Get ready to step in shoes of Matt the Space Biker, who was just working in the Black Arctic research facility when Resonance Cascade happened. After leaving the complex, problems will not leave you: there are more enemies waiting for you on the districts of ArcticTown, and then you need to find and destroy the Air Exchange facility somewhere outside of this city.
Finally, Black Arctic Episode One is released! Enjoy!
I played through this in Hl resrced copied maps and textures liblist.gam and cl and dll made kinda my own mod out of it after I played original that I didn like very much but enjoyed my version as a mod in hl resrced, there were some nice things about it, so still waiting in anticipation for the other parts of this mod.
I don't have many, if any, kind things to say about Episode 1.
Getting it running in the first place was not pleasant (file flagged by AntiVirus software, awful Xash'd version of HL that wouldn't run), and when I did get it going it turned out this was a pretty low quality mod that had no reason to be released stand-alone - it could easily have been a typical HL mod and would have reduced the filesize by about 75%.
As for the mod itself... levels are VERY basic, feeling unconnected and visually unimpressive (to say nothing of the misaligned or missing textures), and I had absolutely no idea what any of the locations were supposed to be.
The new weapons and NPCs aren't super great, but more importantly they weren't implemented properly - most weapons have animations that don't properly synch up and/or incorrect sounds (the MP5 reloading sounds like a shotgun!). Enemies are no better, with beta models mixed in with the LD ones and clashing quite a bit.
Speaking of, the combat isn't all that fun either. This is one of those mods where your inventory is reset every level (get used to hearing the HEV start-up speech) so ammo isn't a concern at all - you'll just shoot everything with your pistol/machine gun from a distance and not really engage with any of the enemies, since you'll get more ammo after the level change... and even if you do get up close and personal with the baddies, you won't care since your health will get reset as well, so who cares if you're in the red all the time - it won't be for long!
The whole thing is bland, uninteresting and dull. 20 minutes of utterly wasted potential.
I have one question- how did you get hev startup messages? I have deleted them
And, speaking about steam version: i tried to make it via steam folder creator, but there is some problems:
1. B1a1a map can't run because of the stupid error somewhere in the editor. I think this is because I was using Jack editor, while for steam version there is valve hammer.
2. In some points there are entities with yellow dots- because of the same thing
And the last one problem of steam version is, that even changelevel triggers aren't working correctly. You spawn somewhere under the ground and you can't even noclip.
As I said, this problems are because of the maps are using jack editor, while steam version uses valve hammer editor.
Speaking about landmarks for saving hp and ammo- I tried, but....
The landmarks, even being correctly, still can spawn you in the middle of the floor and not on the landmark's point. Also, it also teleports enemies, which is not correct. I suppose that I need to make "tunnel-transitions", where enemies can't find you to teleport and the landmark points are more accurate because of the tunnel.
The weapons- different arms? I remember that every of them was a single black color!
So, I understand thatt everything is mine stupid mistakes, but still, I will continue making this mod for myself- at least, episode 2 can come in this year, there are only ~6 maps so when I'll done the main 3-episoded project I'll try to fix all these mistakes, also I'll show how steam port works, so... that's all
I was wrong about the arms - I thought you had a mix of LD and HD, but I double-checked and they're all LD. My mistake.
I decided to port this epidode on valve hammer editor while I have the maps sources, the mod will be ported on steam version and all transitions will be fixed
Hello! If you see some errors in my mod, like fullbright, or yellow dots around entities, do a screenshot and write about them here: Discord.gg
The credits to everyone will be published when the first mod version is released. I'm sorry to everyone
(buried)
Downvote for this.