Open world exploration and puzzle game with elements of platforming, wrapped in an arcade flight sim.
The obvious stuff first:
Now, to something new and a bit out of nowhere.
What I've been working on for the past year and referring to as the "approximately first 50% of the game Early Access build" I am now calling CLOUDOME: Prototype and it is content-locked. It will be out in a month or two (aka "hopefully before the end of July") when I am done with all the music for it. The price will be $5: half of what I was going to charge for it as an Early Access product.
The actual CLOUDOME, if I am allowed to work on it, will be a separate game re-made from ground up in Unreal Engine. First, by transferring Prototype to it, and then finishing the rest of the game from there. I’ve been thinking about doing this for a long time, but only recently I have finally found motivation, and dare I say inspiration, to let go of Unity. Until now I’ve been underplaying my desire to transfer CLOUDOME to a different engine: in reality, it’s been on my mind the entire last year, and the only reason I didn't do it until now was because I was working on borrowed time: I knew I had a limited window on opportunity to work on it before I couldn't anymore, so I was afraid of losing progress by starting over and not having as much to show "when the time came".
So what happened? Ultra combo of many thing:
Plan for June:
Other than "still working on music" there probably won’t be anything to report next month so I’ll probably just twat it out.
Thanks and take care. It's dangerous to go alone. Try to remember some of the basics of CQC.
While Steam Page may be coming only next month (I still couldn’t apply for the dev status for reasons I'm not going to bore you with here), this month...
Update comes early this month! Would’ve been 10 days earlier still if I was using Godot or Unreal.
Alright, so out of two goals I set for Feb'uary I managed to do... both? Unfortunately, without the miracle of finishing coding the puzzles.
Super busy January. Next milestone is a much larger build containing roughly the first half of the game with all of its content (so that nobody has to...
Windows 7+ Toggling fullscreen seems to help if the game runs abnormally slow.
Intel + Apple Silicon. For Intel systems, probably won't run much without discreet graphics.
Unity requires a Display and/or Window Manager (example: Gnome Display Manager, X11 Window Manager) for mouse input to work. Some come pre-equipped with...
Intel only. Mostly untested (my Mac doesn't have a GPU), but seems to work.
The soundtrack for the demo is now available on most legacy streaming services:
Open.spotify.com
Music.apple.com
Music.youtube.com
As well as on Bandcamp, of course:
Memorylick.com