The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

This addon adds a new set of animations for AK12 presented in Boomsticks and Sharpsticks

Preview
BaS AK-12 Reanimation
Post comment Comments  (0 - 50 of 82)
syka-bluadt
syka-bluadt - - 200 comments

В понедельник модер не бухает, запоминайте.
Лучшие анимации, как всегда.

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

👍

Reply Good karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

Yeah

Reply Good karma+1 vote
Chimo69
Chimo69 - - 187 comments

Wow very clean, nice job!

Reply Good karma Bad karma+1 vote
sophiva
sophiva - - 13 comments

finally ;)

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

😮

Reply Good karma+1 vote
Guest
Guest - - 691,053 comments

Классные аддоны у тебя, продолжай в том же духе!

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

👌

Reply Good karma+1 vote
Chimo69
Chimo69 - - 187 comments

I'm using jsrs for shoot sounds but seems like it's incompatible with this mod cause i have no sound on this weapon, i installed recently the mp7 that you made and don't have this issue on my modlist

Reply Good karma Bad karma+2 votes
SeDzhiMol Author
SeDzhiMol - - 385 comments

This is due to the fact that the bas uses its own sounds. You need to edit them yourself.

Reply Good karma+1 vote
Chimo69
Chimo69 - - 187 comments

i see, thanks, i will take a look

Reply Good karma Bad karma+2 votes
SeDzhiMol Author
SeDzhiMol - - 385 comments

I don't play with jsrs, but if it uses the ak12 config, it may cause a conflict...

Reply Good karma+1 vote
Chimo69
Chimo69 - - 187 comments

Im using the ak74(take it from another ak12 bas file, my sound section looks like this at the moment:
snd_shoot = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_1, 4.8 ;ak74_shoot
snd_shoot1 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_2, 4.8
snd_shoot2 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_3, 4.8

snd_silncer_shot = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_1, 2.1
snd_silncer_shot1 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_2, 2.1
snd_silncer_shot2 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_3, 2.1
snd_silncer_shot3 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_4, 2.1
snd_silncer_shot4 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_5, 2.1
snd_silncer_shot5 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_6, 2.1
snd_silncer_shot6 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_7, 2.1

I've tryed and seems like works nice, thanks for the advice

Reply Good karma Bad karma+2 votes
SeDzhiMol Author
SeDzhiMol - - 385 comments

Which version of Bas are you using?
I'm just looking at the gunshot sounds in the new BaS, they have other paths to the sounds.

Reply Good karma+1 vote
CynicalUke
CynicalUke - - 4 comments

In my case only the reload sounds aren't synced properly, using JSRS and BaS and Blindsides and EFT Reposition all patched to work with each other so I have no idea where to start.

Wish I knew my stuff better so I could just override the AK12 sounds with base BaS for the AK12 without messing anything else up, but no luck so far. Not sure if it's even a sound override that'll fix it or if it's the weapon config file to change the timing of the sounds yet. I'll keep up trial and error.

Reply Good karma Bad karma+1 vote
INNIES
INNIES - - 186 comments

Fixed it thanks to you, much appriciated!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,053 comments

This comment is currently awaiting admin approval, join now to view.

singleplayer
singleplayer - - 56 comments

Образец 2016 года это конечно хорошо, но..
Пожалуйста адаптируй свои анимации под Автомат Ак 12 2012 Bas
плиз)

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

Не ну это перебор🙈😏

Reply Good karma+1 vote
Larrylangosta
Larrylangosta - - 364 comments

hello, will this addon conflict with EFT reposition?

this: Moddb.com

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

Yep. Because I'm using the original ak12 config

Reply Good karma+2 votes
Larrylangosta
Larrylangosta - - 364 comments

thanks for answering

Reply Good karma Bad karma+1 vote
Sgt.FJC
Sgt.FJC - - 3 comments

Dude this is amazing so much better then what I thought when I watched the WIP. A perfect 10/10

I hope you make more animations <3

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

Thanks:D

Reply Good karma+1 vote
Simbrave
Simbrave - - 226 comments

10/10 Thanks

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

yeah:)

Reply Good karma+1 vote
Mikagu
Mikagu - - 147 comments

Bro, your animations are so sexy. I will put them on a USB stick and shove them up my wiener to have sex with them

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

This world is so rotten...

Reply Good karma+4 votes
Gi0vix1986
Gi0vix1986 - - 27 comments

I have a problem, with gamma 0.9. Uni_anim_core.script attempt to call field get_jam_ststus.
Can you help me?

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

You can simply delete the uni_anim_core script or try the following:
Kame_Isaac comment-

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: d:/anomaly\gamedata\scripts\uni_anim_core.script:64: attempt to call field 'get_jam_status' (a nil value)

So here's the fix that I found.

Go to the game file gamedata\script\uni_anim_core.script and find these lines.

local jam_status = arti_jamming.get_jam_status(item:id())
if jam_status == arti_jamming.JamType.FailureToEject then
jam_type = "_jammed"
elseif jam_status == arti_jamming.JamType.DoubleFeed then
jam_type = "_superjammed"

Then you want to replace them with this and remember to save.

local jam_status = arti_jamming.get_jammed(item:id())
if jam_status == 2 then
jam_type = "_jammed"
elseif jam_status == 3 then
jam_type = "_superjammed"

It won't give you a crash anymore but it kinda messes with the jamming visual. Better than nothing I guess.

GREAT MOD BTW!

Reply Good karma+1 vote
Gi0vix1986
Gi0vix1986 - - 27 comments

I tried but without success, I don't only have this problem with your mod, with all the animation mods on weapons that I try to add...

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

If you have a gamma discord, ask others, because surely people have faced a similar problem.

Reply Good karma+1 vote
M3TAL_H4NK
M3TAL_H4NK - - 45 comments

Nice addon <3

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

Thanks

Reply Good karma+1 vote
AmarTheAstroNut
AmarTheAstroNut - - 8 comments

Another awesome reanimation. Sweet, nice work dude :D

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

Thanks

Reply Good karma+1 vote
pczolika123
pczolika123 - - 109 comments

thats it I was waiting for this

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

🕝

Reply Good karma+1 vote
Simbrave
Simbrave - - 226 comments

Thanks for the great mod again.
Just 1 question, I have Ammo check enabled in GAMMA, but when I press check ammo key the AK12-M1 won't play any ammo check animation, it only shows ammo count text.

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

Give me a minute.
Github.com

Try with this

If this works then later I'll just upload the addon along with this

Reply Good karma+1 vote
Simbrave
Simbrave - - 226 comments

Sorry, it is NOT working

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

Then download Mags Redux and choose only one item AMMOCHECK

Reply Good karma+1 vote
Simbrave
Simbrave - - 226 comments

No luck couldn't get it to work~~

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

GAMMA...

Reply Good karma+2 votes
Simbrave
Simbrave - - 226 comments

got it working now, just enabled Ammo Check and deleted uni_anim_core from gamedata/scripts.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,053 comments

This comment is currently awaiting admin approval, join now to view.

Conieel
Conieel - - 21 comments

Good job, I wanted to make this work without BaS (because i mainly prefer to play without it) replacing the crappy vanilla AK-12, and i was at a good point but i can't seem to make the textures load

Reply Good karma Bad karma+1 vote
SeDzhiMol Author
SeDzhiMol - - 385 comments

You won't be able to do this without BaS. Because BaS contains the necessary resources for the correct operation of the addon.

Reply Good karma+1 vote
Conieel
Conieel - - 21 comments

That's why i ported over the resources from BaS into the mod folder (sounds,meshes etc.) and it works just fine, it's just missing the textures

EDIT: nvm i found the right textures and now it's working perfectly, if there are people who want to play with this but they don't use BaS as well, i might upload this standalone AK12 so they can put your animation on top of it... but i know people don't take too kindly of folks who upload other people's work so i'm a bit hesitant

Reply Good karma Bad karma+2 votes
syka-bluadt
syka-bluadt - - 200 comments

Ой, да не бери в голову. Это проблемы комьюнити Аномали, которое через чур токсичное. Главное укажи автора или загрузи это прямо сюда.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: