Download link.
Firstly, let's have a talk about what I have added to the mod. I have added Half-Life: Source Fixed stuff to my mod, which means that added Half-Life: Source content is fixed and works good. You will ask me what I have added from Half-Life: Source? The answer is that I have added all stuff from Half-Life: Source Fixed mod - it is non player characters, weapons, level entities, other entities, sounds and etc. You can spawn Half-Life: Source entities, for example, the non player characters using "mapadd". Just open "mapadd" folder in the main "counterlife2" folder. You will see here a ".txt" files with map names. Open it and you will all understand. The mapadd system works not bad and you can try to use SMOD: Redux mapadd ".txt" files - but I have tried - it is sometimes crashing the game. But, you can randomly spawn the non player characters from Half-Life 2 and Half-Life: Source. But also do not spawn so much non player characters - it can also crash the game. If you would like to spawn all Half-Life: Source weapons in-game, just type in console - sv_cheats 1, then hl1_all_weapons 1 and then impulse 101. If you would like to spawn, for example, all Counter-Strike: Source weapons just type in console - sv_cheats 1, then css_all_weapons 1 and then impulse 101. If you would like to spawn all Half-Life 2 weapons just type in console - sv_cheats 1, then hl2_all_weapons 1 and then impulse 101. If you would like to spawn all weapons in-game just type in console - sv_cheats 1, then hl1_all_weapons 1, then hl2_all_weapons 1, then css_all_weapons 1 and then impulse 101 - it will give you all weapons arsenal that is existing in the mod. What I would like to say more about ported stuff from Half-Life: Source Fixed. Do not try to play it with Half-Life: Source - it will work, but the entities are using the Half-Life 2 AI Relationship. For example, Half-Life: Source Barney, Human grunt are using Combine class relationship. So, if you will start Half-Life: Source, Barney will attack you. So, Half-Life: Source content works great and you can spawn non player characters from Half-Life: Source and Half-Life 2, but better way to spawn them using random spawn on the map - you can spawn it in the "mapadd" folder. What about media stuff? I will provide to you the video of demonstration the Half-Life: Source weapons with screenshots.
And of course here is a an 1-hour gameplay video.
I hope you would love it. Stay tuned for the next updates.