doomcute
Full VersionA simple doomcute showcase for zdoom family source-ports. (tested on GZDOOM g4.11.3)
A simple doomcute showcase for zdoom family source-ports. My goal with this was to see what could be done with the basic sector system doom uses. (tested on GZDOOM g4.11.3)
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A simple doomcute showcase for zdoom family source-ports. (tested on GZDOOM g4.11.3)
This WAD is a near 1:1 recreation of the National Videogame Museum located in Frisco, Texas!
This is my first mod, which is very simple, using animations, from doom 64 in weapons from doom 2 and 1. This mod works on Zandronum, Gzdoom and Zdoom...
Adds Pekka into the game so you can naturally select any demon, player, or other foe!
The mod for doom II (and all mods and dls). Changes all weapon sound on realistic sound
Weapon mod that recreating arsenal from 2000's spy FPS "Project I.G.I." that was developed by InnerLoops Studios and published by Eidos Interactive.
I got annoyed with GZDoom not having an option for colored blood. So I created this.
Is there a universal gameplay mod where the term "DoomCute" puts Faces and Limbs to everything that is not a Living Thing?
Faces and Limbs may apply to the following:
Weapons
Ammo
Items
Powerups
Decorations
Artifacts
Keys, Locks, and Chests/Lootboxes
The only things that don't qualify are:
Blood
Gore
Corpses
That might be a more DoomCute version of the famous Run 4 It mod by Cherepoc.
And now, the objects gain faces and limbs!
I want to make a map with a setting like this that actually has gameplay. Should I?