Deep in the forest, our hero, Draden was struck with a mysterious spell that transformed him into a fearsome dragon. Now he must use his newfound abilities to help his scrappy medieval town defend itself from hordes of bandits for three nights!
The Story of Draden is part action, part town management. Juggle boosting your town's population, gathering resources, and outfitting the townsfolk during the day, then put your combat skills to the test at night.
Development for The Story of Draden is now complete! For our final week, we've focused entirely on visual polish, professionalism, and gameplay balance. Visuals:
Professionalism
Gamplay balance
Misc
Since this was our final week, we didn't want to risk too much with adding new content. The only content we might've added was a final boss, but we decided the 3rd day is hard enough as is. Previously, a lot of balance decisions were made around us developers playing the game. Since this is going to be a game at our school's showcase, we decided to balance the game around the average showcase player, who hasn't played the game for hundreds of runs like we have. In summary, the game is a bit easier. Other than balance, we added the final visual polish to the game. Some of this like the tower is for guidance and immersion, and others are to make the town seem more town-y like grass and the mining section. As well as this, there are very many QoL changes like the pause menu, Trank toast messages, continue buttons, etc. This is the end of development! We're really excited to finally release and showcase the game!
Itch: Draden494.itch.io
Game Jolt: Gamejolt.com
Story of Draden is now in beta! Windows and Mac builds are available for download.
New content, discussion of motivation for changes, plans for future additions
Deep in the forest, our hero, Draden was struck with a mysterious spell that transformed him into a fearsome dragon. Now he must use his newfound abilities...
Includes Windows and Mac builds, our week 4 development version