Some progress with Tartar:
- - docs and readme-s have been updated to be up to date with the code
- - distro rearranged
- - tall patches for mids and sprites are in the development build (the simple part)
- - for other textures with tall patches a flimsy workaround (because I'm not doing the hard part) is still being worked on and has an off-by-default guard in the Eternity Options menu that needs to be flipped on by the player. The flip is in the development build but the workaround is not.