The Great War mod is a total conversion modification for Napoleon: Total War. It aims to create an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Watch as waves of battalions advance under the cover of massed artillery barrages and deadly poison gas, or stay and play it safe hidden behind their defenses. Machineguns will brutally mow down uncareful attackers and defenses are manned by thousands of troops, armed with rapid breech-loaded rifles. SMG Infantry, Flamethrowers, Snipers and Elite Stormtroopers are a few among the many units that attempt to break the stalemate, while the sheer industrial output of all nations in the conflict - and the density of forces along most fronts - ensure that advances are measured in metres, not in the grand distances of earlier days. Commanders must learn to control massive battles, where audacity and wit must overcome seemingly impossible odds.
Dreadnoughts rule the waves in the grand collisions between the world's mightiest navies, while cruisers and destroyers launch raids on ports and merchant shipping, gradually forcing nations into starvation and resource shortages. Battles are carried out at long ranges, with the biggest metal titans bolstering an impressive and unprecedented firepower.
The artillery barrages, huge explosions, clouds of dense poisonous gas and the sheer scale of battles help create a feeling of awe and truly exposes the capabilities and wonders of the 'Total War 3' engine. Watch battalions evaporate under withering shelling, melt away in poison gas or be turned into piles of corpses in front of enemy positions in the mods enthralling land battles.
Rule at the head of any of the many countries that watched Europe become engulfed in war, lead your nation however you want in a free sandbox campaign that set you off at the start of the war.
The Greatest war the world has ever seen is about to begin, it's time for you to take your place in it.
This is a reuploaded version of the 6.2 Complete Edition that addresses some known and some possible causes of crashing during battles. This update also includes adjustments to gameplay and visuals as well as several bug fixes and a new feature.
The reason this is a reupload instead of another patch is because we want to get v6 in the best playable state and all in one download so that we can shift our focus to the next major update, v7. We arent giving out any details about v7 yet but we can say that many things we have wanted to do in the mod but were previously impossible are now possible and will be the focus of v7.
Step 1) Download the 6.2 here
Step 2) Open the Zip file and click on the 6.2 folder then drag and drop the data folder into the Napoleon Total War Folder and choose to overwrite the existing files
Step 3) Drag and drop the user.script file from the 6.2 folder into the Napoleon script folder located in the AppData directory
Step 4) Launch Napoleon Total War from Steam
This submod features a new campaign soundtrack comprised of songs from WW1 documentaries and movie soundtracks. Not recommended for use if you are streaming gameplay.
Step 1) Click on the Submod Folder then click on the Soundtrack folder
Step 2) Drag and drop the Soundtrack pack file into the data folder with all the other mod files
Step 3) Drag and drop the user.script file from the Soundtrack folder into the Napoleon script folder located in the AppData directory
Step 4) Launch Napoleon Total War from Steam
This submod features 2 alternate flags for the German Empire including an all new Iron Cross variant and the Colonial Flag variant which was used in version 5.0.
Step 1) Click on the Submod Folder then click on the Alternate German Flags folder
Step 2) Click on either the Iron Cross or Colonial folders (depending on which one you want to use) then drag and drop the pack file into the data folder along with the other mod files
Step 3) Launch Napoleon Total War from Steam
This submod removes all diplomacy restrictions that force the WW1 scenario in the campaign. This means any faction can join the war and allies can break alliances and side with your enemies. Most campaigns using this submod often result in chaos, hence the name, but you'll have completely open diplomacy.
Step 1) Click on the Submod Folder then click on the Chaos Mode folder
Step 2) Drag and drop the data folder into the Napoleon Total War Folder and choose to overwrite the existing files
Step 3) Launch Napoleon Total War from Steam
This submod removes all the scripted events including the influenza pandemic and all revolutions
Installation is the same as the Chaos mode submod.
This Mod combines the Chaos Mode and No scripted events submods.
Installation is the same as the Chaos mode submod.
This submod doubles the size of all units including the units in the starting armies.
Installation is the same as the Chaos mode submod.
1) Added missing entries in the user script files causing some mod files not to load when launching the mod
2) Re-Added missing export historical character lua file to the mod which caused the historical characters not spawn when launching the mod
3) British units and French researchers speaking Spanish has finally been fixed!
4) Fixed machine gun sounds being vanilla.
5) Fixed battle crash when the ammo cassion for gas howitzers is destroyed.
6) Increased income for town building chain.
7) Added mini buildings around all towns except farms and stables
8) Overhauled research times for techs, decreased some and increased others. Also rearranged the order of some early techs unlocking.
9) Completely overhauled all destruction models and textures.
10) Added new LODs to some artillery and tank units.
The Ironman Difficulty has been overhauled and should offer a decent challenge in the campaign. This setting give massive bonuses to the AI resulting in larger armies and more aggressive behavior. It also gives the player more challenges including more settlement unrest to manager and less income per turn etc. If you the mod to easy and are finishing the entire war in 1916 then give Ironman difficulty a try.
Step 1) Go to the Data folder and move all of the mod files to The Great War folder
Step 2) Launch Napoleon Total War from Steam
Step 3) When you want to play the mod again just move the files back to the data folder
Here is a look at the new content for the Kingdom of Spain.
This is the release date for The Great War mod version 6.
Here is a look at France. France was actually the first faction we made new uniforms for and they have the most new faction specific content out of everyone...
This is a new update that combines all patches and submods into a single download.
This patch fixes the missing sounds files from 6.1 and disables the vanilla background video on the main menu.
This patch removes some tables from the Media_Sounds pack that were causing the mod to crash when launched.
Here is a new custom soundtrack for TGW. Do not use if you are streaming or making YouTube videos just to be safe.
Here is the new 6.1 Beta. Please help us improve the mod by giving feedback of this new Beta version.
READ THE DESCRIPTION BEFORE INSTALL! It will save you time and frustration.
tanks need to be more breakthrough based rather than self propelled guns, SMGs need to have slightly longer range to be more worthwhile
use female tank
The game neeeds better optimization, Ypres crashes my game everytime i try to load it.
i agree with the person below but, due to the size of konigsberg (which is, stupid big for some reason.) it would have to be made russian, with danzing becoming konigsberg
Konisberg's province is that big because the borders looked like this after the Third Partition of Poland
thanks
Is it possible to create new provinces in Napoleon? Because it would be nice to get Bulgaria and historically correct Poland - Warsaw was Russian in 1914
Please create European campaigns in 1916 and 1918, it would be really cool to explore more specific periods of the First World War.I would be willing to help with these campaigns, it would be very interesting, although I don't know if it's possible
A separate campaign set during the Balkan wars around 1912 leading into the WWI campaign would also be interesting, if possible.
I have thought about making a submod that starts in late October 1917 focusing on the Russian civil war. All factions would have late era troops with advanced artillery and at least some tanks.