Half-Life 2, voted game of the year in 2004. Counter-Strike: Source, one of the world's popular online action game. What would happened if you were to merge both of these? Simple, you would have a mod with Half-Life 2's storyline with Counter-Strike: Source's weapons and hence, Counter-Life 2 is born. Counter-Strike: Source's weaponary will be available for you when you purchase them from buy stations. 'Half-Life 2 is Single-Player, so where are they buy stations?' Well, all the buy stations are the Health and HEV stations you encouter throughout the game, strategically placed. Just go up to them and use them. Like in Counter-Strike: Source, each weapon cost a specific amount of cash.

Report RSS Counter-Life 2 - Beta Version

Hello people. I would like to release the beta version of my mod, that I would like to say is practically finished, I mean mod is finished.

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Counter-Life 2 - Beta Version

Firstly, let's have a talk about what I have added to the mod. I have added Half-Life: Source Fixed stuff to my mod, which means that added Half-Life: Source content is fixed and works good. You will ask me what I have added from Half-Life: Source? The answer is that I have added all stuff from Half-Life: Source Fixed mod - it is non player characters, weapons, level entities, other entities, sounds and etc. You can spawn Half-Life: Source entities, for example, the non player characters using "mapadd". Just open "mapadd" folder in the main "counterlife2" folder. You will see here a ".txt" files with map names. Open it and you will all understand. The mapadd system works not bad and you can try to use SMOD: Redux mapadd ".txt" files - but I have tried - it is sometimes crashing the game. But, you can randomly spawn the non player characters from Half-Life 2 and Half-Life: Source. But also do not spawn so much non player characters - it can also crash the game. If you would like to spawn all Half-Life: Source weapons in-game, just type in console - sv_cheats 1, then hl1_all_weapons 1 and then impulse 101. If you would like to spawn, for example, all Counter-Strike: Source weapons just type in console - sv_cheats 1, then css_all_weapons 1 and then impulse 101. If you would like to spawn all Half-Life 2 weapons just type in console - sv_cheats 1, then hl2_all_weapons 1 and then impulse 101. If you would like to spawn all weapons in-game just type in console - sv_cheats 1, then hl1_all_weapons 1, then hl2_all_weapons 1, then css_all_weapons 1 and then impulse 101 - it will give you all weapons arsenal that is existing in the mod. What I would like to say more about ported stuff from Half-Life: Source Fixed. Do not try to play it with Half-Life: Source - it will work, but the entities are using the Half-Life 2 AI Relationship. For example, Half-Life: Source Barney, Human grunt are using Combine class relationship. So, if you will start Half-Life: Source, Barney will attack you. So, Half-Life: Source content works great and you can spawn non player characters from Half-Life: Source and Half-Life 2, but better way to spawn them using random spawn on the map - you can spawn it in the "mapadd" folder. What about media stuff? I will provide to you the video of demonstration the Half-Life: Source weapons with screenshots.

Half-Life: Source Weapons In-GameHalf-Life: Source Weapons In-Game

Half-Life: Source Weapons In-GameHalf-Life: Source Weapons In-Game

Half-Life: Source Weapons In-GameHalf-Life: Source Weapons In-Game

Half-Life: Source Weapons In-GameHalf-Life: Source Weapons In-Game

Half-Life: Source Weapons In-GameHalf-Life: Source Weapons In-Game

Half-Life: Source Weapons In-GameHalf-Life: Source Weapons In-Game

Half-Life: Source Weapons In-GameHalf-Life: Source Weapons In-Game

And of course here is a an 1-hour gameplay video.

I hope you would love it. Stay tuned for the next updates.

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