2D physic based real time strategy game with simple shapes style and emphasis on cool VFX and gameplay variety. It is inspired by games like Supreme Commander 2 but have many elements from other RTS games too.

Battle against AI players, build and expand your base, build defences, take over resources, unlock new technologies in upgrades tree or conquer flag point in conquer mode!

Geometry Battles has many triple A games systems like creating unit groups, units action queuing or same type units on screen select by double click on one of them.

There are 4 factions in game, every of them have 4 unique basic units, 3 advanced ones, 1 titan unit and 1 commander unit which have 2 active skills. Each faction also have many basic buildings with 4 unique defence structures

One of main features is gameplay rules and there are over 20 of them! Your can change your gameplay dramatically by changing players health amount, resources income, turning off some unit or building type, enabling flag point in destruction mode or disabling auras or rogue units on maps and many more!

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This is a full changelog for update 1.2.8:

Added:

Content:

-Swarm Faction

-10 New maps: Close Combat (2P), To Capture All (2P) [basic version], Double Assault (3P), Clearly Marked (4P), Teams Overpower (4P) [basic version], From All Sides (4P), Unequal Match (5P), All for Fourth Angle (6P), Allied Versus (6P) [basic version], Ultra Spiked Hexagon (6P)

-Tutorial level

Feature:

-Continous production feauture

-Damage buff and debuff area

-Units stop action

Gameplay:

-No rank ups gameplay modificator

-No upgrade times gameplay modificator

-Rogue units 200% health gameplay modificator

-Can rank up commander now

-Units can walk through faction 2 spike mines

-building snapping mode affects structure rotation too

UI:

-Units buffs are visible in UI

-Factions have descriptions on cursor hover

-Cursor change when cursor hover buildings to repair while worker selected and when cursor hover enemy while combat units selected

-Additional closing method to upgrade menu with ‘Escape’ key

-Action buttons keyboard shortcuts are listed below buttons icons

-Now visible ‘damage taken’ stat

-Unit stats text color brighter when stat is buffed and darker when debuffed

-Show/hide selected unit health bars button in UI

-Race select more clear and races have icons

-Besides shortcuts now you can slow down and speed up game time by buttons on UI

-Antialiasing toggle in settings

-Build input info on cursor and cursor invisible while building

Other:

-New music tracks

-Mouse screen edges camera move setting

-Player buildings and Main Base being attacked text and sound alert

Changed:

UI:

-Overall UI Overhaul

-Cannot see empty resource exchange UI when not unlocked

-Better abstract faction UI units and buildings icons

-‘Damage taken’ multiplier stat in unit stats UI

-Better units and buildings UI icons scales

-Damage per second in unit stats UI instead of damage and cooldown

Visual:

-Added anti-aliasing for better visuals

-All buildings new distinguishable feature: outlines

-Some of the attack effect corrected or improved

-Many of the death efffect corrected or improved

-Many units visual change to have more different color shade elements

-Improved visuals of map obstacles

-Better damaged buildings shader

-Units rank up effect

-Abstract faction damaged structures now visible

-A little improvement to melee units animations

-Changed look of Circular faction Laser Titan and Sharp faction Snake Titan

-Better blue and purple team color shades

-Very subtle bloom increase

-Brighter ranked up units shader

Statistics:

-All commander upgrades cheaper

-Defeated enemy units of higher tiers give more shape matter

-Cheaper rank ups for all units: basic rank 1 10->8, basic rank 2 30->16, advanced rank 1 20->20, advanced rank 2 60->40, titan rank 1 100->110, titan rank 2 300->220

-Most structures defensives capabilities minor nerf (attack cooldown/attack damage/antiprojectile cooldown) and some buildings minor health increase

-Buffs like speed aura unit (faction 4) buff or swarm faction buff can stack together with aura buffs now

-Upgrade timers twice as long

-Titans minor health increase and cost decrease

-Stronger rogue spawns

-Shields multiply with chosen health multiplier now

-Workers build speed multiply with chosen health multiplier now (repairing doesn’t count)

-Healing and life drain multiply with chosen health multiplier now (auras doesn’t count)

-Repairing speed of workers now slower than building structures speed (75% of build speed)

-Flag Points slower conquer and unconquer time by around 25%

-Conquer mode Flag Points slower points asquiring by 25%

-Increased 4Shooting unit (faction 2) attack cooldown 0.5->0.6 and slightly boosted health 360->365

-Tank Titan main weapon changes to AOE damage and damage reduced 120->100

-Waves unit (faction 3) damage 30->24 but attacks pushes enemies

-Snake Titan unit takes 50% damage if hit in the tail

-Aiming Artilery of Circular faction overall offence minor nerf

-Almost all other units and buildings minor statistics changes for better balance

Other:

-Improvements to the AI players and bigger difference between difficulties in AI behaviour

-Minor performance improvement

-Camera movement speed scale with camera zoom scale

-Better units behaviour

-Camera focus on selected units group after double select instead of single

-Better placing buildings cant build ranges

-Titan units less stuck on map obstacles

-Better sizes and weight for many units

-Better distances for build snapping mode

-Commander auto skill on start on now

-Camera now rotates by 15 degrees per key press instead of smooth rotation by holding a key

-Spiked Hexagon map in now in basic version

-Switched to newer Unity version

-Other minor changes and improvements

Fixed:

-Sometimes commander and slashing unit visual and hitbox stayed after death (Sharp faction)

-Resource exchange were unlocked after back to menu and launching new battle again

-When game time paused units health bars when cursor hovered were not updated

-Laser/damage area units or buildings and Parasite unit didn’t count to getting shape matter or units killed/buildings destroyed summary

-Attack effects didn’t scale with units when ranked up

-Units bigger scale after rank up were back to normal after animated attacks

-Sometimes cursor hovers had wrong positions

-Couldn’t see pause manu when in hided UI mode

-Could produce more than one commander at a time in Abstract faction

-Could create group when units not selected

-Some units attacks didn’t damage Sharp faction workers

-Could click on game UI elements, zoom and rotate the camera when in pause menu

-Faction 2 and 3 Main Base had destroy action

-Units with life drain could heal above max health once

-Black Hole unit and Spike Trap building damage didn’t get damage boosts if damage upgrade or rank up, only when recruited/builded new

-Wrong player defeated text color when default colors were changed

-Sometimes AI wasted shape matter on trying to rank up units right after they died

-AI players rotated walls in wrong directions instead of enemy direction

-Unlocking new unit or building didn’t refresh instantly on selected units, you had to select units again

-Find all workers button sometimes broke units selection

-Many other minor fixes

Swarm Faction Gameplay

First update for Geometry Battles is releases!

First update for Geometry Battles is releases!

News

In this update I was focused on proposed changed from feedback and some new features.

Geometry Battles Release

Geometry Battles Release

News

Geometry Battles is a 2D physic based real time strategy game with simple shapes style and emphasis on cool VFX and gameplay variety. It is inspired by...

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Geometry Battles 1.2.8 Basic

Geometry Battles 1.2.8 Basic

Full Version

Basic version of the game contains everything besides : -11 maps -Fourth faction: Abstract -Fifth faction: Swarm There is Extended version on itch page.

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