Super Indie Karts is a retro mode-7 style 16-bit kart racer, it looks and plays like a classic '90s kart game but also adds contemporary features like collection goals, drifting, achievements, and analogue steering. It will be available for OUYA / Windows / Mac / Linux. This game was kickstarted in 2014 and Greenlit on Steam, and currently available via Early Access on Steam (Win&Mac) and OUYA.
Hi all! I don't want to take up too much of your time with this update as I'm sure you've all got some last minute Turbo-Man holiday shopping to do! So just a quick one :)
I've just uploaded a new build featuring Carol from Freedom Planet as a racer (literally just now) to Steam (OUYA version coming very soon), and I've just uploaded this sweet promo clip for her to youtube too:
How nice is that? It took quite a while to recreate the whole scene in 3d animation software, but I think it was worth it - I love when she starts her bike in the opening scenes =)
But wait, there's more! Another kickstarter funded character unlocked today too! Moonman by Ben Porter has wandered down into the pit-lane to become a Super Indie Karts racer!
Moonman is a project that I also backed on kickstarter, I really like the game which features amazing artwork and I love the character, so I'm pretty excited to see that he's joined the SIK roster!
I recently attempted to recreate the character roster using the restrictions of the pico-8 (a fantasy console invented by lexaloffle). The characters had to be 8x8 pixels in size, and use only the 16 colour pico-8 palette.
It was pretty tricky, and some definitely turned out better than others, but I was pretty happy with it and it was a good challenge for a lunch time. It's school holidays right now and I managed to rope my son into it too, and he made the Lea and Clive ones which are much better than the two I had made for them. I might use these as icons in part of the game later, or on achievement icons.
This is unrelated to Super Indie Karts, but it's nice to end on a Holiday note.. I was up too late one night working on some code fixes when I decided to enter a last minute 3am entry into the Holiday Fan Art Contest thrown by the friendly crew at Starr Mazer TV.
Strangely enough I won the top prize based on the technicality that all of the other entries somehow forgot to include the Holiday theme..! :D
And so, the Holidays came early for me!
See? I told you it was a quick one :)
Happy Holidays, and keep on drifting on!
1 year after KickStarter funding, SuperIndieKarts will get its biggest update yet! Crossovers with Runbow, FreedomPlanet, Shutshimi, DuckGame, & Guacamelee...
Here comes the Tesla Tower racetrack from the Teslagrad crossover. Featuring a track high up in the sky amongst lightning strike filled clouds, with it's...
I've just uploaded v0.35 to Steam and OUYA, which opens up an early build of local split-screen Battle Mode. This has been a much asked for game mode...
Super Indie Karts May2015 devlog - PowerDrive2000, Shutshimi, ActionCam, SuperGolden, and now available in Early Access on both Steam (for Windows and...
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May I ask, why isn't this also for Nintendo Wii U?
it's not on the three main consoles yet as the kickstarter didn't reach those stretch goals, and I havent yet made an agreement with a publisher to do it the traditional way. Plus the game still has a fair bit of work to do before it needs to search for more platforms. :)
I love this project. I like how unlike other 'indie teamup' games, you're including more than Fez, Isaac, Meat Boy, etc. I love seeing some more obscure characters!
On that note, Get Frogatto and the Cubetractor guy in here and you've got a sale.
Nice, but why is there rings?
Cross platform multiplayer?
I'm not sure yet, but it is very probable as the plugin I'm looking at supports cross platform :)
OH GOD YES! I WANT! ...... I cannot wait to play this on SteamOS
Wow. This needs to get some more attention.
Very nice! I love design and Gameplay, Please add in Greenlight on Steam thank's you!
I'm looking into it guenosnolife, cheers!