- Changelist for Version 4.0
Version 4.0 is a full standalone mod. This changelist reflects only the changes made since Version 3.0. and the two patches for Version 3.0.
Gameplay Changes
- Proper implementation of Jacob Hinds’ Morale and Routing code. The code now works as intended and reduces battle lag.
- Added JRider’s Expanded Nobility Title System with my modifications.
- Added option to start as a vassal- code modified from KAOS Political kit by Lazerus.
- Option to choose which side to join in battle by Mordechai.
- Extended Prisoner Chat (modified) by Mordachai.
- Added horse archer AI from 1257 A.D. (modified by me).
- New Faction Relations report format by JRider to better show all nine factions.
- Added my own code for recruitment from training grounds (peasant men).
- Added my own code to permit hiring of trained archers in castles/towns if you are part of that faction.
- Increased potential battle size to 300 by modifying mission templates and module.ini (lead charge only).
- Fixed smaller faction aristocracy issues (ages, etc.) made changes to the three small factions so that there are 4 fathers instead of 3 and ages of lords and ladies are more realistic. Also modified some the NPC lord faces for these factions.
- Renamed the Kelton faction to Balion in keeping with the game lore. Renamed the Khergiz faction back to Khergit.
- Modified character creation menu to focus on proficiencies relating to choices made in character creation and on equipment given at game start to player.
Troops Changes
I made a good number of troop changes, not all of which I have documented. You can view the troops trees in game to see the troops and their equipment. The most important changes are:
- All troops have been made tougher (better weapons proficiencies and higher iron flesh).
- I created new armors or improved existing armors for each faction, especially for Khergits and Geroians.
- Expanded the mercenary lines with new troops and new armors.
- Expanded the “honor troops” types.
- Added ranged troops in the Custom Troop tree.
Scene Changes
- Using the Native Warband Siege Scenes Pack by Lord Samuel. If you don’t like these scenes, you can replace with native scenes.
- Added different castle for Geroians (created by: Ted from Ted’s Oasis Scene).
- Added 1 new village for Khergits, Balions, and Geroians.
- Added snowy bushes to snow areas- used native flora retextured.
- Added desert bushes to desert areas- used native flora as well as CWE flora from their OSP.
- Added The Bowman’s custom battle scenes. There are 10 scenes for each terrain type and the game selects the scene at random. These are fairy large battle maps.
Graphics Changes
- Reverted back to Native Warband skyboxes.
- Reverted back to Native Warband grass meshes (instead of taller grass meshes).
- Women’s faces: new textures by Aquil and mesh by xPearce.
- Some new hair styles from Modders Hair team ThrottleKitty, Ren, and Rosesim.
Streamlining the Mod
I wanted to reduce the load on the PC so I modified or removed various things, including:
- Removed More Metal Sounds- revert to native sounds plus Dedal’s tavern music.
- For sound files, converted native ogg formats to wav format to improve performance.
- Removed the Permanent Camp coding from mod.
- Removed unused meshes, materials, and textures from BRFs.
MISC Fixes
- Fixed the new map banners not waving.
- Better implementation of the morale & routing code by Jacob Hinds (I corrected the errors I made in implementing Jacob’s great code).
- Possible fix to feasts bug that produced some OPCODE errors for some players.
- Fixed fort demolition issue (Tocan's Fix from Taleworlds Forum).
Known Bugs
- Some poems result in glitches with some Balion, Khergiz, and Gerioan ladies. I haven’t determined the cause (Either "no relation" or a relationship of -100).
- Opcode errors after player raids villages. I haven't discovered the cause of this problem and it doesn't seem to affect game-play.