The sequel to SoD Extreme is here! Starting development right after the first SoD Extreme was released, this mod once again takes advantage of the removal of all limits concerning sprites & guards. Next to that, we're introducing explosive barrels and some shootable objects in this one. Mapping is once again done by Ronwolf1705 & Dean. Hope you all enjoy the set!
CREDITS
-------
Mapping - RonWolf1705 & Dean
Coding - Andy_Nonymous & Linuxwolf
New graphics - Doomjedi
Title Screen - Lozer_42
A list of who made which level:
Level 01 - Dean
Level 02 - Dean
Level 03 - Ron
Level 04 - Ron & Dean
Level 05 - Dean
Level 06 - Ron
Level 07 - Dean & Ron
Level 08 - Ron
Level 09 - Ron
Level 10 - Ron
Level 11 - Dean
Level 12 - Ron
Level 13 - Dean
Level 14 - Ron
Level 15 - Ron
Level 16 - Ron
Level 17 - Dean
Level 18 - Ron
Level 19 - Dean
Level 20 - Ron
Level 21 - Dean
This edition started from us wanting to add to SoD Extreme II some of the features and enemies of our Eisenfaust mods (Eisenfaust: Legacy in particular) - hence the name.
But then we kept adding ideas, and now changes cover many areas – including new enemies, weapons, features, enemy actions – to bring surprise and new twists to classic Wolf3D gameplay while keeping the oldschool/classic charm of the original SoD Extreme II. “Like ID should’ve done it” is overused but I can use it anyway in relation to this edition. Enemies are now more challenging and surprising, but you also have wider weapon selection. Have fun discovering all the new features, not all you meet right away.
Main credits:
Coding: LinuxWolf
Mapping: RonWolf, Dean
New art: DoomJedi
Testing: WLHack, WolferCooker, Dark_wizzie
We proudly present Eisenfaust edition of "Time to Kill" mod (2012) by Thomas. As with every new Eisenfaust Edition - we've got new surprises for you...
The sequel to SoD Extreme is here! Starting development right after the first SoD Extreme was released, this mod once again takes advantage of the removal...
We proudly present Eisenfaust edition of SoD Extreme II. We've got many surprises for you - new enemies, weapons, features, enemy actions and attacks...
Eisenfaust edition of "Time to Kill" mod (2012) by Thomas. New features, enemies, Bosses, missions, weapons and more to discover
We proudly present Eisenfaust edition of SoD Extreme (1). We've got many new surprises for you this time, much beyond what Eisenfaust Edition of SoD Extreme...
CREDITS ------- Mapping - RonWolf1705 & Dean Coding - Andy_Nonymous & Linuxwolf New graphics - Doomjedi Title Screen - Lozer_42 Some new coding features...
This is "SoD Extreme", a mapset of SoD ("Spear of Destiny") under Wolf4SDL engine. Each level has been remade with a basically unlimited amount of items...
i'm i the ondly one that finished the game without finding the double chain gun?
Can you add strafe left and right for all your mods? It's the only trouble I have to enjoy your mods
Thank you for your feedback.
Don't see us revisiting the mod at this time, but we'll sure consider this feedback for the future.
I have played a lot of wolfenstein map packs, but this one, by far is the very best i've had. I hope there will be a third one :D
We hope so too! :)
This is...AWESOME MOD! good job :D
Thank you!
Any idea where the key is on floor 14?
The silver one.
can't find the key in level 7..><
Have you been able to find it meanwhile? :)
When I got off of the elevator,there is one locked door,but I couldn't find the key.QQ
That's correct, there isn't a key for it. You have to lure the guard towards you and make 'm die in the doorway.
Thanks a lot.