A comprehensive overhaul for the 2007's S.T.A.L.K.E.R.: Shadow of Chernobyl created by the modding community. It enhances the overall visual and atmospheric experience while maintaining the essence of the original game's storyline with updated textures, shaders, weather effects, and sound enhancements to immerse players further into the radioactive world of the Chernobyl exclusion zone.

The mod incorporates bug fixes and optional tweaks to gameplay mechanics for a more modern and polished gaming experience offering players a more refined and visually stunning rendition of the classic game.

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STALKER Complete 2009
STALKER Complete 2009STALKER Complete 2009STALKER Complete 2009
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The Complete mod was designed by professional artists experienced in creating believable 3D environments. It features artistic and programming works from many community members, unified under a single art direction. The game has been redesigned with new visual qualities, and is offered as a one convenient package meant to be accessible to a user base beyond the hardcore modding community. This mod has been created with a thought of bringing the beautiful and immersive game of S.T.A.L.K.E.R. Shadow of Chernobyl from the previous generation to an up-to-date experience you’d expect from games being developed today. You’ll notice every single detail has been retouched and has a polished feel to it.

This is an ideal package for new players or people who finished the game in the past and are now coming back to replay it on newer, more powerful hardware with improved resolution and graphics.

STALKER Complete 2009 defined the standards for making S.T.A.L.K.E.R. mods, and its successful formula has inspired many similar projects.


Natural lighting, vast panoramic views, depth of field, parallax mapping, SSAO, over 900 reworked texture files, including vehicles and armor suites with manual bump editing


Version 1.4.4

Developed by a professional art studio, the weather system in Stalker Complete 2009 is a pinnacle of visual game design. It’s based on the same elements and principles usually found in representational art such as an aerial perspective, composition, balance, and color theory. The key features include:

  • Natural multi-phase day and night transitions, based on daily observations, photographs, and environmental studies
  • Vast distant views, creating a large open world around the player
  • New multi-phase moon design and space objects authored by Artistpavel
  • Proper sun travel according to date and geographic location
  • Enhanced high dynamic range lighting and sun effects creating picturesque sunsets and sunrises
  • Increased weather cycling
  • Different types of storms, fast and slow wind conditions
  • Wet surfaces during rain
  • High resolution nighttime constellation map
  • Improved water animations

(authors: Artistpavel, Argus, Trojanuch, Sergy172)

This mod takes the full advantage of Shader Model 3.0, an advanced rendering technology. It allows to create an illusion of a true relief and depth for a next-gen look. Improvements include:

  • Parallax Occlusion Mapping - gives 2D textures the illusion of 3D geometry, most visible on surfaces such as brick walls
  • Screen Space Ambient Occlusion - a shading method that approximates the way light radiates in real life, creating soft shadows in corner-type places with a difficult lighting sample
  • Depth of Field - an effect that creates a gradual decrease in sharpness determined by the subject distance. For example, a distant landscape will appear blurry when compared to closer objects
  • Particle system - enhanced rendering of fire, explosions, smoke, muzzle, sparks, falling leaves, anomalies, fog, and more
  • Water Shaders - improved water effects ported from S.T.A.L.K.E.R. Clear Sky.
  • Fire Dynamic Lighting - fire now illuminates the surroundings, casting dynamic shadows

(authors: Sky4CE, Eggchen, NatVac)



This mod includes a texture overhaul featuring the Photorealistic Zone, a total rework of every texture in game by Argus over a nine month period. Special attention has been given to preserve the game’s unique look while the original textures have been replaced with higher quality versions and manually bump-edited files. The textures are heavily optimized to reduce performance impact. Elements that are improved include:

  • Locations - all textures replaced with higher quality photographs with partial use of original files, creating highly detailed outdoor and indoor environments
  • Living Creatures - Mutated creatures have soaking wet flesh showing through wounds, creating a disturbingly graphic effect. Also, all humans in the Zone have been retouched down to finest details (armor, shoes, wrinkles, faces, even their eyeballs)
  • Vehicles - 20 year old vehicles in the Zone now appear rusted and abandoned

(authors: Argus, Domestos)

The game’s notorious reputation of being a huge bugfest ends here. Over the years a joint community effort has accumulated fixes for most known bugs and crash to desktop exits left out by developers after patch 1.0005. With the release of the unofficial community patch, bug fixes and numerous positive gameplay tweaks are implemented, such as realistic weapons names, reduced head bobbing, increased actor’s height, extended quest times, and more.

(authors: NatVac, Fatrap, Victim, DC-, silverpower, omero, Decane, fitzroy_doll,
motiv-8, BobBQ, Snowball, TSL16b, Eggchen, barin, Alex-Tommy)

Artificial Intelligence received a major reworking:

  • New abilities - NPCs can avoid anomalies, remove dead bodies from camp sites, throw grenades, change armor, and even heal other NPCs. You can also give weapons and armor to NPCs by selling or dropping it near them and giving them privacy to equip them (NPCs have preferences and may deny the items)
  • Early detection fix - removed the ability for NPC's to notice you from across the map
  • Stealth - knife and other critical sounds such as falling dead bodies, grass, and footsteps have been properly commented to reduce their sound radius, making the stealth gameplay possible.
  • Death panic - reduced the sound distance of death cries (in the original game it caused the entire camp to alert once one member was hit, as it was set to be heard at a great distance).

(authors: xStream, BAC9-FLCL, KoGar, Darius6, {imperialreign}, MulleR, Mongol)

This mod replaces a massive amount of in-game sounds, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with higher quality versions. Also, the mod adds unique ambient sounds for each weather cycle. “Repetitive” NPCs will now only say their lines once (such as the “Get out of here, stalker”), and hundreds of additional ambient sounds like bar kitchen cooking, nighttime horror sounds, fog sounds, and more, creating a more immersive audio experience.


(authors: Darius6, {imperialreign}, MulleR, Mongol)

The mod also adds a new music collection, featuring 84 new acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician (no MIDI or generic karaoke tracks were used). This is live music with human touch that blends seamlessly with the ambient soundtrack, and makes you want to spend more time by the campfire. Also, NPCs will now randomly play the harmonica in addition to the guitar. Finally, 19 authentic music tracks can be heard on the radio and from the megaphones throughout the Zone (Warning: this may trigger YouTube copyright strike, delete the radio music before streaming a Let’s Play)

(authors: Artistpavel, MulleR, Mongol)

S.T.A.L.K.E.R. Shadow of Chernobyl is not exactly a textbook example when it comes to localization. Misspelled words, typos, grammatical errors, and a humor lost in translation can be charming at times given the context, but creating an unnecessary difficulty in understanding the game. Most of the text received a grammar-friendly rewrite, providing a greatly improved English localization. A multi-language patch exists for Chinese, Czech, Hispanic, French, German, Italian, Polish, and Russian languages.

(authors: Tharawdeal, Onionradish, Dethtoll)

A more intuitive custom user interface and a HUD. The interface incorporates existing in-game art and photographs of actual Chernobyl disaster zone artifacts, adding a unique art style and authentic feel. Certain buttons have been conveniently reorganized for more intuitive access and new shortcuts added, such as ESC+S which works like a “smart quick-save”, creating a separate save file with the level name, in-game date, and timestamp each time it’s used.

(authors: Artistpavel, NatVac)

  • Sleeping Bag - it’s always in the inventory and allows the player sleep in-game
  • Faction Change and Reset - now players have the ability to reset hostile status and join factions outside of the storyline
  • Ragdoll Physics - natural death and hit animation, and kills will no longer cause extreme ragdoll effects
  • Destructible bulbs - you can shoot the lights out!
  • Gnomus' Scopes - high resolution scopes for widescreen monitors
  • Repair Kit - a special item to the game that allows you to repair weapons and armors out in the Zone. The only way to get this rare item is to loot it from NPC’s corpses
  • Repair Services - the bar trader and Screw now sell weapons and armor repair services.
  • Chernobyl TV - replaced the original TV animation with actual Chernobyl footage.
  • Elite Nightvision - black & white night vision based on the psy_antenna postprocess effect, helps to balance for the darker night time
  • ZRP Teleport - the ESC+J shortcut lets you fast travel between the points in the environment
  • Third-Person View - Press F1, F2 and F3 to cycle through camera views and + or - to zoom in & out. (by default this feature enables camera toggle only, add -psp switch to a shortcut to activate a third-person gameplay, please refer to Technical FAQ page 15 for assistance)
  • Bandages auto-apply at 10% health (optional) - a more forgiving survivability feature
  • Anti-rad injection system (optional) - a smart AI powered scientific suit function
  • Other features - authentic food and drink skins, the ability to drag dead creatures’ bodies (Shift+F), the ability to carry selected explosive fuel cans & barrels, the ability to shoot birds, and more!

After your journey ends with the “good” ending, you’ll get the dialogue that will let you continue the game in a freeplay mode, allowing creatures and NPCs to spread out freely in the environment. It will be a living and breathing zone with self sustained A-Life and unscripted events. This feature doesn’t remove the ending scene, so players will still have the enjoyment of viewing the cinematic completion of the game. You can skip the entire story line from the start by pressing ESC+T while in-game and teleporting to the last map or by clicking Freeplay and “Equip for Level” to start from the first map.

There is also a large number of small subtle changes that make big a difference in overall experience. ReadMe contains an extended list of mods and their respective authors who have contributed to this project.


This mod will run smooth as long as you have a video card with Shader Model 3.0/4.0 and enough VRAM to accommodate high quality textures. This is the DirectX9 and the X-Ray engine at their full potential and the best looking mod for this game.


Reviews:
click to enlarge
STALKER Complete 2009 in retrospective S.T.A.L.K.E.R. review by PCFormat magazine, issue #234.


Someone wrote:

Lighting – the new day-night cycle’s particularly spectacular – and textures are what’s most lovingly touched by the hand of mod, but on the non-graphical front much of the in-game text gets a more grammar-friendly rewrite and the HUD receives a much-needed overhaul.

[rockpapershotgun.com]

Someone wrote:

This is the "STALKER Complete 2009" mod [...], which does an admirable job of making the game look like it was, well, made in 2009. New textures, new lighting and new weather effects help get the game looking ship-shape [...]

[kotaku.com]

Someone wrote:

[...] the graphical changes are immediately smack-you-in-the-face obvious. It's stunning. Whereas looking at old STALKER made me think of, well, a 2007 eastern European PC title, the texture and shader upgrades in STALKER Complete 2009 made the place instantly come alive.

[gamerswithjobs.com]

Someone wrote:

Stalker Complete 2009 combines several modifications that improve Stalker: Shadow of Chernobyl in matters of graphics, gameplay and atmosphere.

[pcgameshardware.com]

Someone wrote:

As mods go this is one of the most subtle imaginable. It does not attempt to change the atmosphere or effect of the game world, but simple to enhance it. 900 new textures, an improved sky and weather system, and the introduction of expanded graphics options make this one of the most exquisitely beautiful experiences ever to grace a gaming system. [...] this is, finally, the finished and complete version of Stalker - as good as it could possibly have been on release.

[eurogamer.net]




Stalker Complete 2009 footer
STALKER Complete 2009 Release

STALKER Complete 2009 Release

News 83 comments

If you haven't played 2007 most immersive, atmospheric shooter, or you're back for replay, this mod is for you!

Players Choice - Mod of the Year

Players Choice - Mod of the Year

Feature 115 comments

Mod of the Year 2010 Players Choice - Mod of the Year

2009 Retrospective

2009 Retrospective

Feature 32 comments

In a weeks time the 2009 Editors and Players Choice Mod of the Year will be announced. But before the curtain opens, lets look back on the year that was.

A Year in Review - October

A Year in Review - October

Feature 7 comments

2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over...

RSS Files
STALKER Complete 2009 1.4.4 .exe [recommended]

STALKER Complete 2009 1.4.4 .exe [recommended]

Full Version 429 comments

Easy .exe automatic installer, compatible with XP, Vista, Windows 7, 32 and 64 bit. Works with Steam.

STALKER Complete 2009 1.4.4

STALKER Complete 2009 1.4.4

Full Version 133 comments

An alternative manual installation, use this if you are experiencing trouble with automatic installer.

SC Realistic Weapons add-on 0.8

SC Realistic Weapons add-on 0.8

Full Version 178 comments

Increases weapon damage and accuracy for a more realistic gameplay. Designed in compatibility with STALKER Complete 2009.

Shadow of Chernobyl Complete: Long range combat config mod

Shadow of Chernobyl Complete: Long range combat config mod

Full Version 8 comments

A series of minor changes in the config files for the Stalker Complete series of games, that give it a dramatically different playstyle with longer range...

Complete-Exo-Sprint

Complete-Exo-Sprint

Full Version 3 comments

This is a small tweak, that let you sprint with your Exoskeleton. It works for Stalker SoC 1.5 Complete Mod. Installation: Just copy/paste this gamedata...

Arms ands hands from OP 2

Arms ands hands from OP 2

Full Version 1 comment

I upload hands and gloves from OP-2/2.1 (Narodnaya solyanka cumalative 2/2.1)

Post comment Comments  (0 - 10 of 2,054)
UnoriginalPerson
UnoriginalPerson - - 24 comments

wonder why everyone hates this mod so much, seems like a normal mod to me

Reply Good karma Bad karma0 votes
Artistpavel Creator
Artistpavel - - 627 comments

I designed this mod in response to gamers calling the original game too difficult. It became a hit and has been enjoyed by millions of users. Naturally as the game gets older, the remaining hardcore users demand a more challenging experience. Someone has addressed the complaints a while ago: Reddit.com

Reply Good karma+3 votes
PsyWarVeteran
PsyWarVeteran - - 1,877 comments

I remember when this was the most controversial and divisive mod for STALKER. Compare that divisiveness with today's, involving dime-a-dozen freeplay mods, the addiction with the artifical difficulty mods calling themselves "hardcore and the like, I guess we should have been grateful.

Reply Good karma Bad karma+5 votes
KibaCoyote
KibaCoyote - - 67 comments

i know lots of people dont like this mod but i kinda do, the only thing i dont like is the textures of the hands, they are ugly looking

Reply Good karma Bad karma+1 vote
HerZeLeiDZA
HerZeLeiDZA - - 30 comments

It wasn't ugly for the time it came out, and that is kind of the issue with this mod. 2009 was a long time ago (only 2 years after the game came out) and people have stepped up their texturing and modelling game since then.

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maarekraudsepp
maarekraudsepp - - 31 comments

Any way to make the game seem brighter the mod makes it a little to dark

Reply Good karma Bad karma+1 vote
Purro
Purro - - 15 comments

can you play multiplayer with this?

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lucifer1978
lucifer1978 - - 242 comments

Hello the i have found S.T.A.L.K.E.R. Shadow of Chernobyl Rebuild is it better than this version ? or should i download the complete version ?

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realduck02
realduck02 - - 1 comments

"MUH REALISTIC" stalker mod makers are the type of people, who rather make the player die from one pistol round while wearing an exoskeleton than to remove save scumming.

Reply Good karma Bad karma+1 vote
JuanCarloExplosito
JuanCarloExplosito - - 2 comments

looking back its look so ****** compilation of everything actual on 2009, but it`s looks so nostalgic

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