Brave New World is a single-player modification for Warband. The theme is low-steampunk / high-Victorian. You'll be able to join sides with many factions across the globe. Take up arms with the Mahdist forces of the Sudan against the Imperialist British invaders, or drive deep into Central Asia with the Tzar confronting the Khanate of Bukhara. The choice is yours.

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Brave New World is a single-player modification for Warband. The theme is low-steampunk / high-Victorian. You'll be able to join sides with many factions across the globe. Take up arms with the Mahdist forces of the Sudan against the Imperialist British invaders, or drive deep into Central Asia with the Tzar confronting the Khanate of Khiva. The choice is yours.

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***Sceners & Coders needed***

send me a PM if you an help - it's mostly just implementing open source codes

Credits

The modification wouldn't be possible without the Following people as I only did a small percentage of the models/textures in game.
*NOTE*There are many people to credit / thank so if i have forgotten any, please send me a message or post on the wall. I started it awhile back so I may have missed a few. There are also some models in here that i dont have permission due to them not responding- of course, I will credit them nonetheless. If you find your models in here and don't like it, et me know i will take down the link.

Blood & Iron team for many models / textures
Jacobhinds advice / airship model / peasant models
Iron Europe for some great accessory models
Llew's osp for roman helm model
Warband: China battlefield mod for
16th century mod
OIM resources
for all the armours
Taleworld forums: countless advice
naglfaar's modern scene props
Medieval 2 total war: sigh of empire for buildings / unit models
Fires of War: A Greco-Persian war mod for their greek helms
Crusaders Way to Expiation - OSP Pack
Laigle for the town scene props
North & South: First Manassas mod for some great assets /uniforms

and many more (ill be updating this asap)

Bugs & Issues

[BUG]Sometimes there's a sound problem in sea battles
[WIP]Some village borders may have incorrect terrain borders (forgive me there are too many to check)
[WIP]Some villages scenes may even be totally out of place (very few)
[BUG]Gran Colombia only has two 4 properties, for some reason Kalmarunion owns it's other two (startpos problem)
[WIP]Some factions really lack attention: Boers (scenes), Qing (roster), and Manchuria (scenes)
[BUG]Some villages have been known to CTD at a certain time of day: Tismirr, Khevsureti (really wanted to do a custom scene for this one), Konosha
[WIP]Some Castle guard's uniforms don't correspond with the faction (due to replacing factions and my laziness)
[BUG]Nisporeni Castle has no scene/props (sorry Vistula) somehow castle_88 doesnt exist

Future Versions

I'm not sure if I'll continue working on this mod, I may focus on a Central Asian one instead. I havent done these things myself because I' not good at coding, so please contact me if you can help
Implement Airship battles (moving)
Mercantilism Mod
add factions: Brazil, French Polynesia, Free Congo State
better animations / formations

Factions

Tzarist Russian Empire
Great Britain
Republic of France
Venetian League
North German Confederation
Spanish Imperial Crown
Barbary States
Ottoman Empire
Kingdom of Hellas
Qajar Dynasty
Shogunate of Japan
Korean Shogun (Japan's protectorate)
Kalmar Union
Qing Dynasty
Kashi Khanate
Manchurian Coalition
British Expeditionary Forces
Apache Territories
Urumqi Khanate
Khiva Khanate
Sikh Rajput
Mahdist Sudan
Vistula Union
Kingdom of Khazaria
Orange Free States
Nationalist Mexico
Imereti Kingdom
American Confederation
United States of Columbia
Gran Colombia

Features

(copied from 16th century page)

-Enormous Amount of New Victorian Steampunk Units: players can recruit units unique to each faction in villages
-New Abilities during Battle: players can crouch by pressing [z], and horse can be summoned by pressing [m] (the odds is not 100%)
-Smiths in Towns: players can upgrade equipments by providing necessary materials (only can be accessed in towns with 20+ relationship)
-Station Units in Villages: players can station units in villages (if village is players' fief and has 50+ relationship)
-Easier Lords' Personality Check: the personality of lords will be part of their name (e.g. Calculating Count Laruqen, or Martial Count Reland)
-Unit Tree: players can have an overview of each unit's attributes, models, equipments, and upgrades
-Mini-map and info during Battle: players can turn the mini-map on or off in the mod preferences
-Sea Travel: players, unlike in native, can freely set sail to any destinations
-Naval Battle: players can engage enemies on the high sea by either destroying them with ranged weapons, or by boarding their ship and fight a melee battle
-Extended Formation System: players can command units to form complex formations such as five compacted rows during the battle,or plan their battle formation before the fight even starts
-Horses' Speed Reduce when injured: players' horse will be slightly or significantly slower when enough damage is received
-Terrains Influence Morale: players, when staying in certain terrains (e.g. desert, ocean) over a period of time, will have their units' morale significantly lowered
-Recruitable Rebels: players have a certain chance to recruit rebels into their ranks by bribing them, however, by doing so the renown of the players will drop
-Backstab Damage: player will inflict more damage if target is attacked from behind
-Enable/Disable NPC Quarrelling: players can turn NPC quarrelling on or off in the mod preference panel, however, this does change if NPC leaves or not
-NPC Outfit/Face Editor (enter game with edit mode):player can customize certain NPC's outfit, and modify certain NPC's look
-Morale Boosters : money can be awarded to the partys to boost morale
-Foreign Units Cost more: players will need to pay more per week for any units that do not belong to the faction players have joined
-Cavalry Values More as Prisoners
-Cavalry Takes More Space in Party
-Besieging Icon: a besieged settlement will have a special icon appearing above it
-Forced Peace: players, as the leader of a faction,can force peace by talking to the administrator (this will cause money)
-Gifts: players can deliver gifts (money or wine) to friendly lords to increase relationship by talking to the administrator
-Unified Flags: lords of the same faction can only use the same flag
-Bodyguards: players will have NPCs as their bodyguards after entering a settlement
-Control NPC in Battle: players can take control of any NPC in battle
-Gambling in Tavern (talk with tavern keeper)
-World Map: player can access a detailed world map in the report panel
-Markets and General Store in Castles: players now access markets and general stores even in castles (with 5+ relationship)
-Executing Lords: players can execute any lords except kings
-Tavern Whores: players can interact with whores who are found in taverns (warning: outcome may vary)
-Hunger: the players' food supply now plays a bigger role in the game; lacking food not only will lower party morale, but also will lower certain character attributes
-One Click Prisoner Selling: players can sell all prisoners to ransom brokers in every town
-Peace Talk with Captured King: players can demand instant peace talk once they have enemy king as prisoner
-Selling Imprisoned Lords: players can now actively sell the captured lords instead of passively waiting for a ransom offer
-Improved Casualties Statistics: players now can have a better idea of the casualties of both sides, including how many enemies the players(or player's men) have killed in the battle
-Enemy Strength based Equipment Drop: the stronger the enemy, the better the loot!
-Automatic outfit Changing System: players' outfit will automatically change based on the scenario (e.g. upon entering a palace,you will be in formal clothing instead of armours!)
-Marching System: players can force rapid march to increase campaign map movement speed (lowers morale), or order partys to move slower in exchange of stealthier movement
-Investing: players can invest in settlements to ameliorate relationships, and/or prosper the settlement

=======================================================================

===================Special Functions of 16th Century===================

=======================================================================

1. Banking System
- players have line of credit that is directly linked to honour (higher honour means more money)
- players' savings will increase in value over time as there are interests
- Bank will send mercenaries to force player pay debts when player do not repay them

2. Customizable Units
- once players found their own factions, it is possible for them to customize the factions' units
- to access this feature, players need to go to the camp panel, in which they can change the attribute and name of the unit by clicking on the unit, and modify the equipments of the units by clicking on the picture of the unit
- player customized units generally are better, but they cost more
- players will be able to recruit their customized units several days after their creation
- lords of players' factions will also enlist these well trained and equipped soldiers

3. The "O" Key of Party Management
- players can use the key "O" to access a panel in which they can quickly check the status of their party, character, and NPC; players can also change the equipment of the NPCs in this panel

4. Titles of Nobility
- players can now become nobles (there are 5 rankings)

5. New Recruitment System
- players will need to improve their relationships with cities and castles in order to unlock different grades of units (cities: relationship 5+ unlocks first grade,10+ unlock second grade/ castles: relationship 10+ unlock third grade)

6. New Trading System
- players can now purchase special goods in certain cities that will bring enormous profit when sold in distant lands; players can also find peasants in the taverns who are willing to exchange special goods with the players' goods
- YingTian: Silk/ Kyoto: Sake/ Kuran: Steeds/ Chunpei: Nutmeg/ Deli: Pepper/ London: Whisky/ Venice: Glassware/ Moscow: Vodka/ Seville: Mercury/ Tenochtitlan: Tobacco/ Ankara: Carpet

7. Building Certain Settlements
- Players can now build villages and/or castles as soon as they have 6 right to rule and 200 renown
- Players can also construct patrol stations in which they can enlist/disband patrols
- For more information please check the "game concept" within the "report" panel
- Players can buy back this village if they loss it(Talk with village elder).

8. Fog of War
- Players can only see settlements they have already visited, so start exploring! (can be enabled/disabled in camp panel)

9. Freelancer Incorporated
- Players can offer their swords to lords now as an average soldier (there are bugs as it is not perfectly merged with the game yet)

10. Special Locations
- There are special places on the campaign map in which players will be alone fighting some enemies to acquire certain equipments
- Diaoyu Island/ Villa of Spain/ Beached Galley of Bermuda/ Ruins of Mali/ Pyramids of Egypt/ Hu Guang Government Council of Ming/ Tavern of Antioch/ Castle of Cossack/ Ancient Arena

11. Injuries and Treatments
- Hunger: players' strength and agility will be lowered without food, however, the effects are reversible as sufficient food will restore the players' attributes into their original value
- Injuries: players have chances to become injured in different areas of body (head, hand, feet), lowering corresponding attributes
- Treatments: players need to seek doctors in taverns in order to be fully healed of the injury; doctors can also heal NPCs and soldiers

12. Fast NPC Search
- Players now can ask the tavern keepers for NPCs' locations or pay the tavern keepers to find and bring the NPC for them.

13. Steward
- Players now will have a steward in their castle and through him players can adjust tax rate, change the name of the castle, etc.; in cities the mayor=steward, in villages elder=steward)

14. Miscellaneous
- Patrols: now every city, castle, village will have its own patrol(remove in new version)
- Enlisting Captured Lord: now lords in prison can be talked into joining players' factions (or you can be nice and release them)


Post comment Comments
DarthMalevus
DarthMalevus - - 68 comments

l love your work, nice mod.
You have the fix for the errors? Sorry for my bad english.

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Boodle1
Boodle1 - - 2 comments

where do I go to download the mod?

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Ffxiii1ll
Ffxiii1ll - - 6 comments

It isn't released yet, so we can't get it at the moment.

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Sandy57er
Sandy57er - - 53 comments

when will the mod be reuploaded

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UncleDelshawn
UncleDelshawn - - 206 comments

It was never uploaded, but you can get the beta
here: Warbandbnw.wordpress.com

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LordKit
LordKit - - 39 comments

Stop making excuses! Done until it's done!
You r gentlemanly. Do not give up on something simple. RELEASE IT

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BanterWagon
BanterWagon - - 29 comments

Make the option of starting off as a leader of a faction if you want to, this has been done before, and please consider adding in Irish Rebels, for there has been countless uprisings in Irish History.

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DariusAngel
DariusAngel - - 131 comments

For some reason this sounds eerily similar to that Victorian Era 1860 mod.

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