The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Automatically receive your money for tasks as soon as the conditions are met without having to return to the task giver.

Preview
Autocomplete Tasks v2.1.4
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Tosox Author
Tosox - - 291 comments

[Upcoming features]

- Right click in PDA to whitelist/blacklist/(complete) tasks

[Changelog]

v1.0.0:
- Initial release

v1.1.0:
- Renamed the project "Unofficial Autocomplete v4" to "Autocomplete Tasks"
- Added a "PDA Check" MCM option
- Edited language strings
- Optimized code

v2.0.0:
- No longer requires Modded Exes (at least for now)
- Added MCM options for different task categories
- Added a "Compensate Item Rewards" MCM option (Thanks real_leaper)
- Added Milspec PDA to "PDA Check"
- Edited language strings

v2.0.1:
- Fixed index a nil value (Thanks MarkColt)

v2.0.2:
- Fixed release v2.0.1 (Thanks WeebSlav)

v2.0.3:
- Fixed crash when compensating multiuse items with a defined amount (Thanks weramwer)
- Changed the default value of the coefficient of "Compensate item rewards" to 0.7
- Optimized code

v2.0.4:
- Fixed item compensation not working for special cases (Thanks weramwer)

v2.1.0:
- Receive a message from the task giver after completing the task
- All money rewards after item compensation come in one single money reward
- Changed the default value of the coefficient of "Compensate item rewards" to 0.4
- Customizable autocomplete check interval and more in the MCM settings
- Fixed a CTD when compensating item rewards

v2.1.1:
- Fixed a CTD when sending the task finish message (Thanks dreik7887)
- Fixed rare 0 money rewards
- Fixed deletion of on_complete instructions with no arguments
- Added task "esc_2_12_stalker_wolf_task_3" to the blacklist by default

v2.1.2:
- Added MCM option descriptions
- Reworked Russian translation
- Slightly adjusted item compensation formula
- Removed the reward and task giver message delay for now since it was causing issues
- Fixed task giver message for certain NPCs

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Tosox Author
Tosox - - 291 comments

v2.1.3:
- Added support for Hostage Tasks
- Added support for Spy Extraction Tasks

v2.1.4:
- Fixed the item compensation feature (sorry for the long wait guys)

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hss_21
hss_21 - - 43 comments

its funny but awesome. waiting for what boys? download now

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AxelDem
AxelDem - - 7 comments

Will there be +more dynamic tasks or are they already included?
--------------------------------------------------------------------------------------
Ждать версию с more dynamic tasks или уже включены?

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Tosox Author
Tosox - - 291 comments

Yeah, this addon is compatible with More dynamic tasks. Btw you can also get the dltx version of more dynamic tasks here if you didn't know: Moddb.com

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AxelDem
AxelDem - - 7 comments

Thank you!

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Tosox Author
Tosox - - 291 comments

You're welcome :)

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nb79
nb79 - - 332 comments

thank you, i was not using latest task pack because of autocomplete incompatibility

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Tosox Author
Tosox - - 291 comments

Understandable. It bothered me too

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Igigog
Igigog - - 80 comments

Yay WTF support °^°
Also, the code looks so much better than the one we had before. Nice job °^°

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Tosox Author
Tosox - - 291 comments

Thank you. It means a lot coming from you :D

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WhatIProcess
WhatIProcess - - 53 comments

Hello.

Sorry if I deleted my comment, so I will link it here.

'Please uninstall my previous autocomplete + more dynamic tasks. I
recommend that you install this autocomplete version here and either the official more dynamic tasks addon or the dltx version which you can find here: Moddb.com.'

Actually, I found the main culprit. It seems that this mod ( Moddb.com ) is having an issue when installed using the DLTX version.

I reinstalled it with Non-DLTX version of that mod, and it is working now. Thank you for your assistance. I appreciated it.

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Tosox Author
Tosox - - 291 comments

No problem, I'm glad I could help ;P

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oldgenetics149
oldgenetics149 - - 35 comments

does not complete quests with stripes from Sidorovich

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Tosox Author
Tosox - - 291 comments

What is the title of the quest? (In russian or in english, doesn't matter)

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oldgenetics149
oldgenetics149 - - 35 comments

квест Слон против моськи сдать нашивки

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Tosox Author
Tosox - - 291 comments

It doesn't complete it because it's a fetch task. Check the description next time. However if you want to autocomplete it also check the description. Here is the task id: esc_m_trader_task_3

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1900490FREAK
1900490FREAK - - 29 comments

How do I get WTF + this mod to work together?

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Tosox Author
Tosox - - 291 comments

Install both

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yuriyw2
yuriyw2 - - 78 comments

Просто игра перестала запускаться

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Tosox Author
Tosox - - 291 comments

Do you have the latest modded exes? Github.com

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Jinxovarrio
Jinxovarrio - - 16 comments

Hi, how does the mod work with main quest missions added by the community? in principle I would like it to work only with wtf "tasks" but not with missions in case I miss dialogues.
For example lttz, storylines, duty expansion, western goods (has a line of quests) and the vanilla quests.

Thank you very much.

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Tosox Author
Tosox - - 291 comments

WTF has it's own Autocomplete Feature. You can activate it in the MCM settings. And if you want to autocomplete your own tasks check the description of this addon.

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LordLegion28
LordLegion28 - - 35 comments

Doesn't work when pulling tasks from Itheon's PDA Taskboard
Moddb.com

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Tosox Author
Tosox - - 291 comments

I just tested it for you. It works flawlessly. You maybe skipped the addon description.

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LordLegion28
LordLegion28 - - 35 comments

i did i skimmed through it, it works perfectly nice mod man

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Tosox Author
Tosox - - 291 comments

Thank you very much :p

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Dankil7
Dankil7 - - 2 comments

This addon helps a lot to save time going back and forth thousands of times to complete quests like just killing a mutant for example, but it has a problem, when an emission happens or the npcs kill the mutant, the quest is automatically completed, then it makes it easy too , but I also think there is no other way, failing the quest would also be ridiculous, but I still use it, because I hate having to keep going back to complete the damn repeated quest.

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Tosox Author
Tosox - - 291 comments

Yeah that's a vanilla issue. But there was an addon released not too long ago which tries to fix this issue by making you to go to the destination anyways Moddb.com

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Dankil7
Dankil7 - - 2 comments

That's cool, I didn't know, thanks for the tip, I'll include it in my game *_*

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Tosox Author
Tosox - - 291 comments

But I gotta warn you for now: there is an issue where sometimes the task doesn't get completed. I needed to disable the addon to fix this issue. Someone already mentioned it in the comment section there. But otherwise this addon is very useful :D

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real_leaper
real_leaper - - 240 comments

Can you monkey-patch the reward function to prevent reward items from being teleported to actor upon task completion? Just replace any items with their money equivalent.

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Tosox Author
Tosox - - 291 comments

Yeah, I am currently planning a bigger update for this addon. Thank you for the feedback, I'll add this to my todo list :)

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real_leaper
real_leaper - - 240 comments

I also toyed with an idea to put the reward items into a stash and giving the player its coordinates, but there's no easy way to do this without involving all the stash mechanics (achievements for finding stashes; addons that change the loot you find in stashes, etc; in my tests the stash always contained more stuff beside the reward, because other addons put it there). Maybe piggybacking on RF Receiver Stash addon would have worked better. But either way, that was too much work for me to bother.

Another idea is to actually spawn a stalker courier that would bring you the reward. Kind of like the courier in Skyrim that finds you anywhere, as long as you're outside.

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Tosox Author
Tosox - - 291 comments

Damn these are quite interesting ideas, but I think most players won't actually walk from e.g. from Cordon to Jupiter just to get two bottles of vodka and a can of tuna. Maybe it would make sense if the stash would appear nearby or somewhere in the same level.

And about the idea of having stalker courier: it is also a really nice one, but I don't know if I want to learn how the AI and it's logic works in this game, because I heard it takes up a lot of time.

Anyways, thanks for sharing your ideas. Btw if you want to contribute to this project you can create a PR here: Github.com

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MarkColt
MarkColt - - 430 comments

CRandomTask:give_task() task_id[cit_killers_merc_medic_stalker_task_1]
giver_id 19654
! [SCRIPT ERROR]: ...es/anomaly/bin/..\gamedata\scripts\z_autocomplete.script:223: attempt to index a nil value

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...es/anomaly/bin/..\gamedata\scripts\z_autocomplete.script:223: attempt to index a nil value

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Tosox Author
Tosox - - 291 comments

Thank you very much for the report. I uploaded an update :)

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MarkColt
MarkColt - - 430 comments

Thank you very much for the addon and a prompt fix :)

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Tosox Author
Tosox - - 291 comments

And thank you very much for the kind feedback. This is one of the things which keep me motivated coding for the S.T.A.L.K.E.R. community :P

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WeebSlav
WeebSlav - - 122 comments

Edit: Comment Cleaned as crash was fixed

thank you Tosox for fixing it quickly

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Tosox Author
Tosox - - 291 comments

Thank you very much for the report. I think I know where I messed up. I uploaded an update which should fix this crash once and for all. I am very sorry once again

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raynor009
raynor009 - - 101 comments

works with gamma?

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Tosox Author
Tosox - - 291 comments

Yes works with gamma. I wanted to let you know for now that there is currently a rare crash that could happen, but I managed to find the issue and I will soon upload the fix.

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raynor009
raynor009 - - 101 comments

very nice. waiting for the fix then, thank you.

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Tosox Author
Tosox - - 291 comments

It is fixed :)

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Body.i
Body.i - - 13 comments

Hello,
A friend and I both noticed a bug. With the addon active, our companions are no longer affected by our faction.
Example: As a loner, an ecologist companion will not attack a mercenary stalker.

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Tosox Author
Tosox - - 291 comments

This issue is not related to my addon. Sounds more like you are using this addon: Moddb.com

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Body.i
Body.i - - 13 comments

I don't use it. This problem only appears when you activate your addon. We play with GAMMA. Maybe a conflict

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Tosox Author
Tosox - - 291 comments

Nope, no conflict. I am very sure about that. Btw, the GAMMA modpack uses the He is with me addon

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Body.i
Body.i - - 13 comments

Yes mb, THX!

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