The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop. We do not accept donations nor do we receive any financial gain from this project.
Installation Instructions: To install the patch, simply drag and drop the patch folders into your Modules Folder and Overwrite.
Changelog Crash fixes:
- Fixed a crash that occurred late game when going into any town if the Vampire Counts lost all their towns
- Fixed a crash that occurred when the player tried to enter the Chaos Portal while leading an army
- Fixed a crash that occurred when the player tried to reinforce an ongoing battle
- Fixed a crash that occurred when the original position of the loader of a cannon/mortar became invalid
- Fixed the vanilla quest "Lord needs garrison troops" that was previously crashing
- Fixed the vanilla quest "Lesser noble revolt" that was previously crashing
- Fixed a crash that occurred when the Nightwatch battle triggered in the graveyard while the settlement was under siege Bug fixes:
- Fixed a bug that sometimes caused companions to spawn with 0 stats
- Fixed the bug when some units didn't have weapons
- Fixed a bug that sometimes made the player automatically recruit RoR units upon entering a settlement
- Fixed a bug that vampires still consumed normal food
- Fixed a bug that caused the spell controls to be functional in photo mode
- Fixed a bug that the bats move sprite showed up during the battle troop placement phase
- Fixed a bug that allowed the warrior priest origin to still be able to learn magic through the affinity test
- Fixed some typos in the troop equipment sets that made some units have wrong/missing equipment
- Fixed one of the skill books having a lot of weight New stuff:
- Added an indicator to loading screens and in-game messages to let the player know the progress of shader compilation (now you don't have to wonder if it is still working or not)
- Added a secondary firing mode to the blunderbuss weapon
- Added working bayonet thrusts to firearms that had a bayonet attached to them
- Added a placeholder chaos knight troop type to chaos parties to make it harder to cheese them with ranged fire
Is this actually for 0.7.1 or is that a typo of 1.7.1?
I have no idea what you're talking about..
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hi ty for that mod ! can i play it on 1.7.2 or ll you make update for it
why dose your mod not work for the life of it
If you are having trouble getting it to work, head on over to our discord and use our technical-support channel!
download the other file. this one is a patch
It looks like I cannot open dll file:
TOW_PreNative.dll
Any help, please?
unblock your dll, Join the discord where we can support you much better
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hope there will be a 1.7.2 dam epic and it auto update :(
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Hello,
Thank you for the update. Just wondering, is there any benefit in choosing to be a necromancer over a vampire? Like do they get an enhanced version of summon undead abilities?
yes they do have abilities to summon undead
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Do we have to put up with compilations shader files every single time? Or is there any way to .. get around this? (Fresh install, all versions and installation correct)
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Hello, I just wanted to inform you that I am experiencing a crash when compiling the shaders, the crash appears to happen when the shader number goes down to three.
does the mode work for bannerlord 1.7.2 ?
I'm also still getting a constant crash with the shader builder when getting to 1 or 3 files.
Only mods installed are Harmony, ButterLib, UiExtenderEx, Mod Config Menuv4, and the 4 TOR files.
When using BetterException Windows, it reports 1 of 2 things. A error with PreNative Module, or an Error Diving a 0 in Native
Hello,
Update is super nice. Only issue is that the wight kings have such low armor that they feel kind of weak aside from their stats.
Game keeps crashing when I go to a town to the magister.
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Whenever i go to a magister my game crashes,any solution?
me too have this crash, but all the youtube I watched, they dont have crash meeting the magister
Me too
Dead-ware is Dead
The empire Veteran Swordsman doesnt have a sword, I dont know if anyone else noticed this. Just wanted to say, thanks so much for working on this awesome mod!
download patch 0.2.0
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Hey will the version support 1.7.2?
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Can the Vortex install not install this mod using it as a zip file? Is that possible what's causing a bunch of random crashes for some of us?
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I Built the Shader Cache, it took around that time... I got into the game and at some points and places it says that it's building shaders and it freezes for some time.
Is it not building the WHOLE Shader Cache for some reason or is it a bug? Also the Campaign map is lag as hell... but during battles it's smooth and fine somehow :p
I've got a problem with magic magisters. I can't visit them. Every time I try to do that, my game crashes. Can anybody help me?
same here
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The Game crashes everytime I'm using a demigryphon for myself and seriously the demigryphs are way too weak.
I also have problems with the magic magisters (crash).
Acutally Game alawys crash while troops have Demigryph knight join the battle, i have tested many times, before i think only i have this problem, since im not seen any related issuees in comment. No one have Demigryph in their teams>??
Crashes when fighting against empire units/generals
Because their troops have Demigryph knight
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After figuring out that you have to unlock the dll files, the game just crashes at the second loading picture (empire guy in armor). The message is "the applications has a problem)".
I have the same problem
Здравствуйте, игра вылетает при попытке посетить учителя магии. Можете помочь?
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