Star Wars: A New Frontier is a mod for Star Wars Battlefront II. This mod will include characters, weapons, vehicles, and more from The Force Awakens to The Last Jedi. THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD OR DISNEY.
STAR WARS: A NEW FRONTIER The first release of Star Wars: A New Frontier includes: The ANF Sides, The custom Galactic Conquest. Enjoy 1.0!
Lets Goooo!!! ty guys so much for this mod I appreciate the hard work each and every one of the devs made for this mod and I hope the wait was worth it for everyone!! :)
The most anticipated mod release of 2018 is finally available to the public! SMASH that download button and let us try and get 1,000 downloads in 24 hours!
Tried it.
A few things I noticed and I'd suggest...
Noticed :
-Models shake on speederbikes
-Han Solo's first person model needs some tweaks
-Kylo Ren force pull has largely higher usable distance, that's a welcomed tweak
-Speed largely increased on everything. I don't know if it was necessary, I know Han could run from the south to the north of Bespin Platforms in one run, and AT-STs animations struggle following their own speed. That increases gameplays action-side, while diminishing its strategy side a bit
-Time to Kill slightly decreased (I guess you rewarded headshot with more damage than the vanilla game? Or it is just me)
-On Stortrooper Officer, "Bacta Emitter" is mispelled with "Batca Emitter"
Suggestions :
-Nerf. Nerf Rey. I played her on Dune Sea, how's it possible her blaster can solo Tie Fighters and AT'STs, one shotting virtually every infantry units? Lol I still had fun using her, she can easily counter Kylo's Force Pull by using her staff on him while falling
-Unlockable heroes? Not that I don't like the standard unit playable heroes, but it's like...more of a reward and maybe less OP to lock heroes to a limited status. There are three per faction, per map. So just one like this...
Overall I only played two maps, I'm going to have a rush this evening on this mod, playing Kotor's conversion pack, Clone Wars, Civil War and First Order eras in a row on my favorite maps. I guess this mod needs some tweaks and bug fixes, but anyway, I had lots of fun playing it, and I felt you put a lot, like a LOT of work on it. Sounds, models,gameplay, everything. I had fun dogfighting on Bespin Platforms, liked confronting AT-STs in my X-Wing on Tatooine and I was really in another era of Star Wars. You did a great job and worked a hard and rewarding mod all this time. Congrats guys !
That thing with Rey isn't a mistake; she's supposed to destroy TIE Fighters with one shot, cause Mary Sue bs.
Impressive, most impressive
Excellent work ANF team!
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
LOVE IT
THANK YOU!
Love it!! Most impressive.
How are you suposed to instal this??
Just run the EXE with 7Zip in your download then put the ZZZ File in your addon folder
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hola que tal , tengo el problema de que al instalarlo no me salen las skins que muestran en las imagenes , ni me salen los heroes , como puedo corregir esto?
I've been looking forward to this
It's finally here.
Pretty good so far, but about half the maps in the OG conversion pack crash.
Not for me, you may have a problem with your very own installation of the game
Which maps have you tried? Bespin, Kamino, Rhen Var and Tatooine still work.
All of them *should* work. The crashing is not consistent. Some people get all of them to work, others only get some. I really don't know how lol
YESSSSSSSS
LitFam, I have found the mod does not work if you have the TFA mod installed. Otherwise looking forward to playing it!
You are correct! Our team just realized this. It's rare, but if two era mods use the same letter (In our case F for Frontier) then they will conflict. I wonder why he chose f. Anyways sorry about that.
OMG! A w e s o m e !!!
I do not know why the galactic conquest is not going on and i still can notplay the crait map with its improvements?
Crait isnt in this version it will be added later on
If u dont see the GC Check the ANF files for a GC script and put that in your _LVL_PC files
A MI ME PASA LO MISMO EL ARCHIVO " custom_gc_8.lvl " lo ingreso en la carpeta _LVL_PC. pero al querer iniciar la conquista , se ve solo una casilla vacia y no deja ni seleccionarla , ayuda porfavor
espero poder apoyarlos con mas descargas a su mod , esta increíble y me ha gustado mucho , espero mas actualizaciones : Goo.gl
I've played a few different maps and I have to say you guys nailed it with the sound design. From the weapons to the voice clips everything sounded fantastic.
Something I noticed on the Mos Eisly conquest map is that when someone died their model would vanish almost immediately. They wouldn't even finish their death animation before disappearing.
That occurs whenever they are killed via flamethrower. It also occurred in the stock game with the bothan's distentigrater. Not sure how to fix it.
Hello ANF team, here to notice you a few bugs that this time may be really annoying during gameplay...
-On tatooina Dune Sea (at least) : when playing First Order and changing main weapon, I can't switch back to my other main weapon. For example with the FO Stormtrooper, if I change carbine to pistol, I can't switch back to carbine.
-Characters that either use a blaster AND a staff (Finn, Phasma), change my control settings. If I want to reload the blaster of either of these characters, instead, they will use the secondary weapon (thermal detonators for example). If the secondary weapon is empty, then they will reload when hitting the reload button.
I use a gamepad to play, so I don't know if it is the problem, though even on keyboard the problem keeps running.
The Blaster and staff characterr thing is just how melee characters work i think i dont think thats fixable
No, I had other mods where characters would either use a gun and a melee weapon, though this bug appeared only on ANF.
The changing weapons glitch is common in the mods. It is most often caused by having legendary status in your profile that gives you award weapons. If you play with a new profile that should solve the issue.
Didn't solve it. The button for reloading is still mistaken with use secondary only when playing as a character using either a staff and a gun
The control setting are due to the game. In the stock game there are no melee characters that also have guns so it glitches a bit. You can still use secondary weapons, but you'll need to use R to do it. There is no known fix.
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gilitchs
snow trooper side not loaded
there's the stock star destroyer for the space battles
The snow troopers were removed to avoid problems with EA. And the resurgent I’m not sure about yet. I do know they may create a new snow trooper at some point in time.
Yeah no snowtroopers for now, there is no way to load the stock space map and replace it with custom capital ships. That's why I'm in the process of making my own custom space map.
Lovely mod but I cant get galactic assault to work. It leaves me at a black screen and i can only see the mouse cursor. Other than that the units are really great. Diverse weaponry and the models are just spot on!
Thanks! Looking into it!
Absolutely amazing. One of the best experiences I've ever had with BF2.
Can't wait for the custom maps, especially the space ones.
The First Order is OP
Can you make Luke Skywalker's lightsaber green and not blue
Check the forums for the poll!
First of all, LOOKS AMAZING!
Few recommendations:
-I agree with Kyleft9, Luke's lightsaber needs to be green for his Ahch-to appearances.
-Add a few TFA/TLJ maps to play the characters on, such as: Jakku, Crait, D'Qar/Space D'Qar, Star Killer Base, Ahch-to (with Porgs), or maybe even Canto Bight.
-Custom Capital Ships if possible.
It all looks great!, Can't wait to see more!
I'll make a poll for Luke's saber color. It needs to be one or the other, can't have both.
YEAHHHHH FINALYY I REMMEBER 8 MOUTH AGO I CHECKED EVERYDAY IF THE MOD DONE. BUT FINALY, FINALY THIS **** DONE YEAHHHHHHH
Fake console doesnt work, onmly shows 1 command how fix it
You have the 1.3 patch. It’s a requirement. If you don’t here’s the link Moddb.com
It’s so much fun answering questions!