Got an OK amount of things done for an otherwise quiet month. Time has been short, but I'm doing what I can. Here's what got dideded:
-Fixed an error with the test range ballistic targets
-Fixed a nonexistent animation sequence being called on test range ballistic targets
-Fixed the 3d compass element breaking during poison, scope usage, and other zoom altering effects
-Fixed some potential accessed nones with the craft and assemble workbench menus
-Fixed some other script errors with the inventory screen
-Began bundling a fix for decos being dropped on ladders. It was discovered by the crew at DX Rando
-Added a tricky tweak to the shuriken ring overlay to clean up the visual appearance of its tweening. While crude in concept, it's proved quite effective
Personally, I'm most excited about the tweak to shuriken ring seemingly resolving this ugly tweening issue once and for all. On the to-do will be its explosive version first person overlay.
Got an OK amount of things done for an otherwise quiet month. Time has been short, but I'm doing what I can. Here's what got dideded: -Fixed an error with the test range ballistic targets -Fixed a nonexistent animation sequence being called on test range ballistic targets -Fixed the 3d compass element breaking during poison, scope usage, and other zoom altering effects -Fixed some potential accessed nones with the craft and assemble workbench menus (More in full post)
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