This Mod Aims To Make The Unrelased Episode 3 Will Have A Lot Of Stuff Possible Release Date?!, April 11th 2023 Some Models and Textures by Crowbar Collective
We are thrilled to announce the release of Half-Life 2: Episode 3 - The Return! After months of dedicated work, our team has completed this challenging mod and we couldn't be more excited to share it with the public. This project has been a labor of love, and we can't wait for fans of the series to experience the new storylines, weapons, and enemies we've added. We hope you enjoy playing it as much as we enjoyed creating it. Thank you for your support and stay tuned for the next mod Half-life 2 Episode 4?!
Get ready for an action-packed adventure with Half-life 2 Episode 3: The Return mod, releasing on April 10, 2023!
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Half-life 2 Episode 3 the return official release!
Is it possible to get a version that doesn't have all the useless textures?
i could try to make a version with out the useless textures tho theres like 100k unused textures so no promise that i can remove the unused textures
Are you going to even answer me on here or not? It's been some time the last time that I have posted the long comment on here.
Nice mod. But I want to ask you something about the sounds of the NPCs not playing properly on the mod. Do you know how to make the sounds of all of the citizens, the metropolice and the Combine to play properly? When I'm playing the other maps on there. The sounds of the NPCs seem to be missing somehow. Not sure how to fix this problem. Am I going to get any respond for this comment at all? Still no respond from anyone on here.
If you could knock down the file size to at least a quarter of what it is, please do. I'd like to check out the mod but I don't want to download something so large if not every asset is being used
надо было сначала сценарий нормальный написать,затем найти мапперов и 3d моделлеров и прочих,а после делать мод
если тебе ничего не понятно ,то и мне непонятно, о чём был этот мод...
Lots of running down very long corridors - for little point to be honest.
with out so much running mod would be finished in like 5min soo
very simple fix for that, make interesting maps instead of a million corridors
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