Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.
A perfect solution for this problem to be fixed once and for all.
In these videos I show the most basic in skinning for Half-Life.
...in these videos I show the most basic in modeling for Half-Life...
This is a tutorial on how to fix character portraits fast so that they show colors and without the need to download anything, but only using Paint.
Origin Outside +-4096 Half-Life, Counter-Strike veya başka bir GoldSrc oyunu için harita compile ederken karşılaşabileceğiniz en zorlayıcı hatalardan...
Origin Outside +-4096 is an error that you may encounter when compiling a map for Half-Life, Counter-Strike or another GoldSrc game.
This is an achievement guide to help those who struggle to get a certain achievement in Half-Life: Induction. Obviously the article contains spoilers...
Here's the workaround I found to a crash rare issue with func_tracktrain, path_track and func_trackchange.
Discussing variety of enemies and their abilities in Field Intensity. Beware of spoilers!
Discussing variety and expediency of Field Intensity weapons.
Examples of environmental storytelling in Field Intensity narrative.
Describing Field Intensity level-design problems and seeking for possible solutions.
I this tutorial I will show you how to create new consumable ammo in Half-Life 1, then how to use it for the ammo for the HL1 weapon Egon. In other words...
How to register a new CVAR for Half-Life (Server & Client CARs + Add to Settings) So I presume you know what CVARs are. No? Those are the commands you...
This will be a two part tutorial. In the first part, I will show you how to populate the [Details] tab for your dll or exe file you would like to compile...
In this tutorial I will explain how to create your own overview for custom made maps. The final product will be similar to the retail map’s overviews...
When I first started messing around with half life mapping I stumbled through making things like doors especially rotating doors. this guide explains...
An ongoing Youtube series setting you up for mapping for Half-Life 1, in hopefully as entertaining a way as possible. Feel free to add comments for what...
Larger number of 512xX textures were used and every texture is scaled down to 0.5x0.5, thus what you see is probably near the limit of what GoldSrc can...
While a tad tedious, implementing HD backgrounds is actually a fairly simple task, and this guide will show you how to do it!
So Half-Life 1 is now 20+ years old. Yet I do believe it's pretty much still alive. The community is still working on custom mods and a lot of new content...
Hello Team. I've been part of this community for quite some time and I got a lot of knowledge from you. So it's only natural to share some of my own as...
The notice when using HLDM Weapon mod, Please Read Carefully before giving any questions
Hi! This is an old tutorial without using constraints and other norms on what it should be before you animate. This is simply a guide I did for a free...
The Level Creation Guide for Half-Life is a video series aimed at helping new/beginner level designers wanting to create there own levels for the original...
This tutorial is about explaining on how to make a func_train with multiple paths.
This tutorial will show you the concept of hand-rigging on Valve's hands to RedSlug's Hands.
So far, you should have a basic knowledge of compiling and decompiling GoldSrc models. In reality, this is not actually a tutorial, I am just showing...
This tutorial will demonstrate how simple you can make a brush define the area where the player will spawn inside when entering a teleporter.
this page will keep being edited as long im making a new video's i would like some feedbacks and comment about what should i make for my next vids
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