The next part of the legendary strategy in the magic world favored by millions of gamers. The best series traditions combined with the new ideas and technologies will let you dissolve in the regenerated universe full of the mysterious power of magic and noble longing for the battle. Essential graphic standards will make the magic world more vivid, while new heroes and creatures will make your journey more fascinating.
EDIT : RC19 was replaced with RC19b, a bug had disabled the windowed mode and caused crashes in campaign, also combat animation speed was reverted to vanilla (h55 is faster at max setting)
Today we release RC19, in this version a new level of tactical depth will be introduced by having the option to show the precise atb values of creatures in combat, the numbers can be switched on and off in the options menu. The combat camera also allows more pitch and zooming.
We are still planning to do our first H55 tournament. For this there will be 2 significant balance changes in this release to make competitive play less random and more skill-based. Hero initiative will be increased to 11 from 10 (notice that atb reset values and sorcery will therefore have lower numbers to keep them equal in strength). Luck and morale will increase dmg/atb by a little less, since they were still overpowered with all the additional items that increase/decrease them compared to vanilla. After the tournament we will evaluate if people prefer things to stay this way. Also heads-up: in this release artificer doesn't work on heroes that don't have the skill.
There will be a lot of balance improvements to the ARMG, additional army combinations, a bit less shooters, a bit more unguarded chests and for balancing reasons all wood and ore mines will always be generated with 2 piles next to them.
UI changes are also inbound that allow visualizing creature ATB values in combat, option to autosave before combat and borderless window mode configuration and making combat camera modifiable.
For us modders this is a a big technical update that allows new creatures to be added to the game by drag-and-drop in the usermods folder. this will however not have immediate in-game consequences, since new creatures are not included.
MMH5.5: Downloads
See our discord server to join growing online play community and access large database of compatible maps (most maps from maps4heroes.com have to be edited to work properly):
MMH5.5: Discord
UI enhancements
New Creature Framework
Integrated seamlessly into the engine but no creatures are currently added. Submodders and content creators can now add new creatures by drag-drop in usermods folder. Please consider IDs from 180 to 249 reserved by MMH55 Team. Content creators please use IDs from 250 onwards!
Fixes
Balance
ARMG
New update for Frax. Mod that combines groundbreaking ultimates, abilities and improved visuals with the core H55 formula, to deliver a radically new...
This version marks the next phase for the Duel Map development. More to come but for now it's time to release a playable version.
New update for Frax. Mod that combines groundbreaking ultimates and new abilities with the core H55 formula, to deliver a radically new spin on H5 gameplay...
New update for Frax. Mod that combines groundbreaking ultimates and new abilities with the core H55 formula, to deliver a radically new spin on H5 gameplay...
Includes database update for RC19b and texts in English. Manual will be reuploaded as other languages are updated. Read the FAQ below.
Latest and by far best version, includes ALL campaigns from original game and expansions. Uninstall any earlier version with the mod's uninstaller.
[Updated to 1.01] Special tourney round! All units have Treachery and will switch sides when they drop below 25%. One rule, be the last man standing!
[Updated: 06/05/24] Happy Easter everyone! Here's a small update, have fun.
Frax 3.0 brings improved visuals, new vault encounters, new tactical duel map, enhanced ARMG and more!
Frax 3.0 brings improved visuals, new vault encounters, new tactical duel map, enhanced ARMG and more!
When i install the 3.1 patch my HOMM5 TotE is still in 3.0. If i try reinstalling the patch it says its already patched. Help.
This comment is currently awaiting admin approval, join now to view.
i think you should add easy mode, with normal im havng so much struggle to play
I would really like if some on would make mod with battle songs and city as songs they were in HMM3......because that could be awesome. :)
hvbho/yu'oy
go to Heroesofmightandmagic.com for mods
This game is awesome, though the later versions were much better with the addition of new factions, and upgrades.
Yup, unit upgrades are astounding. Instead of just 2 types, you have 3. O.o
Well actually you haavee...
Orcs
Humans
Dwarves
'Dijin'
Elves
Dark Elves
Undead
Demons
<3 Expansions.
Types, meant unit upgrades, for example:
Gremlin, Gremlin Master, Gremlin Saboteur