The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
It's brutal doom monsters without gore, fatality, and weapons.(also, custom edit codes for fun: easliy spinning cacodemon, pouncing baron and hellknight, melee painfull balls bruisers and rolling zombies, melee knockback mancubus) But, arachnotron and lost souls, painelemental are not brutal doom version.
hey man, great mod, it made vanilla DOOM much more interesting, and there are things that aren't in brutal doom that are very interesting, for example the zombies rolling around, Cacodemons spinning (it doesn't make much of a difference, but it's pretty), and the Hellkinghts doing the jump attack, would there be a way to make them separate and compatible with brutal doom? I already put your mod over brutal 21, but the monsters' deaths are vanilla and their bodies cannot be deteriorated after they are killed
this addon is now sperated and compatible with brutal doom.
but not arachnotron, lost souls, painelemental. these monsters are not edited yet.
so...
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Drive.google.com
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shotgunner when exploded does the classic GIBs animation, but then their bodies are left kneeling forever with the brutal doom sprites, the bodies are still not destructible, and the deaths are still not the custom brutal doom deaths (dismemberment and decapitation) and the flashlight does not work, an error message appears at the top of the screen. Sorry for charging you, you probably do more useful things in your day and I don't want to disturb you, I'm sorry
sorry for late.
i just some fix you told.
shotgunner GIBs animation are now fixed, so you just load order brutalisticmonsters.pk3 file later than brutal doom file.
flashlight problem is can't say for sure. i'm not tested it,
so you comment if still problem. when i have free time, i'll fix it.