The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Replaces the vanilla "under the central dot" stalker identification UI. When aiming around an NPC, it will display its faction patch, name and rank in the bottom left corner. Even works with central dot disabled!

Preview
[1.2.2] Crook's Faction Identification UI
Post comment Comments  (0 - 50 of 107)
BadaBoom_0325
BadaBoom_0325 - - 567 comments

I love these simple mods. Nice little thing, nothing more, small size.

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AslansLottery
AslansLottery - - 18 comments

You've done it. The mad man has fulfilled the forum requests

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DootyPropagandist
DootyPropagandist - - 32 comments

Thanks comrade

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CrookR
CrookR - - 42 comments

Appreciate the assist! Was starting to feel bad about not finishing it, hopefully I can get my hands on a new GPU soon and be able to play with my own mod lmao

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Katarina_the_Mid
Katarina_the_Mid - - 154 comments

Is there a way to get it under the crosshair instead of the bottom left corner? Easier to identify stalkers. I don't use MCM

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Strogglet15
Strogglet15 - - 1,327 comments

Then use MCM, what keeps you? Such a simple QoL mod.

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Hyle
Hyle - - 96 comments

Just install MCM and set the X and Y parameters to 480 and 700

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Ra30R3
Ra30R3 - - 397 comments

Thanks!

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MeeP-3000
MeeP-3000 - - 33 comments

how do I instal MCM? i tried MO2 but that doesn't work...u have a vid link or guide I can watch?

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Miramorph
Miramorph - - 10 comments

Thanks for the mod! Can you please tell me how I can blur my weapon? Here's an example: Media.moddb.com

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Grokitach Author
Grokitach - - 896 comments

Use Cinematic DOF Reshade. It will affect UI and PDA so it's not recommended

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

As someone who refuses to play with a HUD or Crosshair and still gets confused with faction identification ( Mainly due to still learning HD Models looks ) I thank you for this!.

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Coolle_R
Coolle_R - - 8 comments

A wonderful mod. Is it possible to make a Russian localization of the mod?

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,160 comments

wow! This. Is .Awesome.
especially since I play with the mod where stalkers loot bodies and put on their armor, it got quite hard to snipe. This is a blessing!!!!

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lsandoval0000
lsandoval0000 - - 104 comments

Thanks to your comment now I got 2 instead of 1 addons to add :D

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RamseySparrow
RamseySparrow - - 833 comments

EXACTLY. See my comment below :)

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shaskar
shaskar - - 61 comments

Top mod ! Thanks for it.

Is there a possibility to reduce the size of the patch and letters ?

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Grokitach Author
Grokitach - - 896 comments

Yes it needs XML modifications. It's planned for the next major release alongside FOMOD with screenshot examples.

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PossuM
PossuM - - 322 comments

For me it gives the correct faction but with "unknown" next to it, I don´t get name or rank. Might be because of FMV and MAO?

Menu is also a bit messy for me:
Imgur.com

Using it with the Health System file

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CrookR
CrookR - - 42 comments

This is due to the setting ui_mcm_targetID_talkName, by default, you have to speak to an NPC or loot their body for their name and rank to appear

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PossuM
PossuM - - 322 comments

Thanks, missed that part of the description

Edit: I think maybe the "deadID" part should be on by default, this is the best part of the mod for me- I can finally see if I just shot a "master" or even a "legend". Brilliant.

Only idea I have is maybe include the rank, like you just killed #4, if that is possible.

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Grokitach Author
Grokitach - - 896 comments

Yes, I enabled it by default in the 1.0.1 version

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drFaus
drFaus - - 117 comments

Great idea, but no Russian localisation. Therefore, only string names appear in the menu. Though it's not a problem for me personally, it might be - and surely is - one for other Russian speaking players, who do not speak English well enough to make it through the mess that the menu now is.

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kojosob
kojosob - - 5 comments

(buried)

Нет руского языка 🤮

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PossuM
PossuM - - 322 comments

A French and a US-American modder team up to give us a great mod and you react with a vomit smilie cause none of your people can be bothered to do a translation. Charming.

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Grokitach Author
Grokitach - - 896 comments

Just send me the translation. I can only do Yandex translation and it will be really bad.

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Coolle_R
Coolle_R - - 8 comments

Please do it. The Russian names of the characters are displayed correctly, you only need to translate the ranks.

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vyfvyf
vyfvyf - - 21 comments

The issue is there is no way to translate ingame UI using XML strings for now. "Unknown" text is hardcoded as well as rank is got from from engine properties which will always stay english too.

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drFaus
drFaus - - 117 comments

Here is Russian translation I made for the MCM menu: Dropmefiles.com

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Grokitach Author
Grokitach - - 896 comments

Thanks, i'll implement it in the next version !

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Hoodlook
Hoodlook - - 34 comments

Bravo man! Now the dot can finally be disabled without needing to rely on taking contact first to ID enemies :)

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Mrzjadacz
Mrzjadacz - - 7 comments

Bump Alpha in dot's settings to make it invisible, that way it will only show up when hovering over NPC/mutant.

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Hoodlook
Hoodlook - - 34 comments

Yeah man that's kind of what I was doing. In order to not have a significant disadvantage one would still need to keep the alpha *barely* visible in order to ID enemies since enemies can instantly ID and engage you.. But even if you only did what you suggested and tried to wait for the large colored name&faction; to show you'd still be at a disadvantage since you'd still need to be close enough for that even.

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jepu
jepu - - 59 comments

Awesome! Finally I can play without a crosshair :D

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morgannoor1991
morgannoor1991 - - 473 comments

nice 1

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sergey.ciba
sergey.ciba - - 4 comments

cool

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RamseySparrow
RamseySparrow - - 833 comments

Finally! EXACTLY the mod I kept suggesting.

Works wonderfully and makes identification a part of actual gameplay mechanics.

Many thanks to the authors!

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RamseySparrow
RamseySparrow - - 833 comments

ps. though this may get complicated (possibly unachievable), I'd like to make a further suggestion to expand on the idea:

Ravenascendant has made an excellent series of mods that allow npcs to loot and wear armours foreign to them, meaning a bandit can get lucky and loot and wear a dutyer's outfit if he considers it superior in protection et cetera.

Thanks to those mods the game becomes even more immersive and simulation-like but as the original gameplay was never designed for such behaviours, it can also be a little confusing.

My suggestion, if such a thing could even be achieved, is to add one further layer to the curent modded identification system:

1. identification of faction based on outfit worn (immediate, far distance)

2. NEW: identification of the actual faction (based on the patch worn / seeing through outfit deception) (slower / med distance)

3. name and rank: (very close distance / conversation)

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bvcx
bvcx - - 2,130 comments

Here is how I see it:
1. Faction/name unknown till you speak to a person (regardless of outfits).
2. Faction displays for the whole squad if you know at least one person from it.
3. If you already know a person - recognizing him again takes time, based on distance and passed time since the last time you saw him (distance is obviously the much bigger factor here).

This is how I'd imagine it in real-life ;] And as a bonus it will be compatible with Raven's addon by default.

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RamseySparrow
RamseySparrow - - 833 comments

Ha... I find that notions of 'real-life' behaviour always a little tricky when applied to computer game mechanics :P

What you describe would indeed be somewhat real-life accurate but also perhaps a little problematic as far as game systems, tactics and balance of power go.

What identification system does here is a symbolic representation of your character's true perception within the logic of an in-game world - filling in the gaps for all the inherent perceptual simplifications you face as a player sitting in front of a monitor playing a 14-year old engine game with varying graphical settings.

So as far as gameplay goes, the system you suggest would mean you'd never really be able to identify anybody other than friends/neutrals you previously met. Such an identification system would basically be 'realistic' yet at the same time completely useless and non-existent 99% of the time, even less so when using Raven's armor mods.

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Karlack
Karlack - - 55 comments

By by crosshair,
Broomsticks laser are useful now.
Also not used to identifying with patches.
Saw some dudes was like is that a sin patch.
Looked in my inventory yep that's a sin patch
BOOM, BOOM, BOOM, BOOM,
SIn no more.

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Grokitach Author
Grokitach - - 896 comments

Only issue is that guns will always fire at the screen center. It would be cool to have a patch engine so that bullets follow gun barrel direction so that bullets go where the laser is pointing.

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Mich_Cartman
Mich_Cartman - - 3,795 comments

This is really cool, now I can completely turn of the dots, thanks

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equismas
equismas - - 76 comments

nice!

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iedy
iedy - - 14 comments

One of the best QoL mods

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RebopBebop
RebopBebop - - 13 comments

Oh my goodness this is exactly what I wanted without knowing it lmao. I'm beyond excited for your modpack. Gonna drop everything and rebuild from scratch using that as a base. Thanks for the great addons and the work you put into them!

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trucker09
trucker09 - - 42 comments

Thanks for this mod... I play with the crosshair deactivated and, I've killed npc's of neutral or friendly faction for accident. The mod helps a lot, only aim and wait until see, of which faction is.

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Toughnubs98
Toughnubs98 - - 7 comments

Hello, just installed your mod and I love it, but I've encountered an issue. I'm playing as Clear Sky and completed the mission for Spore where you have to escort the scientist, but when I talk to the scientist to dismiss him and he despawns, his identification stays on screen permanently, no other stalker's identification replaces it. So I try to quicksave and load back up, but my game crashes. Thankfully when I load up the quicksave a second time, my game doesn't crash and the identification system is back to normal. Again I love this mod, but this could get annoying.

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Grokitach Author
Grokitach - - 896 comments

Oh that's a rare bug indeed. I'll look into it thanks

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AmkoTheTerrible
AmkoTheTerrible - - 13 comments

I am also having this bug, it also occurs if you have to use debug menu to disable a stalker, it also seems to completely hang all script-based functions when the bug is occuring.

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Toughnubs98
Toughnubs98 - - 7 comments

Sorry for not posting this sooner, but I can confirm that the bug is now fixed. Thank you for your work!

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