's in the inventory.
Note that a backpack will act as a container only if the player already has two bags equipped (three inventory levels).
COMPATIBILITY
This mod only works with the latest Arx Libertatis development snapshot (tested with versions 2018-08-13 and 2018-10-16 - earlier versions may work, but I cannot guarantee it - download the latest snapshot HERE).
I only tested it on Windows, but since all the file names are lowercase it should also work on Linux/Mac.
It IS NOT compatible with Arx Libertatis 1.1.2 or Vanilla Arx Fatalis (the containers will spawn, but they are not usable).
It should be compatible with any mod that doesn't affect any of the following files:
graph/obj3d/interactive/items/movable/dwarf_pot_closed/dwarf_pot_closed_0001/dwarf_pot_closed.asl
graph/obj3d/interactive/items/movable/troll_skull/troll_skull_0001/troll_skull.asl
graph/obj3d/interactive/items/provisions/backpack/backpack.asl
graph/obj3d/interactive/system/marker/marker_0157/marker.asl
graph/obj3d/interactive/system/marker/marker_0165/marker.asl
graph/obj3d/interactive/system/marker/marker_0297/marker.asl
graph/obj3d/interactive/system/marker/marker_0302/marker.asl
graph/obj3d/interactive/system/marker/marker_0476/marker.asl
graph/obj3d/interactive/system/marker/marker_0635/marker.asl
graph/obj3d/interactive/system/marker/marker_0645/marker.asl
graph/obj3d/interactive/system/marker/marker_0731/marker.asl
INSTALL
//MOD_PORTABLE_CONTAINERS
[portable_containers_pouch]
string="A luxurious pouch."
[portable_containers_satchel]
string="A zombie hunter's satchel."
[portable_containers_sack]
string="A dusty potato sack."
[portable_containers_strongbox]
string="A trusty strongbox."
[portable_containers_trollskull]
string="A creepy troll's skull."
[portable_containers_book]
string="A truly useless book."
[portable_containers_keg]
string="A peculiar wooden keg."
[portable_containers_pot]
string="A small kitchen pot."
[portable_containers_backpack]
string="A handy backpack."
[portable_containers_oilcan]
string="A rusty oil can."
[portable_containers_quiver]
string="An old quiver."
If not, copy the "localisation" folder into the Arx Libertatis data directory.
DEINSTALL
game/graph/obj3d/interactive/items/portable_containers
graph/interface/inventory/portable_containers
graph/obj3d/interactive/items/portable_containers
graph/obj3d/textures/portable_containersgraph/obj3d/interactive/items/movable/dwarf_pot_closed/dwarf_pot_closed_0001
graph/obj3d/interactive/items/movable/troll_skull/troll_skull_0001
graph/obj3d/interactive/items/provisions/backpackgraph/obj3d/interactive/system/marker/marker_0157
graph/obj3d/interactive/system/marker/marker_0165
graph/obj3d/interactive/system/marker/marker_0297
graph/obj3d/interactive/system/marker/marker_0302
graph/obj3d/interactive/system/marker/marker_0476
graph/obj3d/interactive/system/marker/marker_0635
graph/obj3d/interactive/system/marker/marker_0645
graph/obj3d/interactive/system/marker/marker_0731