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Some feedback. | Locked | |
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Nov 11 2022 Anchor | ||
Hello lads, I've recently been working on some art for my game, and I'd appriciate some feedback. Thank you in advance, -v4ggelis |
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Nov 12 2022 Anchor | ||
-According to picture you are using 8x8 pixel per color, while advanced users use 2x2 pixels per color(more detailed final picture), so 2x2 is secret formula for any resolution that graphic card can successfully handle in most cases. P.S. I`m, lover of raster graphic with paradise of details, so that`s it. |
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Nov 12 2022 Anchor | ||
Hey, Keep in mind that this is a screenshot of the tile not the actual tile image itself, this is probably why the colours are like that. |
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Nov 12 2022 Anchor | ||
-In that case no not represent pictures zoomed with Hobby Eberly telescope, be direct and above other matters .. straight in details. Yea .. |
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Nov 12 2022 Anchor | ||
Sorry, I did not expect people to look into the details of the image's technical details when I asked for feedback on how it looked. |
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Nov 12 2022 Anchor | ||
-Yeah, understand you, details are most important thing, game screen resolution(universal or not), processor power, Direct X version used, visual Basic version,engine involved in, (worst thing unsupported shader effects in graphic cards),it`s all matters and other things like framerate, etc. |
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Nov 12 2022 Anchor | ||
I just asked how the tile looks. |
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Nov 12 2022 Anchor | ||
-Not bad at all if used as combining material I just used ..Falcon out. |
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