The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android. Its novelties are Nanite and Lumen system.
Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data — and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.
Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters.
Hello Dodos,
Today we bring you a character modeling update from our game
We recently finished our final model for the game and already started the process of UV Unwrapping and preparing for texturing. This model was done with a lot of care in terms of edge loops and how well it would work when animated, we also optimized the geometry count where we could, keeping it as detailed as possible without overdoing it on the poly count.
The geometry around the eyes is a bit more concentrated than the rest because as the eyes close to blink that geometry needs to be stretched out. Meanwhile the mouth's geometry also takes into account the ability to be open and show the character's teeth.
There's various edge loops that can be observed throughout the character model.
We'll be looking into ways of animating the sheep's bell and socks so they can bounce/swing on their own
Stay tunned for more updates!
📸🐑🤍
See you soon,
DodoDodo Games.
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I'm waiting for it to make my own game. Making assets and planning for it.
lol waiting for gears 6 using this engine, there will be no unreal tournament 5 at all
oh boy
It seems quite promising. This engine has enormous potential. It's definitely immersive and realistic.
I have longed for a third installment in the KotOR series and it would be a dream come true if they made it using this software, but it's only wishful thinking. To be honest, I'd love to see another Witch-er video game, because this franchise has limitless potential and relatable characters. And I've seen the Witch-er III launch cinematic numerous times and that's what I wish to see in a sequel.
I honestly think that games have a bright future. And new game engines will merge with reality to some extent someday. I'm glad that visuals will be so realistic now and that they'll encroach/border on reality in the near future. So excited.